The promotional images and UI art assets of this game are generated using AI !
- Creator
- 梦行志远
- Reviews
- 63
- Added
- Mar 18, 2026
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The promotional images and UI art assets of this game are generated using AI !
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Dialogue generation, neural translation
AI was used to create some 2D graphics elements
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay. NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
Music generated by AI
Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
Translation
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
Some game models are generated using artificial intelligence
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
Some scene or character images were generated.
AI was used to assist with fixing code errors and to create placeholder images during development.
🧠 Use of Artificial Intelligence in the Game Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized: 🎨 1. Artwork and Icon Creation We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations. ✍️ 2. Text and Lore Generation AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment. 🛠️ 3. Limitations and Human Oversight No content generated by AI violates third-party copyrights. All AI-generated content is curated and approved by human developers. There is no dynamic or real-time AI content generation on the user's side.
Some 2D artwork in the game was created with AI assistance.
Some image asset designs have made use of AI.
AI used for translations (game and store pages).
Background images and background music are AI-generated.
Background pictures
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
The cutscenes in the game featured AI-generated voice acting.
Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay.
AI 生成一些图片资源
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Some image materials and coding assistance Translation
Some image texture resources are generated by AI.
We used AI to create drawings on the wall only. Detailed in "About This Game" section.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
The game icons was created by AI.
AI generated assistance is used in game art Some music materials are generated with AI assistance
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
Store page art was done with A.I
Only the Steam key art (logo images) uses AI.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some of the images in the game are generated
It was used for the character artworks.
AI is used for text to image generation.
Some pixel assets were created using PixelLab Ai
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
This game uses AI-generated content for some environmental artwork and character visuals.
2D art assets
部分游戏图片由AI生成并修改
我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。
Store page art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
裂隙行者 Store/marketing art | The promotional images and UI art assets of this game are generated using AI ! | 梦行志远 | 63 | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Dragons Reef VR In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Desire FOR Power: Council Intrigues In-game content art | I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem. | Umutcan Erkmen | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
泡灵之地 In-game content arttext | This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations. | Diamu | - | Mar 18, 2026 | |
Japanese Fun - J64 In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | 22 | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 | |
Aetherglen In-game content audioart | Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY. | Fennecy Games | - | Mar 18, 2026 | |
Enlil Rise Of the End In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Trials Survivors Unclear text | Translation | Angry wisp | 439 | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
逃出30天循环 In-game content art | Some game models are generated using artificial intelligence | ZHANG YI | - | Mar 18, 2026 | |
Ash and Flame In-game content audio | The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used. | Worlds In Portal | - | Mar 18, 2026 | |
Lingering Shadows Store/marketing art | Some scene or character images were generated. | Zinc The Cyborg | - | Mar 18, 2026 | |
Rogue 'n' Roll: Dice of Fate Dev only codeart | AI was used to assist with fixing code errors and to create placeholder images during development. | JokkelGames | - | Mar 18, 2026 | |
Luna Tactics In-game content arttext | 🧠 Use of Artificial Intelligence in the Game
Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized:
🎨 1. Artwork and Icon Creation
We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations.
✍️ 2. Text and Lore Generation
AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment.
🛠️ 3. Limitations and Human Oversight
No content generated by AI violates third-party copyrights.
All AI-generated content is curated and approved by human developers.
There is no dynamic or real-time AI content generation on the user's side. | AnomaliaLunar | - | Mar 18, 2026 | |
Lostland In-game content art | Some 2D artwork in the game was created with AI assistance. | Fseeeye | - | Mar 18, 2026 | |
异兽山海 In-game content art | Some image asset designs have made use of AI. | 散木 | - | Mar 18, 2026 | |
Mana Battle In-game content text | AI used for translations (game and store pages). | Leonardo Farroco | - | Mar 18, 2026 | |
NCH: Chronos Rebirth In-game content artaudio | Background images and background music are AI-generated. | Simian Dawn | - | Mar 18, 2026 | |
Anime Minesweeper Unclear | Background pictures | zakawizard | - | Mar 18, 2026 | |
Balladrion In-game content artaudio | Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer. | ProjectKP | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
Wizard’s Gambit Store/marketing art | Some visual assets were created using generative AI tools as part of the concept art process, then refined and finalized by human artists. No AI content is generated during gameplay. | Ravi Deepak Trivedi | - | Mar 18, 2026 | |
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
Eternity In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | - | Mar 18, 2026 | |
TREASURE TOURING In-game content arttextaudio | Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI. | SOUL FLASH GAMES | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic In-game content arttext | Some image materials and coding assistance
Translation | KANITABETAI, LLC | 16 | Mar 18, 2026 | |
深渊放置者 In-game content art | Some image texture resources are generated by AI. | zuif_Game studios | - | Mar 18, 2026 | |
Evil Twin In-game content art | We used AI to create drawings on the wall only. Detailed in "About This Game" section. | Pykatellar | - | Mar 18, 2026 | |
Dartmour: Tablets of the Ancients In-game content artcode | As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release. | Runemythic Games | - | Mar 18, 2026 | |
Merry Fishing Meow In-game content art | The game icons was created by AI. | AoiHoshizora | - | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Boundless AI Fantasy Live AI text | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making. | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Coffee Rush Store/marketing art | Store page art was done with A.I | Matthew Lalande | - | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
Flower of Anarchy In-game content art | Some of the images in the game are generated | ManInCrimson | - | Mar 18, 2026 | |
The Ashen Baron In-game content art | It was used for the character artworks. | Crow's Perch | - | Mar 18, 2026 | |
Evolvion Unclear art | AI is used for text to image generation. | WishFish | - | Mar 18, 2026 | |
BKPR In-game content art | Some pixel assets were created using PixelLab Ai | Brett Kozma | - | Mar 18, 2026 | |
Hybrid Blood Store/marketing art | Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator. | Huggman | - | Mar 18, 2026 | |
Detective Trent In-game content art | This game uses AI-generated content for some environmental artwork and character visuals. | Pegamob | - | Mar 18, 2026 | |
Battlecaster 2 Unclear art | 2D art assets | Voltigeur | - | Mar 18, 2026 | |
我在西游当妖怪 Store/marketing art | 部分游戏图片由AI生成并修改 | RedKardia | - | Mar 18, 2026 | |
世界树葬火 In-game content art | 我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。 | 雾隐-bludgeon | 19 | Mar 18, 2026 | |
Beat The Odds Store/marketing art | Store page art | Priyam Jain | - | Mar 18, 2026 |