AI was used to assist with coding.
- Creator
- CodingBigTime
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to assist with coding.
This game uses generative AI for a limited amount of pre-made content created during development, including some achievement icons and certain voice lines we could not perform ourselves. No AI-generated content is created during gameplay, and the game does not connect to any external third-party AI services while you play.
Generative AI tools were used during the development of this game to create some of the 2D visual assets, such as background art and certain environmental textures. All AI-generated content has been reviewed and manually edited by the development team to ensure quality and consistency with the game's overall artistic style.
Generative AI tools may be used during production for some localization and minor audio elements. Core gameplay content and game artwork are not created using AI.
I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary NPC voices, parts of the soundtrack, and translations into several languages.
AI-Assisted Localization
BGM and some game icons will be generated by AI
For store art
The only use of AI in this game was to create the images of the athletes.
Artificial: Proxy Bar uses artificial intelligence to generate dynamic dialogue content in real time. The game integrates AI technologies including Ollama, OpenAI Whisper (speech recognition), and Google Gemma language models. Because of this, in-game conversations and responses are generated automatically and may be unpredictable. AI-generated content may be inaccurate, nonsensical, inappropriate, or offensive. The developer does not guarantee the accuracy or suitability of AI-generated content and is not responsible for outputs produced by the AI systems. By using the AI features in the game, players acknowledge that they interact with AI-generated content at their own discretion and risk.
I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI.
This game includes content created with the assistance of AI tools. AI was used to assist in generating some store page text, parts of the game code, and background music. All AI-assisted content has been reviewed and curated by the developer before being included in the final product.
Used only to create narrative images.
The robot is very very early draft to be replaced by our busy lead artist
The game’s store page, character voices, as well as some images and videos are AI-generated.
Generative AI was used for localization.
nothing you see is AI generated. Modern coding tools were used in the development process. If you detect any slop, that's my code.
localization.
Some tiling textures are Ai generated
Disharmony utilizes AI-assisted translation for some of its localized content.
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
AI was used to localize the user interface to improve player comprehension.
AI used only for the Menu background.
Some 3D models were created using AI generation tools.
The developers use AI to control bots during combat.
The game uses generative AI for a fraction of the content, including gore 3d models, sounds (they are really good), and music.
I used AI assistance to create some of the promotional materials used outside the game.
Some artworks were enhanced by AI such as Logos and animated backgrounds.
In some cases we use image generative AI to help us create or edit some UI elements (e.g. frames, bot avatar images).
Generative AI was used to translate this content.
To ensure that the story and atmosphere resonate perfectly with players across all languages, AI was used in the game's localization process.
AI tools were used during development as a programming aid and for early concept exploration. All gameplay systems were developed by the creator, and all in-game assets are original, commissioned, or licensed.
Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals.
Generative AI was used for some artwork and audio (music and sound effects). No AI is used at runtime.
Certain marketing assets may have been edited with AI. No in game assets or images are made with AI
This game uses generative artificial intelligence to assist in the localization of in-game and store page text.
AI tools were used to assist with localization and drafting store page descriptions.
Character and menu artwork was created using generative AI tools and later edited by the development team.
Generative AI was used in the creation of the store page and library images.
AI is used to localize the game and Steam store page. English and Russian localizations are made by us.
This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during development, but they are not entirely AI-generated. All such content has been manually edited, reviewed, and integrated by the developer to ensure consistency with the overall design and experience.
Tower 47 image created using AI
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
ADM Team AI Statement: In this project, AI has only been used as a supporting tool in production. We recognize AI as a powerful production support tool, but we will always honour the final human touch and the essential primacy of real-human creativity in everything that we produce: (1) Some textures and artwork were AI assisted, but as with our studio policy, it was creatively altered by human hand throughout the production process before final in-game use. (2) Most of the voice acting is human, but in some cases AI was used due to the specific nature of the characters acted (cyborgs etc.). In this project, all creative ideas and I.P. are the product of real-human origin. Apart from that, some production processes may have been assisted by AI before human alteration for final use.
The images displayed when you clear certain stages are AI-generated.
-English- This game uses generative AI(ChatGPT) as a supportive tool during development. AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation. All core systems and content were designed and implemented by the develope Core gameplay systems, art assets, and main content were created directly by the developer.
All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game. Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets.
We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans.
Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions.
This game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SAM Arena Dev only code | AI was used to assist with coding. | CodingBigTime | - | May 23, 2026 | |
UwUzon In-game content artaudio | This game uses generative AI for a limited amount of pre-made content created during development, including some achievement icons and certain voice lines we could not perform ourselves. No AI-generated content is created during gameplay, and the game does not connect to any external third-party AI services while you play. | HotBoxed Studios | - | May 23, 2026 | |
Best Streamer In-game content art | Generative AI tools were used during the development of this game to create some of the 2D visual assets, such as background art and certain environmental textures. All AI-generated content has been reviewed and manually edited by the development team to ensure quality and consistency with the game's overall artistic style. | Tamga Games | - | May 23, 2026 | |
Crimswell In-game content textaudio | Generative AI tools may be used during production for some localization and minor audio elements. Core gameplay content and game artwork are not created using AI. | Lucapy Studio | - | May 23, 2026 | |
A Bad Morning for a Roman Cornetto In-game content artaudiotext | I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary NPC voices, parts of the soundtrack, and translations into several languages. | Domus Ludus | - | May 23, 2026 | |
Direland In-game content text | AI-Assisted Localization | KAIJIUUUUU | - | May 23, 2026 | |
Falling Up In-game content audioart | BGM and some game icons will be generated by AI | BGamers | - | May 23, 2026 | |
Hooligan Town Store/marketing art | For store art | DiscoCarGames | - | May 23, 2026 | |
Sports Card Collector Simulator In-game content art | The only use of AI in this game was to create the images of the athletes. | ColeThePole | - | May 23, 2026 | |
Artificial: Proxy Bar Live AI text | Artificial: Proxy Bar uses artificial intelligence to generate dynamic dialogue content in real time.
The game integrates AI technologies including Ollama, OpenAI Whisper (speech recognition), and Google Gemma language models. Because of this, in-game conversations and responses are generated automatically and may be unpredictable.
AI-generated content may be inaccurate, nonsensical, inappropriate, or offensive. The developer does not guarantee the accuracy or suitability of AI-generated content and is not responsible for outputs produced by the AI systems.
By using the AI features in the game, players acknowledge that they interact with AI-generated content at their own discretion and risk. | HinaGames | - | May 23, 2026 | |
DeepWork In-game content audiocode | I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI. | CCS | - | May 23, 2026 | |
世紀末救急シティ In-game content textcodeaudio | This game includes content created with the assistance of AI tools.
AI was used to assist in generating some store page text, parts of the game code, and background music.
All AI-assisted content has been reviewed and curated by the developer before being included in the final product. | Kenji Tomita | - | May 23, 2026 | |
MEGAPAIN In-game content art | Used only to create narrative images. | BARS interactive | - | May 23, 2026 | |
miMIR Dev only art | The robot is very very early draft to be replaced by our busy lead artist | Grojibz | - | May 23, 2026 | |
DormantSeed In-game content audioart | The game’s store page, character voices, as well as some images and videos are AI-generated. | HuaiMingQwQ | - | May 23, 2026 | |
Death Denied In-game content text | Generative AI was used for localization. | Maroš Berdis | - | May 23, 2026 | |
Primordio | nothing you see is AI generated.
Modern coding tools were used in the development process.
If you detect any slop, that's my code. | Philocypher | 12 | May 23, 2026 | |
異変駐車場 Unclear text | localization. | Marukereba Studio | - | May 23, 2026 | |
House of Forgotten Souls In-game content art | Some tiling textures are Ai generated | Ian Eastin | - | May 23, 2026 | |
Disharmony In-game content text | Disharmony utilizes AI-assisted translation for some of its localized content. | 7Eagle | - | May 23, 2026 | |
Cafe Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | - | May 23, 2026 | |
Drift In-game content text | AI was used to localize the user interface to improve player comprehension. | Shinobi Man | - | May 23, 2026 | |
Balloons Factory Tycoon In-game content art | AI used only for the Menu background. | Cristian Savelea | - | May 23, 2026 | |
Whirlwind Survivor In-game content art | Some 3D models were created using AI generation tools. | Solo Carry | - | May 23, 2026 | |
Nerds Revenge Live AI | The developers use AI to control bots during combat. | Adrenaline Games | - | May 23, 2026 | |
Killware: Under Review In-game content artaudio | The game uses generative AI for a fraction of the content, including gore 3d models, sounds (they are really good), and music. | Game Kiosk Digital | - | May 23, 2026 | |
Shadowbane: Resurgence Store/marketing art | I used AI assistance to create some of the promotional materials used outside the game. | Sichuan Sawanyi Technology Co., Ltd. | 150 | May 23, 2026 | |
Manifold3D In-game content art | Some artworks were enhanced by AI such as Logos and animated backgrounds. | Terapoly | - | May 23, 2026 | |
Fluendora: The realm of scribes In-game content art | In some cases we use image generative AI to help us create or edit some UI elements (e.g. frames, bot avatar images). | Lizzrik games | - | May 23, 2026 | |
SheepHoundra In-game content text | Generative AI was used to translate this content. | RockRocky | - | May 23, 2026 | |
Liminal:Childhood Memories In-game content text | To ensure that the story and atmosphere resonate perfectly with players across all languages, AI was used in the game's localization process. | Threshold Interactive | - | May 23, 2026 | |
Prophecy Lost Dev only code | AI tools were used during development as a programming aid and for early concept exploration. All gameplay systems were developed by the creator, and all in-game assets are original, commissioned, or licensed. | Games by Yamm | - | May 23, 2026 | |
Almost A Ghost Store/marketing codeart | Generative AI was used as a coding assistant and to help create the game's capsule artwork and store marketing visuals. | PNR Verse | - | May 23, 2026 | |
Arcade Park Islands: Rides & Minigames In-game content artaudio | Generative AI was used for some artwork and audio (music and sound effects). No AI is used at runtime. | Adem Kaya (Rocky) | - | May 23, 2026 | |
No Final Run Store/marketing art | Certain marketing assets may have been edited with AI. No in game assets or images are made with AI | Nordstern | - | May 23, 2026 | |
Nightsoil In-game content text | This game uses generative artificial intelligence to assist in the localization of in-game and store page text. | Minuscule Mayhem | 13 | May 23, 2026 | |
Alehundred In-game content text | AI tools were used to assist with localization and drafting store page descriptions. | Alehundred | - | May 23, 2026 | |
The Forgotten Killer In-game content art | Character and menu artwork was created using generative AI tools and later edited by the development team. | The Forgotten Killer Hub | - | May 23, 2026 | |
TrollMaker Store/marketing art | Generative AI was used in the creation of the store page and library images. | woooh.ju | - | May 23, 2026 | |
Tiny Ramen Shop Store/marketing text | AI is used to localize the game and Steam store page. English and Russian localizations are made by us. | Rubikon Entertainment | - | May 23, 2026 | |
Sector IV : LockDown In-game content arttext | This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during development, but they are not entirely AI-generated. All such content has been manually edited, reviewed, and integrated by the developer to ensure consistency with the overall design and experience. | Havk | - | May 23, 2026 | |
After Dark: Tower 47 Store/marketing art | Tower 47 image created using AI | Studio 78 | - | May 23, 2026 | |
WE ARE FOOTBALL 2027 In-game content art | In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used. | Winning Streak Games GmbH | - | May 23, 2026 | |
Angel Devil Machine - Episode 1: The Princes and the Prototype In-game content artaudio | ADM Team AI Statement:
In this project, AI has only been used as a supporting tool in production. We recognize AI as a powerful production support tool, but we will always honour the final human touch and the essential primacy of real-human creativity in everything that we produce:
(1) Some textures and artwork were AI assisted, but as with our studio policy, it was creatively altered by human hand throughout the production process before final in-game use.
(2) Most of the voice acting is human, but in some cases AI was used due to the specific nature of the characters acted (cyborgs etc.).
In this project, all creative ideas and I.P. are the product of real-human origin. Apart from that, some production processes may have been assisted by AI before human alteration for final use. | Baron Marcus | - | May 23, 2026 | |
Mazemory In-game content art | The images displayed when you clear certain stages are AI-generated. | Ultimate.Games | - | May 23, 2026 | |
Hunting World Dev only code | -English-
This game uses generative AI(ChatGPT) as a supportive tool during development.
AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation.
All core systems and content were designed and implemented by the develope
Core gameplay systems, art assets, and main content were created directly by the developer. | New Game World | - | May 23, 2026 | |
Void Cargo: Equilibrium In-game content arttext | All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game.
Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets. | Hammer&Hammer | - | May 23, 2026 | |
The Anomaly Department In-game content textart | We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans. | Buder Games | - | May 23, 2026 | |
Race Performance Manager In-game content artaudio | Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions. | Neon Studio | - | May 23, 2026 | |
You Are the Light – An Audiovisual VR Journey In-game content artaudiotextcode | This game includes pre-generated AI-assisted elements created during development, including gameplay code, some in-game and UI text, music, and AI-assisted edits to certain visual assets used in the game and store materials. No live-generated AI content is produced during gameplay, and the game does not connect to external AI services while running. | R-S | - | May 23, 2026 |