AI Generated content is utilized for some graphical elements in this game.
- Creator
- Christohper Clark
- Reviews
- -
- Added
- Mar 18, 2026
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AI Generated content is utilized for some graphical elements in this game.
The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion. I intend to replace them with hand-drawn trees in the final game. There's also the "modern art" enemy that has ai-generated images displayed inside a frame. Besides that everything is hand made.
Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen.
AI has been used to generate a specific image on a flyer object.
use AI-generated icons, portraits, etc.
It uses AI generated voices, for better gaming experiences
The steam capsule with the soldier, mage and mobster Is ai generated. There Is no ai content inside the game.
Two photos on the store page had the background generated by A.I. - Library Capsule (600 x 900 px) - Page background (1438 x 810 px)
一部の画像、3Dモデルの作成に生成AIを使用しています。
We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art.
The game features narrative scenes where speech texts appear in front of an image. The background images during the narrative scenes were created by artificial intelligence. Some songs on the soundtrack were also done by A.I. As a solo developer, this feature was essential for the project's realization.
Images of trailer and Voice cover of HQ are AI pre-rendered
We use AI to voice some characters that are similar to AI in order to emphasize their artificiality.
The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com
AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists.
Custom AI Game image graphics
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
I use ai tool to create the HDR environment map for depth.
Game sounds and character concepts are AI generated
Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle.
This game involves localization works (Russian, Korean) generated from GPT.
Used to generate store and library images. And a few images for menu in game.
AI generated images are only used for the store page, art, and logos in the game.
Only game logo
Pre-rendered media for game
The design, audio, and background music for some of the collection items in this game were created by a generative AI.
AI Voices and AI Music are used in games and trailer.
I will use AI to create pre rendered images to enhance the game's image quality.
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher
AI helped us create graphic assets such as most icons in the game
AI was used to help create the main icon for the game used on the Steam Storepage & Library.
AI-generated content: - background image of the first screen
AI was used for the logo text.
In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations. However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated. This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool.
Some graphical assets in game are made by pre-rendering AI
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
Voice-over for NPCs.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Used for creating the game banner
We utilized AI art generation for some marketing material. No AI art is used in-game.
Some capsule images were made with AI
Double Crossed uses generative AI tools to help proofread and suggest minor edits to written text (e.g., in-game dialogue and marketing copy). No generative AI is used to create or alter in-game visuals, audio, or gameplay content.
We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team.
This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay.
The program code was partly generated by GitHub Copilot.
The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
WESTMEN In-game content art | The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion.
I intend to replace them with hand-drawn trees in the final game.
There's also the "modern art" enemy that has ai-generated images displayed inside a frame.
Besides that everything is hand made. | Studio DynoStorm | - | Mar 18, 2026 | |
Meteorite Z: The Apocalypse In-game content art | Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen. | Prutaleks Game | - | Mar 18, 2026 | |
Deathly Reprieve In-game content art | AI has been used to generate a specific image on a flyer object. | Satyr Interactive | - | Mar 18, 2026 | |
Starfall In-game content art | use AI-generated icons, portraits, etc. | dubgamestudio | - | Mar 18, 2026 | |
Iron Trails: Outlaw Pursuit In-game content audio | It uses AI generated voices, for better gaming experiences | Gloac Games | - | Mar 18, 2026 | |
Save the throne Store/marketing art | The steam capsule with the soldier, mage and mobster Is ai generated. There Is no ai content inside the game. | Alex Voxel | - | Mar 18, 2026 | |
AIRANBLADE Store/marketing art | Two photos on the store page had the background generated by A.I.
- Library Capsule (600 x 900 px)
- Page background (1438 x 810 px) | ANIMABOX | 11 | Mar 18, 2026 | |
クビトリドオルズ・レトリーバー: 島津怪談01 In-game content art | 一部の画像、3Dモデルの作成に生成AIを使用しています。 | 727 Not Hound | 41 | Mar 18, 2026 | |
Swing Into Zero-G In-game content art | We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art. | Divinus Games | 79 | Mar 18, 2026 | |
O Conto de (Seu Nome) In-game content artaudio | The game features narrative scenes where speech texts appear in front of an image.
The background images during the narrative scenes were created by artificial intelligence.
Some songs on the soundtrack were also done by A.I.
As a solo developer, this feature was essential for the project's realization. | Apolo Games | - | Mar 18, 2026 | |
The Moon 2044 In-game content artaudio | Images of trailer and Voice cover of HQ are AI pre-rendered | RedKar Devs | 13 | Mar 18, 2026 | |
Beetle Nest In-game content audio | We use AI to voice some characters that are similar to AI in order to emphasize their artificiality. | Untitled Level | - | Mar 18, 2026 | |
Blast Hopper In-game content art | The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging. | Heartscape Games | 11 | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
The Lancaster Leak - Entity Exam In-game content art | Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com | Jeremy Fischer | 509 | Mar 18, 2026 | |
Crime Simulator In-game content art | AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists. | CookieDev | 2.2k | Mar 18, 2026 | |
Exotic Fighter Store/marketing art | Custom AI Game image graphics | Eric Hodges | - | Mar 18, 2026 | |
Netherworld Covenant Store/marketing art | We used AI-generated images as a basis for some of the images on the store page and made manual modifications | MadGoat Game Studio | 544 | Mar 18, 2026 | |
Hunting Shadows In-game content art | I use ai tool to create the HDR environment map for depth. | Volkan Kutlubay | - | Mar 18, 2026 | |
Tralalero Tralala : Survive the night In-game content audioart | Game sounds and character concepts are AI generated | Axel`sGuns | 11 | Mar 18, 2026 | |
The Great Rebellion In-game content art | Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle. | Kvltgames | 537 | Mar 18, 2026 | |
Hopeless Sea In-game content text | This game involves localization works (Russian, Korean) generated from GPT. | Potato Cat | 26 | Mar 18, 2026 | |
Lunar Resilience In-game content art | Used to generate store and library images. And a few images for menu in game. | Beonin Studios | - | Mar 18, 2026 | |
The Krampus Store/marketing art | AI generated images are only used for the store page, art, and logos in the game. | Horrid Vision LLC | 13 | Mar 18, 2026 | |
BLITZ ARENA Store/marketing art | Only game logo | PLSAM | 19 | Mar 18, 2026 | |
SEKA II Unclear | Pre-rendered media for game | asxgames | - | Mar 18, 2026 | |
FALLEN : Fatal Force In-game content artaudio | The design, audio, and background music for some of the collection items in this game were created by a generative AI. | GOOFEES | - | Mar 18, 2026 | |
Scorched Warfare In-game content audio | AI Voices and AI Music are used in games and trailer. | Bumeow Games | - | Mar 18, 2026 | |
Sea and adventure Store/marketing art | I will use AI to create pre rendered images to enhance the game's image quality. | KathoWa | - | Mar 18, 2026 | |
Gems Of Evolution Unclear | We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI. | Keep The Engine Games | - | Mar 18, 2026 | |
Void Reaper Store/marketing art | The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher | BIGX | - | Mar 18, 2026 | |
City of Ashes In-game content art | AI helped us create graphic assets such as most icons in the game | BatFields s.r.o. | - | Mar 18, 2026 | |
President Race In-game content art | AI was used to help create the main icon for the game used on the Steam Storepage & Library. | WolffWare | - | Mar 18, 2026 | |
Power Quest Survivors Store/marketing art | AI-generated content:
- background image of the first screen | tcsoft | - | Mar 18, 2026 | |
Cursed Dawn Store/marketing text | AI was used for the logo text. | Cursed Studios | - | Mar 18, 2026 | |
Rivandy In-game content artaudiocode | In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations.
However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated.
This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool. | RedZap | - | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 | |
Escape Zombie Maze Store/marketing art | The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game. | VELİ ARIK | - | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Poly Roam In-game content audio | Voice-over for NPCs. | NightTime Co. | 105 | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
The Quantum Conflict Store/marketing art | We utilized AI art generation for some marketing material. No AI art is used in-game. | FlashPoint Games, LLC | 14 | Mar 18, 2026 | |
Castle of Lord Velimir Store/marketing art | Some capsule images were made with AI | GM hack | - | Mar 18, 2026 | |
Double Crossed In-game content text | Double Crossed uses generative AI tools to help proofread and suggest minor edits to written text (e.g., in-game dialogue and marketing copy). No generative AI is used to create or alter in-game visuals, audio, or gameplay content. | Cold Signal | - | Mar 18, 2026 | |
TRIBES 3: Rivals In-game content art | We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team. | Prophecy Games | 1.3k | Mar 18, 2026 | |
Renxia In-game content art | This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay. | IcarusStudio | - | Mar 18, 2026 | |
Galaxy At War Dev only code | The program code was partly generated by GitHub Copilot. | Nicola Hahn | - | Mar 18, 2026 | |
DB²: Disco Boogie of the Dead Beats In-game content art | The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,Ltd. | - | Mar 18, 2026 |