AI was used in the generation of textures.
- Creator
- akhsotoen
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used in the generation of textures.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
two image templates, coding assistance
Character and exercise equipment models created with AI
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
The background images and owls pictures are pre-rendered AI art
Some textures are made with AI. Text translations are made with AI. Code is written with AI.
Some instances of AI generated paintings on walls in the game.
We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation.
Some of the art references were made by AI
The images were created using AI then edited by a human Languages other than English are machine translated
Some visual assets on this page as well as in-game content include pre-rendered imagery generated with the assistance of artificial intelligence. These images are used for illustrations only. This game does not contain any AI live-generated content nor code.
The background images and candy pictures are pre-rendered AI art.
AI has been used to make minor graphical tweaks
The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence.
Land of the Valiants uses AI exclusively for the creation of concept art and visual assets.
Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only. - The voiceovers are created using ElevenLabs, an AI-based text-to-speech service. - All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness. - No content is generated live or dynamically during gameplay. - All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience. The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
All images in the game are created with AI
AI was used for voice acting.
AI has been used to generate the character images displayed on the targets in-game.
How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!
In the game there is a lodge, and one of the frames have an AI generative image to enrich the story.
We use AI-generated content for in-game background images, marketing materials, and 2D assets.
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The game's music and sound effects were created using artificial intelligence.
We use AI for some code implementation, as well as for minor asset and SFX additions
This game uses AI-generated music and sound effects.
Some CGs and background images are generated by AI
This game does not use AI-generated content in its final assets.
AI localization for Steam store page and in game menus.
Some of the in-game menu images were originally AI generated, then modified in illustrator.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
Some localizations use AI tools to make the game accessible in multiple languages.
This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.
Visual References
I'm using artificial intelligence to generate a voice
AI was used in the development process to create graphics.
Some 2D artwork on our game is based on AI generation.
AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
Artificial intelligence was utilized to translate the game's description page into multiple languages besides Russian.
Some UI elements and logos were created using AI.
The characters voices are generated by Eleven labs. The Music is generated by Suno AI. Character images used in picture frames are generated by Chat GPT.
AI generated Bird Chirping, Music and SFX.
The background images and birds pictures are pre-rendered AI art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
HRROR In-game content art | AI was used in the generation of textures. | akhsotoen | - | Mar 18, 2026 | |
Sun Halo In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 56 | Mar 18, 2026 | |
Kola Аbyss Dev only artcode | two image templates, coding assistance | TwoDogs | - | Mar 18, 2026 | |
Night Shift at the Gym In-game content art | Character and exercise equipment models created with AI | dayme200 | - | Mar 18, 2026 | |
The Kitchen Knife In-game content art | Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release. | One Hand Studio | - | Mar 18, 2026 | |
Space Memory: Owls In-game content art | The background images and owls pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
The Joy of Mining In-game content arttextcode | Some textures are made with AI.
Text translations are made with AI.
Code is written with AI. | spielepk | - | Mar 18, 2026 | |
Dude My House Is Haunted In-game content art | Some instances of AI generated paintings on walls in the game. | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Kokoro Store/marketing art | We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation. | Shen Kobe | - | Mar 18, 2026 | |
Pale Lies Unclear art | Some of the art references were made by AI | lemur_on_mars | - | Mar 18, 2026 | |
Claws of the Forest In-game content arttext | The images were created using AI then edited by a human
Languages other than English are machine translated | VisualNovelGames | - | Mar 18, 2026 | |
VR Blasteroids In-game content art | Some visual assets on this page as well as in-game content include pre-rendered imagery generated with the assistance of artificial intelligence. These images are used for illustrations only. This game does not contain any AI live-generated content nor code. | IGA Flux LLC | - | Mar 18, 2026 | |
Sweetie Candy Maze: Red Cherry In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
The Anomaly Manor In-game content art | AI has been used to make minor graphical tweaks | Nisedrac Games | 10 | Mar 18, 2026 | |
Sphereverse Store/marketing art | The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence. | Sergio Jiménez | - | Mar 18, 2026 | |
Land Of The Valiants Store/marketing art | Land of the Valiants uses AI exclusively for the creation of concept art and visual assets. | Racs Studio | - | Mar 18, 2026 | |
Signal Lost: The Silence Between Words In-game content audio | Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only.
- The voiceovers are created using ElevenLabs, an AI-based text-to-speech service.
- All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness.
- No content is generated live or dynamically during gameplay.
- All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience.
The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines. | signallosthorror | - | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
MEMASIKI IS MY 2007TH In-game content art | All images in the game are created with AI | Reanim Games | 30 | Mar 18, 2026 | |
Obey the Voice™ In-game content audio | AI was used for voice acting. | svklmrt | 583 | Mar 18, 2026 | |
Live Fire Exercise In-game content art | AI has been used to generate the character images displayed on the targets in-game. | Decdot | - | Mar 18, 2026 | |
When The Sun Dies In-game content artaudiotext | How We Used AI in When The Sun Dies
When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes.
Areas Where AI Was Used:
Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world.
Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience.
Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered.
Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches! | Marcheva Studios | - | Mar 18, 2026 | |
SAVEN In-game content art | In the game there is a lodge, and one of the frames have an AI generative image to enrich the story. | Horrawr | 10 | Mar 18, 2026 | |
Glitchfall In-game content art | We use AI-generated content for in-game background images, marketing materials, and 2D assets. | tatsumaki games | 13 | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
Hidden Paradise: Aloha with Love Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Musical Maze In-game content audio | The game's music and sound effects were created using artificial intelligence. | FK games | - | Mar 18, 2026 | |
Pixel Aquarium In-game content codeaudio | We use AI for some code implementation, as well as for minor asset and SFX additions | Purple Sector | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
飞跃旧屋之墙 In-game content art | Some CGs and background images are generated by AI | LeisureTuck | - | Mar 18, 2026 | |
One By One general | This game does not use AI-generated content in its final assets. | Dirty Pearl Studios | - | Mar 18, 2026 | |
Aethelon In-game content text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
Return to Trahulara In-game content art | Some of the in-game menu images were originally AI generated, then modified in illustrator. | Mikey Makes Games | - | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 | |
Shujaa Store/marketing art | The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp. | Knobthorn Interactive | - | Mar 18, 2026 | |
Taina's Cursed Legacy Dev only code | Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay. | dark_room_game | 34 | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
Study Time Anomaly In-game content text | Some localizations use AI tools to make the game accessible in multiple languages. | Moon Mantis Games | 14 | Mar 18, 2026 | |
Block_Blaster_Pinball In-game content textcodeartaudio | This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version. | Nobody Nothing | - | Mar 18, 2026 | |
The Last Flight Unclear art | Visual References | Christor | - | Mar 18, 2026 | |
Echo 91 Unclear audio | I'm using artificial intelligence to generate a voice | Midnight Gaming Studio | 11 | Mar 18, 2026 | |
White Noise: Ghost Signal Unclear art | AI was used in the development process to create graphics. | AliceoffGame | - | Mar 18, 2026 | |
Site Management Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Wins Games Studio | 11 | Mar 18, 2026 | |
[HERROR] Gas Station Case In-game content art | AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game. | [HERROR] | 213 | Mar 18, 2026 | |
Civil Purgatory Live AI arttext | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic. | AIGround | 20 | Mar 18, 2026 | |
Ukrainian Warfare: Gostomel Heroes In-game content text | Artificial intelligence was utilized to translate the game's description page into multiple languages besides Russian. | Cats Who Play | 1.8k | Mar 18, 2026 | |
ChaseToTheGalaxy In-game content art | Some UI elements and logos were created using AI. | ApocalypseCreators | - | Mar 18, 2026 | |
Empty Space: The Creator In-game content audioart | The characters voices are generated by Eleven labs.
The Music is generated by Suno AI.
Character images used in picture frames are generated by Chat GPT. | Morteza Ahmadi | - | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Anime Dream Match: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 |