2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website
- Creator
- PartTimeIndie
- Reviews
- 41
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website
One of the Voice Actor's performances was digitally altered using AI tools.
Only few images like alerite packs (In-game money) were generated by artificial intelligence
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used.
All in-game content is created and authored by the development team. Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
We have used in-house AI models to generate background assets, font, and some voices. We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us.
AI was used to generate the main store art for the game.
It's used to generate noize for some cinematics
Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
AI-generated images were used as marketing material.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art.
AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
School of Magic Prologue In-game content arttextcode | 2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different Models, Open AI, Antrhopic...)For more information on my views about AI, visit my website | PartTimeIndie | 41 | Mar 18, 2026 | |
Lost In Space In-game content audio | One of the Voice Actor's performances was digitally altered using AI tools. | Scary Robot | 27 | Mar 18, 2026 | |
Hunt In Town In-game content art | Only few images like alerite packs (In-game money) were generated by artificial intelligence | Spyco01 | - | Mar 18, 2026 | |
Crowalt: Traces of the Lost Colony In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Madcraft Studios | 93 | Mar 18, 2026 | |
Vecter Dev only code | AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used. | Taranasus | 1.8k | Mar 17, 2026 | |
Deadhaus Sonata Dev only | All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content. | Apocalypse Studios | 37 | Mar 17, 2026 | |
Snowdome In-game content artaudio | We have used in-house AI models to generate background assets, font, and some voices.
We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us. | Lunatic Works | 206 | Mar 17, 2026 | |
TACTICAL BANDITS Store/marketing art | AI was used to generate the main store art for the game. | Make Good Games | - | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
Common'hood Store/marketing art | AI-generated images were used as marketing material. | Plethora Project | 316 | Mar 17, 2026 | |
RetroMaze Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art. | Durven Studios | 1.4k | Mar 17, 2026 | |
Rocket Rush Store/marketing art | AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated. | Broken Byte Studios | - | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 | |
Overlogging Store/marketing art | Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing. | Studio Sloth | - | Mar 17, 2026 |