AI-powered tools were used to help create bitmaps and music scores in this game.
- Creator
- Mattone Studio
- Reviews
- -
- Added
- May 23, 2026
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AI-powered tools were used to help create bitmaps and music scores in this game.
Logo Generation
Tears of Adria was created by a very small team. We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created. Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
游戏中图是AI生成的
Some (not all) icons were generated with AI.
AI support has been used for the localization and some Steam Community items.
We have added support for Chinese, German, French, and Portuguese using AI-based translation to make the game more accessible to a wider audience.
AI was used to generate some basic art assets, which were then modified by humans.AI was used to generate some basic art assets, which were then modified by humans.
The game may use AI to produce game promotion content.
AI Tools have been used during the development in both artwork and code.
The game's artwork is AI-assisted.
Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries.
- some UI Icons have been generated using AI Tools and were hand-edited by a human artist
Some in game art was AI generated.
This game includes pre-generated visual assets created and edited using MidJourney. Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer. Voice-over generated by ElevenLabs.
The store graphic and some portions of the code scaffolding were supported by pregenerative and iterative processes. All content was reviewed and adapted to ensure originality and quality.
This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and then heavily modified by a human artist (e.g. the battle map hexes, horse sprites, intro screen). The voice acting was generated with XTTS v2, an open-source text-to-speech model. This allowed a one-person project to have a large cast of voiced characters.
The game to contain art assets generated by artificial intelligence
This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language.
AI-generated art objects
This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release.
Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer. No real-time AI-generated content is used during gameplay.
Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.
Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime.
We use AI-assisted localization for some translations.
I used AI to generate many of the images in this game.
The game production resources only involve using AI for reference, and do not involve AI directly generating content.
AI-generated art object
Language translations
Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
Some of the art in the game and on the store page was created with the help of AI.
As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game has been hand crafted by Jacob Colvin or sourced and licensed from the FAB Marketplace.
AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets.
Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets.
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
Some of the game's art and music assets were generated by AI.
Generative AI was used during development to help create some pre-rendered audio, store/marketing visuals, and concept art. All such content is curated by the developer, and the game does not generate AI content at runtime. Some store page text was also drafted with AI assistance and edited by the developer.
AI was used to translate the game into French, Spanish and Brazil Portuguese. Friends speaking these languages checked for accuracy but I will adjust any translation errors, when the community let me know about them!
Elements of the Pictures during events, videos, character portaits, voices and some of the 3d models are generated with the assistance of AI
It contains filtered and edited AI-generated content.
- 2D Artwork - Background Music (BGM) - Sound Effects (SFX)
- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials
For the non-English versions of this game, we have used AI to generate the translations.
This game includes pre-generated visual assets created and edited using MidJourney. Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer. Voice-over generated by ElevenLabs.
AI-generated images were used for some in-game assets including icons and artworks. These assets were generated using image generation AI tools and then edited/refined by the developer. AI translation tools were also used to support localization, with review and editing by the developer. No AI is used during actual gameplay.
In-game assets were generated using generative AI and then retouched for final use.
This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Balkanija In-game content artaudio | AI-powered tools were used to help create bitmaps and music scores in this game. | Mattone Studio | - | May 23, 2026 | |
KING REX Store/marketing art | Logo Generation | indianastudio | - | May 23, 2026 | |
Tears of Adria In-game content artaudio | Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced. | Ark Island Studio | 53 | May 23, 2026 | |
Legacy of Allard In-game content art | Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets. | Fernit Studios | - | May 23, 2026 | |
拯救公主-宿命的破除 In-game content art | 游戏中图是AI生成的 | Mutual Fun Studio | - | May 23, 2026 | |
Miramar In-game content art | Some (not all) icons were generated with AI. | Beach Hut Games | - | May 23, 2026 | |
Aero Tales Online: The World - Anime MMORPG In-game content text | AI support has been used for the localization and some Steam Community items. | Anisage Games | 1k | May 23, 2026 | |
Veterum In-game content text | We have added support for Chinese, German, French, and Portuguese using AI-based translation to make the game more accessible to a wider audience. | Crasleen Games | 135 | May 23, 2026 | |
Blackfire Crusade In-game content art | AI was used to generate some basic art assets, which were then modified by humans.AI was used to generate some basic art assets, which were then modified by humans. | BNX Games | 22 | May 23, 2026 | |
Wartune Reborn Store/marketing arttext | The game may use AI to produce game promotion content. | 7Road | 284 | May 23, 2026 | |
Rune Rally Dev only artcode | AI Tools have been used during the development in both artwork and code. | Octagon Interactive LLC | - | May 23, 2026 | |
献祭浮木!我无限复活!(魔王传说) In-game content art | The game's artwork is AI-assisted. | 梦华 | - | Mar 18, 2026 | |
Personality Imprint In-game content arttext | Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries. | 有个朋友工作室 | - | Mar 18, 2026 | |
Starwing Tactics In-game content art | - some UI Icons have been generated using AI Tools and were hand-edited by a human artist | Forward Thrust Works | - | Mar 18, 2026 | |
Galdromeda In-game content art | Some in game art was AI generated. | rediskdev | - | Mar 18, 2026 | |
Ironseed : Lost Chapter In-game content arttextaudio | This game includes pre-generated visual assets created and edited using MidJourney.
Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer.
Voice-over generated by ElevenLabs. | Robert Morgan | - | Mar 18, 2026 | |
Persuasion Store/marketing codeart | The store graphic and some portions of the code scaffolding were supported by pregenerative and iterative processes. All content was reviewed and adapted to ensure originality and quality. | Dementia5 Games | - | Mar 18, 2026 | |
Three Kingdoms Stratagem In-game content artaudio | This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and then heavily modified by a human artist (e.g. the battle map hexes, horse sprites, intro screen).
The voice acting was generated with XTTS v2, an open-source text-to-speech model. This allowed a one-person project to have a large cast of voiced characters. | Iron Pagoda | - | Mar 18, 2026 | |
Emoji Wars In-game content art | The game to contain art assets generated by artificial intelligence | Total | 11 | Mar 18, 2026 | |
Furry Tales: A Roguelike RPG In-game content arttext | This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language. | Blueace Studios | - | Mar 18, 2026 | |
Bigfoot Hunting In-game content art | AI-generated art objects | VRCFORGE STUDIOS | - | Mar 18, 2026 | |
Rituals & War: Shan Hai In-game content art | This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/illustration elements and textures). These assets are not generated in real time and do not affect gameplay. We plan to replace AI-assisted placeholder assets with original final assets for the full release. | Little Puck Studio | - | Mar 18, 2026 | |
Humans vs Aliens BattleWorlds In-game content art | Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer.
No real-time AI-generated content is used during gameplay. | BNMBY | - | Mar 18, 2026 | |
The Eighth Squad In-game content textart | Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training. | Diego Álvarez Allas | - | Mar 18, 2026 | |
SPARTA 2035 – The Last Diamond In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | - | Mar 18, 2026 | |
Grey Legend: Survivors In-game content text | AI will not be used to generate any artwork or audio that ships with the game.
Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore. | Silver Legend | - | Mar 18, 2026 | |
Devilbreath: The First Seal In-game content artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime. | Tomáš Hellebrand | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
天朝远征军 Dev only | The game production resources only involve using AI for reference, and do not involve AI directly generating content. | 柘苻 | - | Mar 18, 2026 | |
Master Thief Simulator In-game content art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
Elixion In-game content text | Language translations | Sweet Levelz | - | Mar 18, 2026 | |
Esports Manager: FPS In-game content art | Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works. | Molin Inc. | - | Mar 18, 2026 | |
Critternauts In-game content art | Some of the art in the game and on the store page was created with the help of AI. | Gergo V | - | Mar 18, 2026 | |
Battle Sages Store/marketing textart | As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game has been hand crafted by Jacob Colvin or sourced and licensed from the FAB Marketplace. | Jacob Colvin | - | Mar 18, 2026 | |
Evercrown In-game content artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets. | WBA | - | Mar 18, 2026 | |
Protectors of Prucia In-game content artcode | Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets. | Harp Games | - | Mar 18, 2026 | |
Extract Game In-game content artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game. | Final Pillar | - | Mar 18, 2026 | |
Magical Girl: Final Simulation In-game content artaudio | Some of the game's art and music assets were generated by AI. | silicon foreman | - | Mar 18, 2026 | |
The Rebellion In-game content audioarttext | Generative AI was used during development to help create some pre-rendered audio, store/marketing visuals, and concept art. All such content is curated by the developer, and the game does not generate AI content at runtime. Some store page text was also drafted with AI assistance and edited by the developer. | Cagatay Urfali | - | Mar 18, 2026 | |
Heroes Of Blight Forest In-game content text | AI was used to translate the game into French, Spanish and Brazil Portuguese.
Friends speaking these languages checked for accuracy but I will adjust any translation errors, when the community let me know about them! | DNA Fox Games | - | Mar 18, 2026 | |
Perfect Loop - Soleris In-game content artaudio | Elements of the Pictures during events, videos, character portaits, voices and some of the 3d models are generated with the assistance of AI | Soleris Games | - | Mar 18, 2026 | |
This Wasn’t In My Job Description Unclear | It contains filtered and edited AI-generated content. | GeckoIndie | - | Mar 18, 2026 | |
No Mana, Just Dice In-game content artaudio | - 2D Artwork
- Background Music (BGM)
- Sound Effects (SFX) | Dice Capital | 179 | Mar 18, 2026 | |
Hero's Guild Store/marketing text | - Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Vampire's Fall 2 In-game content text | For the non-English versions of this game, we have used AI to generate the translations. | Early Morning Studio | 997 | Mar 18, 2026 | |
Ironseed 3 : Vigil In-game content arttextaudio | This game includes pre-generated visual assets created and edited using MidJourney.
Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer.
Voice-over generated by ElevenLabs. | Robert Morgan | - | Mar 18, 2026 | |
2 Hours to Refund In-game content arttext | AI-generated images were used for some in-game assets including icons and artworks. These assets were generated using image generation AI tools and then edited/refined by the developer. AI translation tools were also used to support localization, with review and editing by the developer. No AI is used during actual gameplay. | withingrid | - | Mar 18, 2026 | |
Hexagon Soup In-game content art | In-game assets were generated using generative AI and then retouched for final use. | Sayberry Labs | - | Mar 18, 2026 | |
3876 AD: Corruption In-game content artaudiocode | This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted. | OpenSplit | - | Mar 18, 2026 |