Some illustrations on the store page were created using AI.
- Creator
- Cockroach Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some illustrations on the store page were created using AI.
Some image assets were generated using AI.
Claude Code was used to develop this app. This software uses AI and machine learning in the following ways: - Plant identification: User-uploaded photos are analyzed by AI to identify plant species, mushrooms, and insects. - Disease detection: A trained machine learning model analyzes plant photos to detect and diagnose diseases. - Thermal imaging analysis: AI assesses plant health from user-uploaded thermal images. - Garden import: AI vision interprets uploaded garden photos and documents to auto-populate garden layouts. All AI features are user-initiated tools that proces user-provided images. No AI was also used to populate the intitial set of image tiles, while I am paying an illustrator to replace them with hand created art.
Evymind Subtitles uses AI to generate subtitle text. When you run transcription or translation, the app generates transcripts and translated subtitles from your input media. Processing can be done locally (optional local models) or via cloud processing through our backend using third-party AI services (including OpenAI). We do not ship AI-generated media content with the app; AI output is created only from user-provided inputs.
This app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts.
Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary. All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included. Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed. Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only. All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts.
Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay.
Some marketing text and store presentation materials were assisted by generative AI tools during development. The application itself does not use AI to generate lessons, analyze typing, or alter gameplay. All training content and functionality are authored and controlled by the developer.
When editing animation images, users can use local AI model to remove the background.
This application utilizes generative AI (Large Language Models) strictly for text translation. It translates the original text from user-provided manga images into their target language in real-time. It does not generate any graphical assets or original stories.
Portions of the visual artwork used in Crosshair Control — including logos, branding elements, and certain graphical assets — were created with the assistance of generative artificial intelligence tools. All AI-generated assets were reviewed, edited, and approved by the developer before inclusion in the final product. The application does not use generative AI to create live or dynamic content for users. No AI systems are used during runtime.
Some background images and visual assets were generated using AI tools during development.
This AI code helper uses generative AI technology to assist developers in code generation, editing, and debugging. All generated content is for reference only, and users are responsible for compliance with relevant licenses and laws.
The store page features AI-generated video content for demonstration purposes only and is not distributed with the product.
All conversations within AikoMate are generated by artificial intelligence.
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.
The Art assets of Capsule images and store page images are generated by AI.
The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago.
During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality.
Generate the background for part of the store page image.
AI is used to generate responses and corresponding voice messages during conversations.
This software employs several speech synthesis models trained on open-source large-scale models, whose training datasets are curated to intentionally exclude extreme or inappropriate content. We have built a generative synthesis system based on these models; however, all generated speech content is entirely determined by the user. Therefore, our terms of use explicitly stipulate that this software must be used in a lawful and ethical manner.
Some SFXs and Steam capsules only
The store page features AI-generated art and AI translations
This software uses AI-generated images for marketing materials on the Steam store page, including capsule images and library assets. The application itself does not generate or use AI content during runtime.
Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually. The application itself does not use generative AI at runtime.
Jupetar is a dedicated 2D-to-3D asset generation engine powered entirely by generative artificial intelligence. The software utilizes localized, open-weights AI networks (including diffusion and 3D generation models) running directly on the user's hardware to convert user-provided 2D concept art and images into 3D meshes and textures. All AI processing is performed offline on your local GPU. Jupetar does not connect to external cloud generation services, and your personal assets, images, and prompts are never uploaded, collected, or used to train external AI models.
The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware.
Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP.
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
Art: AI used for concepts; final assets are human-refined. Audio: AI used for select tracks; the rest are human-composed. Code: AI-assisted scripting and optimization. Localization: AI-translated with manual adjustments.
Some Generative AI is used. Knowing we are 2 young devs, we do not have a lot of budget, things will change in the future. We use AI for some of the cosmetics, majority of it are human made. Our code can sometimes be corrected or debugged by Agentic AI.
This application generates text responses in real time using an on-device language model (LLM). All AI output is initiated by user prompts entered through the chat interface. The model runs locally on the user's hardware and does not require an internet connection in the Steam build. The application does not generate images or other media via AI. User inputs and generated content are stored locally on the user’s device and are not transmitted to external servers.
"HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content. All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency."
Hi to All, the examples assets are all Ai generated. We Hope in the future givinghuman made assets.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
本アプリでは、ローカル環境で動作するAIモデルを使用し、ユーザーが入力したテキストに対して会話文を生成します。 生成処理はすべてユーザーのデバイス内で完結し、外部サーバーへのデータ送信は行いません。 AIは主にキャラクターとの対話および作業支援コメントの生成に使用されます。 不適切または違法なコンテンツを生成しないよう設計されています。 また、ストアページに掲載している一部のビジュアルアセットには、AI技術を用いて制作したイラスト素材を使用しています。
The application includes two pre-generated sample audio tracks (.WAV format) created using generative AI tools. These tracks are provided solely as demonstration files for users to test the 3D visualizer's response. All other assets, code, and the 31-band visualization engine itself are human-authored.
Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot scenery. Please note that the User Interface (UI) and all software features shown are authentic and accurate representations of the actual product.
This product uses AI-assisted tools during development for code assistance and for generating some marketing assets such as images and logos. The software itself does not include any AI content generation features during runtime.
AI was used to optimize image assets during the game’s development.
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
This application does not use AI during gameplay. AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime.
This application includes an AI-powered terminal assistant that generates text responses in real-time based on user queries and commands. The AI assistant helps users understand commands, answer technical questions, and assist with terminal operations. All AI-generated content is created in real-time in response to user input and does not include pre-generated artwork, audio, or narrative content. The AI feature is optional, and users can fully utilize all core terminal functions without using the AI assistant.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated. AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
AI-Enhanced Flight Immersion ✈️ inFlight uses pre-rendered AI-generated voice content to deliver immersive crew and passenger interactions during your flight. Audio is produced to ensure consistent quality and reliable performance, while inFlight’s logic determines when each interaction is played based on live simulator data such as flight phase, altitude, weather, aircraft state, and pilot actions. The result is a structured, realistic sound environment that enhances immersion without automation or scripted gameplay. Just a more authentic flight atmosphere.
This application uses AI technologies for real-time speech recognition, optional translation, and voice synthesis during gameplay. User voice input is processed locally or via optional AI models to generate text and synthesized speech. No personal data is stored or shared without user consent. AI is also used for some pre-generated assets such as icons or promotional images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
雪女ちゃんチェッカー Store/marketing art | Some illustrations on the store page were created using AI. | Cockroach Studio | - | Mar 18, 2026 | |
DesktopClaw In-game content art | Some image assets were generated using AI. | XDesktopSoft | - | Mar 18, 2026 | |
Plant Anywhere Live AI art | Claude Code was used to develop this app. This software uses AI and machine learning in the following ways:
- Plant identification: User-uploaded photos are analyzed by AI to identify plant species, mushrooms, and insects.
- Disease detection: A trained machine learning model analyzes plant photos to detect and diagnose diseases. - Thermal imaging analysis: AI assesses plant health from user-uploaded thermal images.
- Garden import: AI vision interprets uploaded garden
photos and documents to auto-populate garden layouts.
All AI features are user-initiated tools that proces user-provided images. No AI was also used to populate the intitial set of image tiles, while I am paying an illustrator to replace them with hand created art. | Plant Anywhere | - | Mar 18, 2026 | |
Evymind Subtitles Dev only text | Evymind Subtitles uses AI to generate subtitle text. When you run transcription or translation, the app generates transcripts and translated subtitles from your input media. Processing can be done locally (optional local models) or via cloud processing through our backend using third-party AI services (including OpenAI). We do not ship AI-generated media content with the app; AI output is created only from user-provided inputs. | Magilith | - | Mar 18, 2026 | |
A.K.O Live AI textaudio | This app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts. | Vrai-Dev | - | Mar 18, 2026 | |
Vtuber Assistant Live AI textaudio | Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content. | Draven | - | Mar 18, 2026 | |
ZenType In-game content artaudio | A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts. | IRFAN S | - | Mar 18, 2026 | |
Grind & Grind Company Dev only | Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay. | nontick Inc. | - | Mar 18, 2026 | |
Speed Grinder 2.0 Store/marketing text | Some marketing text and store presentation materials were assisted by generative AI tools during development.
The application itself does not use AI to generate lessons, analyze typing, or alter gameplay. All training content and functionality are authored and controlled by the developer. | Bladevampirek | - | Mar 18, 2026 | |
Animation Engine In-game content art | When editing animation images, users can use local AI model to remove the background. | XDesktopSoft | - | Mar 18, 2026 | |
MangaTrans Reader Live AI text | This application utilizes generative AI (Large Language Models) strictly for text translation. It translates the original text from user-provided manga images into their target language in real-time. It does not generate any graphical assets or original stories. | Tentacles Lab | - | Mar 18, 2026 | |
Crosshair Control In-game content art | Portions of the visual artwork used in Crosshair Control — including logos, branding elements, and certain graphical assets — were created with the assistance of generative artificial intelligence tools.
All AI-generated assets were reviewed, edited, and approved by the developer before inclusion in the final product. The application does not use generative AI to create live or dynamic content for users. No AI systems are used during runtime. | CrossNexa Labs | - | Mar 18, 2026 | |
Chill With Luna : your companion In-game content art | Some background images and visual assets were generated using AI tools during development. | Oscoorp games | - | Mar 18, 2026 | |
AI code helper Dev only code | This AI code helper uses generative AI technology to assist developers in code generation, editing, and debugging. All generated content is for reference only, and users are responsible for compliance with relevant licenses and laws. | Independent Developer | - | Mar 18, 2026 | |
Mosaiplay Store/marketing art | The store page features AI-generated video content for demonstration purposes only and is not distributed with the product. | Mosaiplay Team | - | Mar 18, 2026 | |
AikoMate Live AI text | All conversations within AikoMate are generated by artificial intelligence. | Fernando Camargo | 28 | Mar 18, 2026 | |
DiscoCat In-game content art | Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application. | LuviaWorks | - | Mar 18, 2026 | |
烧纸钱 烧香 拜佛 拜神 悼念亲友 Store/marketing art | The Art assets of Capsule images and store page images are generated by AI. | Alright Peaches Studio | - | Mar 18, 2026 | |
Tao In-game content text | The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago. | OpenTTC Project | - | Mar 18, 2026 | |
愿: Wish In-game content arttextcode | During the development of this game, we utilized generative artificial intelligence (AI) technology to assist in the creation of certain game art assets, narrative text, game content, programming, and localized translations. All AI-generated content has been manually reviewed, modified, and integrated by our development team to ensure it aligns with game design, meets quality standards, and maintains originality. | 无双工作室Apex Studio | - | Mar 18, 2026 | |
一款全屏打码的游戏 Store/marketing art | Generate the background for part of the store page image. | Meme Games | - | Mar 18, 2026 | |
你的妹妹 Live AI textaudio | AI is used to generate responses and corresponding voice messages during conversations. | AINIMIND | - | Mar 18, 2026 | |
Local AI Voice Workshop Live AI audio | This software employs several speech synthesis models trained on open-source large-scale models, whose training datasets are curated to intentionally exclude extreme or inappropriate content. We have built a generative synthesis system based on these models; however, all generated speech content is entirely determined by the user. Therefore, our terms of use explicitly stipulate that this software must be used in a lawful and ethical manner. | Kuncheng tech | - | Mar 18, 2026 | |
Chop Signal In-game content audioart | Some SFXs and Steam capsules only | qottodev | - | Mar 18, 2026 | |
魔法桌宠 In-game content arttext | The store page features AI-generated art and AI translations | 你为啥直接commit到我的main分支啊 | - | Mar 18, 2026 | |
Asset & Game Inspector Store/marketing art | This software uses AI-generated images for marketing materials on the Steam store page, including capsule images and library assets. The application itself does not generate or use AI content during runtime. | Nexus Interactive | - | Mar 18, 2026 | |
Word Gladiator: Infinite Evolution Live AI text | Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress. | Neon Forge Studio | - | Mar 18, 2026 | |
Raisin Wordsearch Store/marketing art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines | RaisinRiot | - | Mar 18, 2026 | |
Task Dock Store/marketing art | Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime. | Task Dock Team | - | Mar 18, 2026 | |
Jupetar In-game content art | Jupetar is a dedicated 2D-to-3D asset generation engine powered entirely by generative artificial intelligence. The software utilizes localized, open-weights AI networks (including diffusion and 3D generation models) running directly on the user's hardware to convert user-provided 2D concept art and images into 3D meshes and textures. All AI processing is performed offline on your local GPU. Jupetar does not connect to external cloud generation services, and your personal assets, images, and prompts are never uploaded, collected, or used to train external AI models. | Odyssey Game Studios Pty Ltd. | - | Mar 18, 2026 | |
Project Alex Live AI textaudio | The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware. | berillidev | - | Mar 18, 2026 | |
Game Compressor Store/marketing art | Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP. | Stone Pit Sons | 121 | Mar 18, 2026 | |
Focus Knight: Productivity RPG Dev only | AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work. | Trailwinds Studios | 28 | Mar 18, 2026 | |
Selfie Worm In-game content artaudiocodetext | Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments. | Straight Banana | - | Mar 18, 2026 | |
RankPulse In-game content artcode | Some Generative AI is used.
Knowing we are 2 young devs, we do not have a lot of budget, things will change in the future.
We use AI for some of the cosmetics, majority of it are human made.
Our code can sometimes be corrected or debugged by Agentic AI. | gltdevlop | - | Mar 18, 2026 | |
IthielAI Live AI text | This application generates text responses in real time using an on-device language model (LLM). All AI output is initiated by user prompts entered through the chat interface. The model runs locally on the user's hardware and does not require an internet connection in the Steam build. The application does not generate images or other media via AI. User inputs and generated content are stored locally on the user’s device and are not transmitted to external servers. | Ithiel AI | - | Mar 18, 2026 | |
HEAT Labs Unclear textart | "HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content.
All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency." | HEAT Labs | - | Mar 18, 2026 | |
Visual Novel Nodal Editor In-game content art | Hi to All, the examples assets are all Ai generated.
We Hope in the future givinghuman made assets. | Red-Cyclops | - | Mar 18, 2026 | |
Album3D In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | Mar 18, 2026 | |
AI'る。~ミライア・リンクス~ Live AI text | 本アプリでは、ローカル環境で動作するAIモデルを使用し、ユーザーが入力したテキストに対して会話文を生成します。
生成処理はすべてユーザーのデバイス内で完結し、外部サーバーへのデータ送信は行いません。
AIは主にキャラクターとの対話および作業支援コメントの生成に使用されます。
不適切または違法なコンテンツを生成しないよう設計されています。
また、ストアページに掲載している一部のビジュアルアセットには、AI技術を用いて制作したイラスト素材を使用しています。 | Studio51 inc. | - | Mar 18, 2026 | |
VisEQ31: 3D Music Visualizer In-game content audio | The application includes two pre-generated sample audio tracks (.WAV format) created using generative AI tools. These tracks are provided solely as demonstration files for users to test the 3D visualizer's response. All other assets, code, and the 31-band visualization engine itself are human-authored. | YD Visual | - | Mar 18, 2026 | |
QuestLog Pro Store/marketing art | Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot scenery. Please note that the User Interface (UI) and all software features shown are authentic and accurate representations of the actual product. | Mana Morph Studios | - | Mar 18, 2026 | |
F2M Store/marketing codeart | This product uses AI-assisted tools during development for code assistance and for generating some marketing assets such as images and logos.
The software itself does not include any AI content generation features during runtime. | CHE YANTAO | - | Mar 18, 2026 | |
奥卡米亚的骑士 Dev only art | AI was used to optimize image assets during the game’s development. | SS工作室 | - | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
HIKARIO. Store/marketing codeart | This application does not use AI during gameplay.
AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime. | lowhp labs | - | Mar 18, 2026 | |
旗鱼终端 Live AI text | This application includes an AI-powered terminal assistant that generates text responses in real-time based on user queries and commands. The AI assistant helps users understand commands, answer technical questions, and assist with terminal operations. All AI-generated content is created in real-time in response to user input and does not include pre-generated artwork, audio, or narrative content. The AI feature is optional, and users can fully utilize all core terminal functions without using the AI assistant. | Sailfish | - | Mar 18, 2026 | |
Life.exe Store/marketing art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI. | EasyDev | - | Mar 18, 2026 | |
inFlight Addon Live AI audio | AI-Enhanced Flight Immersion ✈️
inFlight uses pre-rendered AI-generated voice content to deliver immersive crew and passenger interactions during your flight.
Audio is produced to ensure consistent quality and reliable performance, while inFlight’s logic determines when each interaction is played based on live simulator data such as flight phase, altitude, weather, aircraft state, and pilot actions.
The result is a structured, realistic sound environment that enhances immersion without automation or scripted gameplay.
Just a more authentic flight atmosphere. | Double5Media | - | Mar 18, 2026 | |
MobMate WhispTalk – Zero-Cloud Voice Chat Toolkit Live AI audiotext | This application uses AI technologies for real-time speech recognition, optional translation, and voice synthesis during gameplay.
User voice input is processed locally or via optional AI models to generate text and synthesized speech. No personal data is stored or shared without user consent.
AI is also used for some pre-generated assets such as icons or promotional images. | MobMate Team | - | Mar 18, 2026 |