Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
- Creator
- Baturalp ÖZMEN
- Reviews
- -
- Added
- Mar 18, 2026
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Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
This game includes content created with the help of AI tools. -Character's portraits -Skill icons -Main menu art
Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs. UPDATE: More designs were given to me by people in the community which are made by AI. Please be aware that some assets in the game are made by AI, along with some images on the store page.
Image generation
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
We use artificial intelligence to create store title photos, but we do not use it in our game.
A couple images are AI generated
Some art: some vertical painting, clothes generated by AI.
Some assets were created using generative AI
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Game contains images and audio partially generated using AI.
Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter. All images involved hours of manual editing.
Some sound files (radio), music and small pictures.
Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images.
AI was used to generate base sprites for the game and I modified those images to the games needs.
ELHKIA is a new type of political simulation game where the pledges entered directly into the prompt by users are evaluated using LLM(Large Language Models). The evaluation result is then linked to the rise or decrease in popularity of a candidate.
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
UI icons
SI is used to generate character voices in dialogues.
Generative artificial intelligence was used to make the logo on the store page.
The description on the store page was created with the help of chatgpt
Translation of texts
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
AI assistance used to craft some concept imagery.
Some photographs and paintings have been generated by AI.
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use. The final version of the game does not contain any real-time AI-generated content.
AI generated pictures
Some art assets are A.I generated.
Some paintings.
I used AI for some background art.
Programming support, Translation
An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application.
Yes, I use artificial intelligence. But it just helps to create images. Then I change them and adjust them after the process is complete. So yes, my game uses artificial intelligence.
Some paintings and sounds.
Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed. AI was used in development in three ways: -Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer. -Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use. -Additionally, AI was used to assist with Localization Translations. All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use.
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
The Hallways integrates AI-generated imagery to improve the visual experience and atmosphere.
All graphics (and only graphics) in the game is generated by STABLE DIFFUSION Black Magic (Premium Plan). The story, OST, and code are made by Markovic Martin (MMM Games)
The images were generated using generative artificial intelligence
RoadHouse Manager was mostly made by a single human on a quest to make the ultimate roguelite set in a roadhouse! Quitting his job at Activision Blizzard and undertaking this quest took years of 60 hour work weeks equaling many 1000s of hours of labour, lots of brain-effort, tons of money, roadhouse research, and many rare Earth resources; eventually going way over budget, forging this entertainment out of raw willpower melded with passion-sauce. Eventually to complete his universe-given quest, this dev delved into the dark side of forbidden technologies of 2026, including devil-spawned AI-tooling, the vile monster of which was used, to make some ear-stuff and eye-stuff in lieu of hiring other humans that could not be afforded at this time, to fill in content gaps with the best possible tools available at the time of production. Go-go human race, hurray!
In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life.
The text and voiceover for the characters were generated by AI.
The game used AI to help create some background in the story.
Some art content is made by AI.
Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations.
The draft of the logo was generated with Dall-E and then edited by me. I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency.
Artificial intelligence resources were used to generate the characters' lines and some of the artwork.
The illustration of the cat was created through AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
Poly TD In-game content art | This game includes content created with the help of AI tools.
-Character's portraits
-Skill icons
-Main menu art | Naroot | 579 | Mar 18, 2026 | |
Shadows of Betrayal In-game content artaudio | Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai. | JayzonBH | - | Mar 18, 2026 | |
Mech Builder In-game content art | 4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page. | Don Pachi | 495 | Mar 18, 2026 | |
Void Foundation: Into The Void Unclear art | Image generation | #30A6D-S (Kuma) | - | Mar 18, 2026 | |
Pineford: Part I In-game content art | The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images. | Rebel Rebel Studio | - | Mar 18, 2026 | |
Tower Defense: Last Castle In-game content art | We use artificial intelligence to create store title photos, but we do not use it in our game. | Nameless King | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
橘猫猫的幻想 In-game content art | Some art: some vertical painting, clothes generated by AI. | 橘猫猫的幻想 | - | Mar 18, 2026 | |
Demon Kingdom Unclear | Some assets were created using generative AI | Seven Wall | - | Mar 18, 2026 | |
Survive Ten Days Store/marketing art | The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly. | Ruby Game | - | Mar 18, 2026 | |
Dr. What & Detective Son In-game content artaudio | Game contains images and audio partially generated using AI. | VILQ | - | Mar 18, 2026 | |
Worst Coach in the World Dev only art | Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing. | Mark Leung | - | Mar 18, 2026 | |
Blunted in The Malen Unclear audioart | Some sound files (radio), music and small pictures. | Outgate Studios | - | Mar 18, 2026 | |
Crucible of the Forgotten Dev only art | Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images. | Dominic Bolin | 30 | Mar 18, 2026 | |
Pandarunium In-game content art | AI was used to generate base sprites for the game and I modified those images to the games needs. | Tenax Studios | - | Mar 18, 2026 | |
ELHKIA Live AI text | ELHKIA is a new type of political simulation game where the pledges entered directly into the prompt by users are evaluated using LLM(Large Language Models). The evaluation result is then linked to the rise or decrease in popularity of a candidate. | - | - | Mar 18, 2026 | |
怪力乱神 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
Mesh Replica Unclear | UI icons | Lesser Imp Studio | - | Mar 18, 2026 | |
Hoodies Squad: Alcoholypse In-game content audio | SI is used to generate character voices in dialogues. | Simplicity Games | - | Mar 18, 2026 | |
Apex Defenders Store/marketing art | Generative artificial intelligence was used to make the logo on the store page. | Geobilgi Games | - | Mar 18, 2026 | |
Booty Barrage Store/marketing text | The description on the store page was created with the help of chatgpt | Quinfinity Creations | - | Mar 18, 2026 | |
Minigames Mayhem Unclear text | Translation of texts | HamsterHam Games | 15 | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Midnight Monitor: Aldercourt Dev only art | AI assistance used to craft some concept imagery. | Viexi Games | 112 | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
SOMNUS Dev only code | Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content. | ChrisT.Jie | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
Yumpgril In-game content art | Some art assets are A.I generated. | Shwiftmade | - | Mar 18, 2026 | |
Mister 9 Unclear art | Some paintings. | riinwin | 27 | Mar 18, 2026 | |
Dating Joyce: a Deckbuilding Game In-game content art | I used AI for some background art. | Omshinwa18 | 39 | Mar 18, 2026 | |
Count 427 In-game content codetext | Programming support, Translation | Turibashi Effect | 20 | Mar 18, 2026 | |
Ghost Teen Escape from Limbo In-game content art | An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application. | Derik D.F | - | Mar 18, 2026 | |
TileTurn In-game content art | Yes, I use artificial intelligence. But it just helps to create images. Then I change them and adjust them after the process is complete. So yes, my game uses artificial intelligence. | Petal Sakura | - | Mar 18, 2026 | |
ATTA -Spot the Oddities in the Strange Hotel- Unclear artaudio | Some paintings and sounds. | IDEA FRUITION | 90 | Mar 18, 2026 | |
Sanguine In-game content artcodetext | Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed.
AI was used in development in three ways:
-Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer.
-Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use.
-Additionally, AI was used to assist with Localization Translations.
All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use. | Ryan Berg | 12 | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
The Hallways In-game content art | The Hallways integrates AI-generated imagery to improve the visual experience and atmosphere. | Synax | 11 | Mar 18, 2026 | |
Primordial Genesis In-game content art | All graphics (and only graphics) in the game is generated by STABLE DIFFUSION Black Magic (Premium Plan).
The story, OST, and code are made by Markovic Martin (MMM Games) | MMM | - | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
RoadHouse Manager In-game content artaudio | RoadHouse Manager was mostly made by a single human on a quest to make the ultimate roguelite set in a roadhouse! Quitting his job at Activision Blizzard and undertaking this quest took years of 60 hour work weeks equaling many 1000s of hours of labour, lots of brain-effort, tons of money, roadhouse research, and many rare Earth resources; eventually going way over budget, forging this entertainment out of raw willpower melded with passion-sauce. Eventually to complete his universe-given quest, this dev delved into the dark side of forbidden technologies of 2026, including devil-spawned AI-tooling, the vile monster of which was used, to make some ear-stuff and eye-stuff in lieu of hiring other humans that could not be afforded at this time, to fill in content gaps with the best possible tools available at the time of production. Go-go human race, hurray! | gameboardgames | - | Mar 18, 2026 | |
Land of Futures Live AI text | In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life. | Togril Games | - | Mar 18, 2026 | |
IRREVERSIBLE In-game content textaudio | The text and voiceover for the characters were generated by AI. | MugiwaraByte | 22 | Mar 18, 2026 | |
Spy 1 Lovecraftian In-game content text | The game used AI to help create some background in the story. | GoatDragonStudio | - | Mar 18, 2026 | |
Divnozemye Unclear art | Some art content is made by AI. | Fleon games | - | Mar 18, 2026 | |
我决心做3A: 01/65 In-game content arttext | Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations. | Bao Qiang | - | Mar 18, 2026 | |
Nyamon Tamer - Retro Edition In-game content art | The draft of the logo was generated with Dall-E and then edited by me.
I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency. | sylvain_ch21 | - | Mar 18, 2026 | |
Lost In Failures In-game content textart | Artificial intelligence resources were used to generate the characters' lines and some of the artwork. | Lucas Lopes Baroni | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 |