Some texture , models and audio are generated using AI technology.
- Creator
- Gameloop
- Reviews
- 96
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some texture , models and audio are generated using AI technology.
AI-generated art object
The background music used in the game is created by generative AI.
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Logo and store assets are AI Generated
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
Part of the text on the store page was translated using AI.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
AI-generated art objects
This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
the pictures are AI-generated
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters: Deeba Buddy City Official Joslinbell’s wheelchair The procedure is as follows: Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times. A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art. In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art. By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands. Regarding Intellectual Property We respect intellectual property rights and are committed to providing an original, high-quality gaming experience. If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
We used AI to generate pre-rendered content for this game. for example some icons. and we used ai for get some advice. We have NOT use AI to live-generate content or code during gameplay yet.
Voice overs
Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Contains AI generated Images and Music
The music in this game is AI generated.
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time.
The title splash art was generated with AI then manually modified by artists
Players can prompt unique 3D realms into existence using Nyric. An API breaks down text inputs into a pipeline of world attributes in order to generate biomes from a pre-loaded cache of assets at runtime. World themes, weather, time periods, hostility, and unique asset names are generated at runtime for novel worldbuilding. AI companion moods, reactions, and personalities are generated at runtime using API responses.
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
Some plot background pictures
The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets.
There is NO use of AI in this game. AI has been used to help create the store page.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
- Some icons and textures are AI generated
The Time Within Us relies on historical accuracy and authentic references as its foundation. Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings, museum archives, photographs, and specialized books. AI is used only as a supportive tool to enhance development efficiency and creativity: -Visual exploration: generating alternative design ideas and concepts, mood boards. -Polishing elements: toning up textures, graphic elements, or background details for presentation. -Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
AI images are used for some of the art paintings.
AI content is used for prototyping. This will be replaced by human produced work for the final game.
You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock!
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game.
AI was used for the creation of the Steam-Achievement-Icons.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Game contains character portraits and generated by AI.
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
We use it for concept arts(not in game), and in game posters
In early access, the game will contain some AI-generated images that will be replaced up to full release. AI-generated with: - Craiyon
We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
Description in the store
Used for some textures
We use style transfer and generative ai to assist in art asset development.
Generated images for some paintings and photographs using AI.
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
The Dragons's Path Store/marketing art | AI-generated art object | Kebin Ntena | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Super Silent Sensei In-game content art | This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Shoestrings Story In-game content art | In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections. | KITTYPOOL | - | Mar 18, 2026 | |
Aether Effect In-game content art | We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet. | Dreamtowards | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Stranded Island In-game content art | Used chat got to. Generate 3 pictures for my video story,
1. A yatch sailing on a sea
2. A news paper fake news about the name of the game
3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view.
All fictional. I used them on the videos. | Circlesgames | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
S.S.C. Rusted In-game content audio | Some music tracks implement artificial intelligence. However, most tracks are by credited artists. | Series Sun | - | Mar 18, 2026 | |
Noble Legacy In-game content audio | Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time. | Studio 369 | 678 | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Nyric Live AI text | Players can prompt unique 3D realms into existence using Nyric. An API breaks down text inputs into a pipeline of world attributes in order to generate biomes from a pre-loaded cache of assets at runtime. World themes, weather, time periods, hostility, and unique asset names are generated at runtime for novel worldbuilding. AI companion moods, reactions, and personalities are generated at runtime using API responses. | Lovelace Studio | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Snow Ash Store/marketing art | Some plot background pictures | Ember Studio | 159 | Mar 18, 2026 | |
灵魂•启示录 In-game content art | The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets. | 卜乙冈(Ploygon) | 20 | Mar 18, 2026 | |
Moral Dilemma: The Interview Store/marketing | There is NO use of AI in this game.
AI has been used to help create the store page. | Hectic | 1k | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
Dreamscape Island In-game content art | - Some icons and textures are AI generated | Cipher Games | - | Mar 18, 2026 | |
The Time Within Us In-game content arttext | The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories. | Little Space Dot | - | Mar 18, 2026 | |
Anomaly Corridor In-game content art | AI images are used for some of the art paintings. | SATZKI SOFT | 11 | Mar 18, 2026 | |
MoonStreet Dev only | AI content is used for prototyping. This will be replaced by human produced work for the final game. | Christopher Lee | - | Mar 18, 2026 | |
DOOMED Detective Game Unclear | You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock! | Azikton Studio | 65 | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
Under Destruction In-game content text | This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game. | Quantum Dynamics | - | Mar 18, 2026 | |
Etherburn In-game content art | AI was used for the creation of the Steam-Achievement-Icons. | Nixon Scherbarth | 52 | Mar 18, 2026 | |
Scary Shadow Spot - Bitter Glass In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 25 | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Paradox Dev only art | As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves. | Crystal Shine Games | - | Mar 18, 2026 | |
Satellite Odyssey: Jupiter In-game content art | We use it for concept arts(not in game), and in game posters | Antifreeze Games | - | Mar 18, 2026 | |
We must survive In-game content art | In early access, the game will contain some AI-generated images that will be replaced up to full release.
AI-generated with:
- Craiyon | Milan Popovic | - | Mar 18, 2026 | |
Blood Reckoning: The Eternal War Live AI arttextcode | We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world. | Zukel Investment Group | - | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
DEBUG DEADLINE In-game content art | Used for some textures | OTL GAME | 62 | Mar 18, 2026 | |
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
Dr Voss' Escape Room In-game content audio | Some in-game audio, including voiceovers and sound effects, has been generated using AI. | Vexos Games | 12 | Mar 18, 2026 |