Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
Chibi Wars: Deep State currently uses 3d models and images (such as posters) that have been generated using AI. Our goal is with funding to replace all aspects of models or images produced by AI with products created by real people. I suck at art, so until I can pay someone to make it for me (no one works for free) I have to use AI models and posters (decals).
AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause.
Creator
Weihai Fantasy Color Computer Software Development Co.,Ltd
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.
Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
Chibi Wars: Deep State currently uses 3d models and images (such as posters) that have been generated using AI. Our goal is with funding to replace all aspects of models or images produced by AI with products created by real people. I suck at art, so until I can pay someone to make it for me (no one works for free) I have to use AI models and posters (decals).
AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause.
Weihai Fantasy Color Computer Software Development Co.,Ltd
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.