Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this.
- Creator
- UHGDEV
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this.
Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game.
Tropicalypse and AI In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience.
Good day. Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog.
AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense.
The game's cover art and some images were created using artificial intelligence.
AI used for store capsule photos and achievement icons.
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
AI generated music.
We used AI to create the capsules for the game's store page.
Use AI for store graphic ressource.
Generated images for some paintings and photographs using AI.
AI is only used for 4 images.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Some elements of Underside: The Lift were partially created using generative artificial intelligence tools: Several environment artworks and the project logo were generated with the help of AI tools and later refined manually. A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer. The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description. There is no generative AI operating in real time within the game itself.
This game includes some visual elements created with the assistance of AI tools.
Some texture , models and audio are generated using AI technology.
Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited.
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
AI-generated art object
AI-generated art object
AI-generated art object
The background music used in the game is created by generative AI.
Logo and store assets are AI Generated
The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players. The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input.
certain images text voice acting and scripts are made by artificial intelligence
This was used to assist with a few images, an asset, and a couple of store capsules for added polish.
We utilized AI to design the capsules for the game's store page.
AI-generated text for gameplay and marketing purposes.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
AI-generated art objects
Some of the pictures in game store page is produced by AI.
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
Voice overs
Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Contains AI generated Images and Music
Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation.
We used AI to design the capsules featured on the game's store page.
This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game.
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
Some AI-generated text or images may be used for marketing purposes. Gameplay does not contain any AI-generated content.
AI-generated art objects
AI-generated image was used for background in promo-material image in store
We created the store page materials (capsule image etc.) with AI.
AI has been used to help develop the game's cover art.
Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence.
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
There is NO use of AI in this game. AI has been used to help create the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Infested In-game content audio | Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this. | UHGDEV | - | Mar 18, 2026 | |
Reflections of the void In-game content art | Artificial intelligence was used during the game's development to create various parts of the environment and assist with photobashing. AI was applied to generate unique textures, landscapes, and design elements, which helped speed up the development process and add distinctive visual features to the game. | Echo Story Games | 12 | Mar 18, 2026 | |
Tropicalypse In-game content arttext | Tropicalypse and AI
In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience. | Andrei | 25 | Mar 18, 2026 | |
Rose in the Mist In-game content art | Good day.
Unfortunately I'm terrible at drawing forest so I used AI to create some forest backgrounds and forest in fog. | KOSTIANTYN L | - | Mar 18, 2026 | |
Behind The Smile Live AI text | AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense. | AI Motion | - | Mar 18, 2026 | |
Banker Simulator Store/marketing art | The game's cover art and some images were created using artificial intelligence. | Red Axe Games | 673 | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 | |
FearCarly Store/marketing art | Use AI for store graphic ressource. | Netiwork | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Underside: The Lift In-game content arttext | Some elements of Underside: The Lift were partially created using generative artificial intelligence tools:
Several environment artworks and the project logo were generated with the help of AI tools and later refined manually.
A portion of the in-game notes and lore texts were drafted with the help of AI and then edited by the developer.
The game's Steam store page and marketing materials do not include AI-generated content. Only minor editorial assistance from AI was used when writing the store description.
There is no generative AI operating in real time within the game itself. | Underside Entertainment | - | Mar 18, 2026 | |
Laundromat Manager Simulator In-game content art | This game includes some visual elements created with the assistance of AI tools. | DuoCraft Games | 38 | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
15 minutes Store/marketing art | Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited. | Construct Games | - | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
The Dragons's Path Store/marketing art | AI-generated art object | Kebin Ntena | - | Mar 18, 2026 | |
Predator of the Night Store/marketing art | AI-generated art object | Predator of the Night | - | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Disguise Royale Store/marketing art | The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players.
The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input. | Echo Foundry | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Slumber Party Store/marketing art | This was used to assist with a few images, an asset, and a couple of store capsules for added polish. | 70BB | - | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Stranded Island In-game content art | Used chat got to. Generate 3 pictures for my video story,
1. A yatch sailing on a sea
2. A news paper fake news about the name of the game
3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view.
All fictional. I used them on the videos. | Circlesgames | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
Beneath The Surface In-game content art | Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation. | Ry Guy Games | - | Mar 18, 2026 | |
Delivery Guy Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | bicycle club | - | Mar 18, 2026 | |
Hunter Moonstrike Live AI text | This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game. | 10nstudio | - | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
Dark Shadows Store/marketing arttext | Some AI-generated text or images may be used for marketing purposes. Gameplay does not contain any AI-generated content. | Karakaya Inc. | 19 | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Evil Timefall Store/marketing art | AI-generated image was used for background in promo-material image in store | Pinadva Games | - | Mar 18, 2026 | |
Project Plague Store/marketing art | We created the store page materials (capsule image etc.) with AI. | Grejuva | - | Mar 18, 2026 | |
Car Mechanic Workshop Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Tea House Simulator In-game content audioart | Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence. | Wack Games | 25 | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Moral Dilemma: The Interview Store/marketing | There is NO use of AI in this game.
AI has been used to help create the store page. | Hectic | 1k | Mar 18, 2026 |