Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.
Only a small amount of non-core code and the melody of the opening theme in this game are generated by AI; no AI technology is used for the core creative content including core code, gameplay logic and the lyrics composition of the opening theme.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
Note: AI survival or pre-rendered content is included in the game
as follows:
1, In-game character voice-overs
2、Character stand-up drawings (and modified by the artist)
3, Pictures from the game event cards
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.