Generated skins and animated portraits.
- Creator
- Macon Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generated skins and animated portraits.
Translations are AI generated. NOTHING else is AI generated!
The use of AI in Vice Undercover was strictly limited to enhancing a limited number of database images, such as some faces, objects, and locations. All images began with original photographs taken by the team, which were then used to create datasets for generating initial concepts. These AI-generated images were not used as-is—instead, they served as a starting point for detailed, creative transformation. Every final image was extensively painted, composited, and refined using original photographs and artistic elements, ensuring that all visuals align with the game's unique style and authenticity. AI was simply one tool in a much larger creative process driven by human artistry.
Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
Used to create some visual assets for subsequent refinement by the artist.
AI was used to create place-holder assets as well as certain icons.
In the demo are a few pre-generated images in the blurry background
As a solo developer, AI has assisted with voice acting, allowing me to bring my vision to life more efficiently and effectively.
Dev uses generative AI tools to help develop some in game assets.
AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork.
Localisation Text for certain language options in the game were generated using the shear power of AI models to produce, no doubt, horrible/humourous/confusing results. This is Temporary!, with updates coming in the future, If anyone wishes to provide translations/corrections, please do get in contact :)
We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
ai made me voicover because i am too poor to hire actors :(
The game uses AI-generated audio prompts for certain characters (english only).
Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand.
Used for creating the game banner
Steam page banner was genearted using AI. But no more than that.
Using «text to speech» to voiceover background characters
Using Midjourney to assist in creating some of the art assets in the game.
Non-player characters in Catsploration use AI-generated voices, while I voice the narrator.
I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French.
Used for creating the game banner
We use AI as a supportive tool for localization.
Used for creating the game banner
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
Used for creating the game banner
We use AI to generate some voice content for the game.
Community items are created with the help of AI
AI is used to generate the background images of the logo and thats all.
Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property. No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release.
Used for creating the game banner
AI-assisted tools may be used during development. All final content reflects the creative vision of our team.
This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project.
Some sound and artwork were made with ai assistance
We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode.
Pre-rendered AI generated images may be used for card art.
Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver.
Capsule art generated by AI.
For ideation and references only.
Achivment icon generated
AI has been used to generate some sound effects
The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.
The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance.
Some of the images in the Intro Cinematic are AI generated. Some of the VO for the characters are AI generated.
This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything.
Generation of Textures and Icons offline. Training of Deep Learning Models for Image Generation. LLMs for Coding, Spelling Correction and Translation.
AI is used to generate some UI Icons and concept art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Undivine Comedy: Hank's Inferno In-game content art | Generated skins and animated portraits. | Macon Games | - | Mar 18, 2026 | |
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Vice Undercover In-game content art | The use of AI in Vice Undercover was strictly limited to enhancing a limited number of database images, such as some faces, objects, and locations. All images began with original photographs taken by the team, which were then used to create datasets for generating initial concepts. These AI-generated images were not used as-is—instead, they served as a starting point for detailed, creative transformation. Every final image was extensively painted, composited, and refined using original photographs and artistic elements, ensuring that all visuals align with the game's unique style and authenticity. AI was simply one tool in a much larger creative process driven by human artistry. | Ancient Machine | - | Mar 18, 2026 | |
GOONCRUSHER In-game content artaudio | Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices. | Gregry Boyd | - | Mar 18, 2026 | |
村雨のソードブレイカー In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 | |
Voice over In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax&Play | - | Mar 18, 2026 | |
The Last Citadel In-game content art | AI was used to create place-holder assets as well as certain icons. | Honest Demon | 67 | Mar 18, 2026 | |
Tower Alchemist: Defend Khaldoria In-game content art | In the demo are a few pre-generated images in the blurry background | Weird Chicken Games | - | Mar 18, 2026 | |
Tundralia In-game content audio | As a solo developer, AI has assisted with voice acting, allowing me to bring my vision to life more efficiently and effectively. | JSquared Games | - | Mar 18, 2026 | |
Out Of Hands In-game content art | Dev uses generative AI tools to help develop some in game assets. | Game River | 1.3k | Mar 18, 2026 | |
ScreenPlay Dev only art | AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork. | Comico Games | 100 | Mar 18, 2026 | |
orrb In-game content text | Localisation Text for certain language options in the game were generated using the shear power of AI models to produce, no doubt, horrible/humourous/confusing results.
This is Temporary!, with updates coming in the future, If anyone wishes to provide translations/corrections, please do get in contact :) | mjwt | - | Mar 18, 2026 | |
Great Houses of Calderia In-game content art | We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach. | Resistance Games | 407 | Mar 18, 2026 | |
Remnants of R'lyeh Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Darktree Game Studio | - | Mar 18, 2026 | |
Keep This Land In-game content audio | ai made me voicover because i am too poor to hire actors :( | Games From The Deep | - | Mar 18, 2026 | |
Hood Story: Kaito Yamazaki In-game content audio | The game uses AI-generated audio prompts for certain characters (english only). | Kenzo Games | 14 | Mar 18, 2026 | |
Katana Punk In-game content art | Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand. | COOL AS HECK GAMES | - | Mar 18, 2026 | |
Visual Novel Sisters Store/marketing art | Used for creating the game banner | Quacky Games | 198 | Mar 18, 2026 | |
Tank Golfing general | Steam page banner was genearted using AI.
But no more than that. | Ofer Rubinstein | - | Mar 18, 2026 | |
The Little Brave In-game content audio | Using «text to speech» to voiceover background characters | Dmitrii Batov | 43 | Mar 18, 2026 | |
Tokyo Stranger 东京诡事 In-game content art | Using Midjourney to assist in creating some of the art assets in the game. | 吃了就睡工作室 | - | Mar 18, 2026 | |
Catsploration In-game content audio | Non-player characters in Catsploration use AI-generated voices, while I voice the narrator. | Paul Hill | - | Mar 18, 2026 | |
Moons of Ardan Dev only text | I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French. | Pandora Technology | 76 | Mar 18, 2026 | |
Firelight Fantasy: Vengeance Store/marketing art | Used for creating the game banner | Quacky Games | 156 | Mar 18, 2026 | |
Cognition Method In-game content text | We use AI as a supportive tool for localization. | Team Cognition | - | Mar 18, 2026 | |
PolyClassic: Wild Store/marketing art | Used for creating the game banner | Quacky Games | 223 | Mar 18, 2026 | |
РЕZИК Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Firelight Fantasy: Force Energy Store/marketing art | Used for creating the game banner | Quacky Games | 147 | Mar 18, 2026 | |
Tiny Vikings In-game content audio | We use AI to generate some voice content for the game. | Game Art Brain GmbH | - | Mar 18, 2026 | |
Dark frame In-game content art | Community items are created with the help of AI | Nimos Games | 53 | Mar 18, 2026 | |
Mimetic Store/marketing art | AI is used to generate the background images of the logo and thats all. | ClockNotionStudio | 24 | Mar 18, 2026 | |
Commoners In-game content artaudio | Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property.
No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release. | Pixel Glitch Studios | - | Mar 18, 2026 | |
Firelight Fantasy: Resistance Store/marketing art | Used for creating the game banner | Quacky Games | 175 | Mar 18, 2026 | |
Bushi Dev only | AI-assisted tools may be used during development. All final content reflects the creative vision of our team. | Afrowhale | - | Mar 18, 2026 | |
Drone Alone In-game content audio | This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project. | Helskor Games | - | Mar 18, 2026 | |
Lust for Speed In-game content artaudio | Some sound and artwork were made with ai assistance | KG/AM | 57 | Mar 18, 2026 | |
Dice Of Olympus In-game content art | We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode. | Bathyscaphe Studio, Charivari | 12 | Mar 18, 2026 | |
Cards & Tankards In-game content art | Pre-rendered AI generated images may be used for card art. | Divergent Realities, LLC | 938 | Mar 18, 2026 | |
LEAD - Rally In-game content artaudio | Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver. | Tertus | - | Mar 18, 2026 | |
Dice Kingdoms Store/marketing art | Capsule art generated by AI. | Fivemid Studio | 561 | Mar 18, 2026 | |
Northwind Unclear | For ideation and references only. | Barking Kitten Interactive | 57 | Mar 18, 2026 | |
FizzQuiz In-game content art | Achivment icon generated | Moon | 19 | Mar 18, 2026 | |
Hack Slash Anon In-game content audio | AI has been used to generate some sound effects | Delta Jungle | - | Mar 18, 2026 | |
My Poodle's Diary In-game content textartaudio | The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story. | Soyhan Yazgan | - | Mar 18, 2026 | |
Vylan In-game content text | The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance. | Jesse Madyson | - | Mar 18, 2026 | |
Hero's Story In-game content artaudio | Some of the images in the Intro Cinematic are AI generated.
Some of the VO for the characters are AI generated. | Silentplaygames | - | Mar 18, 2026 | |
s&box general | This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything. | Facepunch Studios | 3.4k | Mar 18, 2026 | |
StaudSoft's Synthetic World In-game content artcodetext | Generation of Textures and Icons offline.
Training of Deep Learning Models for Image Generation.
LLMs for Coding, Spelling Correction and Translation. | StaudSoft | 14 | Mar 18, 2026 | |
Shadow Eclipse In-game content art | AI is used to generate some UI Icons and concept art. | Shadow Eclipse | - | Mar 18, 2026 |