Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
"Uncanny Valley: Machine" uses images and music generated by neural networks.
Images are generated using stable diffusion. When creating the models used, commercial use of the generated images is permitted.
When creating the images, no names of any authors or companies were indicated.
Most of the images were edited using photo editors.
The following types of images were generated by II:
Characters;
Backgrounds;
Interior objects.
All music in "Uncanny Valley: Machine" was generated by the MusicGen AI, which allows the generated music to be used for commercial purposes.
AI tools were utilized during development to assist in creating various art and audio assets, including concept art, icons, textures, and temporary content. These tools helped speed up production and explore creative options, but all final assets were selected, refined, and implemented by the developer.
AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design.
In order to speed up the production level and progress of a small portion of posters and photos within frames, I used AI tools to generate this small piece. I maintain a cautious attitude towards using AI. It can only assist me with a small part of my art work, and the vast majority still require human brain design. For a highly creative game, I think there should still be human brain to complete the vast majority. AI can only do some art assistance work.
Artificial intelligence has been used for:
- creating story videos for the game
- some single images for user interface (character portraits)
- game logo
We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools.
All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge.
As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page.
If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated.
Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
"Uncanny Valley: Machine" uses images and music generated by neural networks.
Images are generated using stable diffusion. When creating the models used, commercial use of the generated images is permitted.
When creating the images, no names of any authors or companies were indicated.
Most of the images were edited using photo editors.
The following types of images were generated by II:
Characters;
Backgrounds;
Interior objects.
All music in "Uncanny Valley: Machine" was generated by the MusicGen AI, which allows the generated music to be used for commercial purposes.
AI tools were utilized during development to assist in creating various art and audio assets, including concept art, icons, textures, and temporary content. These tools helped speed up production and explore creative options, but all final assets were selected, refined, and implemented by the developer.
AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design.
In order to speed up the production level and progress of a small portion of posters and photos within frames, I used AI tools to generate this small piece. I maintain a cautious attitude towards using AI. It can only assist me with a small part of my art work, and the vast majority still require human brain design. For a highly creative game, I think there should still be human brain to complete the vast majority. AI can only do some art assistance work.
Artificial intelligence has been used for:
- creating story videos for the game
- some single images for user interface (character portraits)
- game logo
We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools.
All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge.
As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page.
If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated.