Only utilization of AI for image (store page and ingame) creation by Canva.
- Creator
- Studio Asgard Gaming
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Only utilization of AI for image (store page and ingame) creation by Canva.
Logo Background Music By Sardman
Cryptic escape used AI generated content for its store's capsules.
We use some character portraits and simple UI elements.
AI used to create images for the store page such as the Library and Store front icons, and banners.
Use to generate background
Some static graphical elements were created with generative AI
The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.
Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content.
Loading screen images and some images in the game
We use AI to generate posters and promotional images, etc
Some posters and advertisements in the video game world have been generated by AI.
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
Textures, Pictures, dubbing.
We use the same environment and character to generate our screenshots through AI generation
Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art
We use AI only as art refernce and not to generate assets.
Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images
In game character art has been generated by AI but has been altered manually to best suit the style of the game.
Game textures
We use DALL-E to generate icons and images for the game.
The game uses a couple AI art pieces as splash art and main menu background.
Artificial intelligence has been used in store materials due to financial difficulties.
AI Voice Acting
Used for art board and market materials.
No AI is used in the game. Only used in illustrations outside of the game.
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
menu page background, and other static non-gameplay GUI oriented page graphics
There is use of artificial intelligence to improve presentation quality
Some images or sound effects are generated by AI.
use only for covers
we make it some asset for the game. only used for the visual and sound.
A few images have been made with AI for marketing / store images as we plan to have our artist finalize the final images that we will then upload before Early Access is over.
Some photos icons.
The AI was used to make store banners and one 2D character.
Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself.
Used it to generate parts of Artwork for the steam capsules
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
The resource icons and some background textures for UI are AI generated images.
We have been using AI tools as inspiration to maximize our own creativity.
I use AI to generate inventory menu icons for my demo
In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction.
Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.
AI is used to suggest best practices in code in order to make the game as performant as possible.
The game features generative artificial intelligence to voice the opening cut scene.
AI was used for voices of characters to help editing and certain images in the world's background.
Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being.
Announcer and narrator voices.
AI was used to generate all 2d graphics seen in the game. Mostly UI elements and Logo's
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wacky Jumpers In-game content art | Only utilization of AI for image (store page and ingame) creation by Canva. | Studio Asgard Gaming | - | Mar 18, 2026 | |
Fleximan audio | Logo Background
Music By Sardman | Serio Studio | 91 | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
The Carnival Of Company In-game content art | We use some character portraits and simple UI elements. | Craftbridge | - | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
Stars Survivor In-game content art | Some static graphical elements were created with generative AI | Cosmix | - | Mar 18, 2026 | |
Battle Marine Store/marketing art | The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI. | Yoji Suzuki | - | Mar 18, 2026 | |
AstroMart Adventures In-game content art | Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content. | Prime Rendering | - | Mar 18, 2026 | |
Tech Disorder In-game content art | Loading screen images and some images in the game | Danil Koliada | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Academia Z In-game content art | Some posters and advertisements in the video game world have been generated by AI. | SWJC Studios | - | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Quadrillion In-game content artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
Sustained In-game content art | We use the same environment and character to generate our screenshots through AI generation | Iconic Studios | 11 | Mar 18, 2026 | |
Haunt n Seek: The Silent Siren Store/marketing art | Only used to make pre-release graphic design to establish theme and brand. Moving forward there will be no A.I. generated art | MDRNgames Inc | - | Mar 18, 2026 | |
Underwater Dev only art | We use AI only as art refernce and not to generate assets. | Adam Biggs | - | Mar 18, 2026 | |
I'm lost in space In-game content art | Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images | RexBits | - | Mar 18, 2026 | |
Eagles of World War 2 In-game content art | In game character art has been generated by AI but has been altered manually to best suit the style of the game. | Paul Connor | 15 | Mar 18, 2026 | |
Vinlanders Unclear | Game textures | Ethan Hasbrouck | - | Mar 18, 2026 | |
Last Frontier In-game content art | We use DALL-E to generate icons and images for the game. | INVISIBLE SOLUTIONS | - | Mar 18, 2026 | |
Arcane Chaos In-game content art | The game uses a couple AI art pieces as splash art and main menu background. | Akimori Atom | - | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Space Hat In-game content audio | AI Voice Acting | Happy Hours | 86 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Gladius Survivors Store/marketing art | No AI is used in the game. Only used in illustrations outside of the game. | SE Mobile and Online Co.,Ltd. | - | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Montezuma's Revenge - Director's Cut In-game content art | menu page background, and other static non-gameplay GUI oriented page graphics | Normal Distribution LLC | - | Mar 18, 2026 | |
PARALLEL PLAGUE : Good Old Days Unclear | There is use of artificial intelligence to improve presentation quality | NEBULA NOVA GAMES | - | Mar 18, 2026 | |
School 666 In-game content artaudio | Some images or sound effects are generated by AI. | Lokin | 529 | Mar 18, 2026 | |
Heist Hustle: The Unrecord Bank Job art | use only for covers | GELOS GAMES LTD | - | Mar 18, 2026 | |
OddRoom In-game content artaudio | we make it some asset for the game. only used for the visual and sound. | TEAM ODD | 28 | Mar 18, 2026 | |
Pirate's Peril Store/marketing art | A few images have been made with AI for marketing / store images as we plan to have our artist finalize the final images that we will then upload before Early Access is over. | Consumed Media | - | Mar 18, 2026 | |
Mortal Fight: Lethal Revenge Unclear art | Some photos icons. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Infantry Attack Store/marketing art | The AI was used to make store banners and one 2D character. | VOODOO | 29 | Mar 18, 2026 | |
Battler Store/marketing art | Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself. | Super4Games | - | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Archons Dev only | We have been using AI tools as inspiration to maximize our own creativity. | BulletHell Studios | 390 | Mar 18, 2026 | |
Oracle of Meles In-game content art | I use AI to generate inventory menu icons for my demo | LuxCor Studios | - | Mar 18, 2026 | |
Project ZETA In-game content artaudio | In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction. | Nirvanana | - | Mar 18, 2026 | |
Soviet Soldier In-game content audioart | Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art. | Go Up Gaming | 13 | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Neon Digital In-game content audioart | AI was used for voices of characters to help editing and certain images in the world's background. | HouseLumen | 17 | Mar 18, 2026 | |
Silver Waffle In-game content text | Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being. | Steve Yrjänä | - | Mar 18, 2026 | |
Fist of Kung Fu Unclear audio | Announcer and narrator voices. | G.Lowry | - | Mar 18, 2026 | |
Dead Red Bennie In-game content art | AI was used to generate all 2d graphics seen in the game. Mostly UI elements and Logo's | Amazing A Studios | - | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 |