Artwork for the cards was created using local AI models.
- Creator
- Cody Suthers
- Reviews
- -
- Added
- Mar 18, 2026
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Artwork for the cards was created using local AI models.
AI was used to generate old version of steam page banner, and now it's as main image on most of community news.
Part of the game images are generated by AI
AI was used to generate the images in the game. I'm a solo developer. I can't afford to hire artists, and I depend on this income to pay the rent and buy food. Please be considerate. I hope you enjoy the game.
This game contains pre-generated AI-created 2D images and textures developed during production. All AI-generated assets were reviewed and manually integrated by the development team. No AI-generated content is created during gameplay.
Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI.
Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing.
Part of the images for the difficult mode were created using AI
This game uses some AI-generated artwork.
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game.
We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements.
The game's opening scene includes some AI-generated elements that were manually edited afterward.
We use AI-generated content in various aspects of Coin Pusher Casino to help deliver high-quality results within our capabilities. All AI-generated assets are created during the development process and are implemented as static (pre-generated) content. Currently, the following AI-generated assets are used in the game: • Text • Voice (new) AI-generated text is used for: • In-game text and translations (localization) • Steam Store descriptions, updates, and announcements • Social media communications • Customer support responses (to assist in providing clear, precise troubleshooting, including multilingual support) AI-generated voice is used for: • Arcade announcer voice We are committed to transparency and will communicate any future changes to our use of AI-generated content.
AI is used for cinematic cutscenes and certain 2D assets, but the majority of the work is done manually. The characters are actually hand-painted. Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
We use AI for some of the character portraits in the game.
during the creation of a few assets.
Some artworks featured in Mautix’s official exhibition spaces were created by artists using AI-assisted illustration tools. These are pre-rendered, artist-owned, and licensed for non-commercial display within the app. Mautix itself does not generate any content or code using AI during gameplay.
We use some AI art for gameplay picture materials and backgrounds
Art assets were modified by AI to utilize high resolution image sampling, video sampling, and audio enhancements.
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
some pictures are made from AI, such as some background images, or some characters.
Used in some materials
Icon, avatar, The marketing images might be made with AI.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
Usage of some AI generated images
AI was used to generate some in-game images.
Some elements of the game’s artwork and text have been created with the help of generative AI.
Localisation Text for certain language options in the game were generated using the shear power of AI models to produce, no doubt, horrible/humourous/confusing results. This is Temporary!, with updates coming in the future, If anyone wishes to provide translations/corrections, please do get in contact :)
AI backgrounds.
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
Our game uses pre-generated voice issues of the main character
Steam page banner was genearted using AI. But no more than that.
Non-player characters in Catsploration use AI-generated voices, while I voice the narrator.
I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French.
We use AI for some of the in-game character portraits
This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo.
There is no AI generated content in the game, and we don't use AI to generate content or assets for the game. During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure.
AI-generated music will be used starting from the EA v0.61 update and in subsequent versions.
Used to create some visual assets for subsequent refinement by the artist.
Promo materials and SFX
AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player). AI was used to help the human editor person to correct dialogues written by a human.
We use AI to generate some voice content for the game.
I used AI to make the images for each Fruit
1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page) 2. The localized text is translated with the assistance of artificial intelligence.
AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element.
This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project.
Tutorial character (Kim) and voiceovers were created with the help of AI and then retouched by our team to fit the game. AI tools have been used solely to assist our small indie dev team. Please be assured that the game's content represents our team's creativity and dedication.
-some pictures for puzzles created using AI -some marketing materials for puzzles created using AI
Some concept art edited using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Timepaths In-game content art | Artwork for the cards was created using local AI models. | Cody Suthers | - | Mar 18, 2026 | |
Elven City Simulator Store/marketing art | AI was used to generate old version of steam page banner, and now it's as main image on most of community news. | Igor Vasilenko | 17 | Mar 18, 2026 | |
Idle Banshee Alliance In-game content art | Part of the game images are generated by AI | okyakusama | 41 | Mar 18, 2026 | |
Bikini Brickout In-game content art | AI was used to generate the images in the game.
I'm a solo developer. I can't afford to hire artists, and I depend on this income to pay the rent and buy food. Please be considerate.
I hope you enjoy the game. | Red Brick Games | - | Mar 18, 2026 | |
Net 24h: Quán Nét Bất Ổn In-game content art | This game contains pre-generated AI-created 2D images and textures developed during production. All AI-generated assets were reviewed and manually integrated by the development team. No AI-generated content is created during gameplay. | Nam Dev | 103 | Mar 18, 2026 | |
Fortune Cookie In-game content arttext | Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI. | HaoHao Games | 51 | Mar 18, 2026 | |
Balance 100 Store/marketing art | Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing. | Liujiajun | 93 | Mar 18, 2026 | |
Pair Of Stamps In-game content art | Part of the images for the difficult mode were created using AI | Five Percents | 70 | Mar 18, 2026 | |
Mountain Resort Manager In-game content art | This game uses some AI-generated artwork. | collisdecus | - | Mar 18, 2026 | |
Fellowship of the Oak In-game content artaudio | During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material. | Red Fur Games | - | Mar 18, 2026 | |
Oriental Valley In-game content art | The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game. | 猫多游戏 | 332 | Mar 18, 2026 | |
Life of Delivery Store/marketing art | We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements. | Aimcalcy | - | Mar 18, 2026 | |
ABI-DOS In-game content art | The game's opening scene includes some AI-generated elements that were manually edited afterward. | ABI.DOS.SOFTWARE | 401 | Mar 18, 2026 | |
Coin Pusher Casino In-game content textaudio | We use AI-generated content in various aspects of Coin Pusher Casino to help deliver high-quality results within our capabilities. All AI-generated assets are created during the development process and are implemented as static (pre-generated) content.
Currently, the following AI-generated assets are used in the game:
• Text
• Voice (new)
AI-generated text is used for:
• In-game text and translations (localization)
• Steam Store descriptions, updates, and announcements
• Social media communications
• Customer support responses (to assist in providing clear, precise troubleshooting, including multilingual support)
AI-generated voice is used for:
• Arcade announcer voice
We are committed to transparency and will communicate any future changes to our use of AI-generated content. | TreeNutsGames | 932 | Mar 18, 2026 | |
FlipScapes In-game content artcode | AI is used for cinematic cutscenes and certain 2D assets, but the majority of the work is done manually. The characters are actually hand-painted.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions. | OmniScapes Interactive | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Isle Of Pochimoon Unclear | during the creation of a few assets. | Antitesa Studio | - | Mar 18, 2026 | |
Mautix: Immersive Gallery | Some artworks featured in Mautix’s official exhibition spaces were created by artists using AI-assisted illustration tools.
These are pre-rendered, artist-owned, and licensed for non-commercial display within the app.
Mautix itself does not generate any content or code using AI during gameplay. | Meovinci,LLC | - | Mar 18, 2026 | |
Bunny Alice in Wonderland In-game content art | We use some AI art for gameplay picture materials and backgrounds | Golden Goose | 10 | Mar 18, 2026 | |
Relax In Space In-game content artaudio | Art assets were modified by AI to utilize high resolution image sampling, video sampling, and audio enhancements. | Lucky Cog Studios | - | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
九尾异神录 The Nine Tailed Celestial Fox In-game content art | some pictures are made from AI, such as some background images, or some characters. | looook.me | 15 | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
The Creator In-game content art | Icon, avatar, The marketing images might be made with AI. | Mark Miller | 43 | Mar 18, 2026 | |
DAVE THE DIVER In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer.
No AI-generated art, audio, or in-game live generation is used. | MINTROCKET | 50.7k | Mar 18, 2026 | |
Adarin Farm Unclear art | Usage of some AI generated images | PardelWorks | - | Mar 18, 2026 | |
STORM: lost normality In-game content art | AI was used to generate some in-game images. | dain mysh | - | Mar 18, 2026 | |
Christmas Mansion In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Notus Games Ltd | 45 | Mar 18, 2026 | |
orrb In-game content text | Localisation Text for certain language options in the game were generated using the shear power of AI models to produce, no doubt, horrible/humourous/confusing results.
This is Temporary!, with updates coming in the future, If anyone wishes to provide translations/corrections, please do get in contact :) | mjwt | - | Mar 18, 2026 | |
Planetkillerz: death of a world in five acts. Unclear art | AI backgrounds. | Stegalosaurus Game Development | - | Mar 18, 2026 | |
The Legend of Pomodoro In-game content art | The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists. | Tony Wang | 88 | Mar 18, 2026 | |
Farm Renovator In-game content audio | Our game uses pre-generated voice issues of the main character | MobilWay | - | Mar 18, 2026 | |
Tank Golfing general | Steam page banner was genearted using AI.
But no more than that. | Ofer Rubinstein | - | Mar 18, 2026 | |
Catsploration In-game content audio | Non-player characters in Catsploration use AI-generated voices, while I voice the narrator. | Paul Hill | - | Mar 18, 2026 | |
Moons of Ardan Dev only text | I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French. | Pandora Technology | 76 | Mar 18, 2026 | |
Astonishing Baseball Manager In-game content art | We use AI for some of the in-game character portraits | Aerilys | 83 | Mar 18, 2026 | |
Ablockalypse Store/marketing art | This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo. | Color It Company | - | Mar 18, 2026 | |
Towns of Yore general | There is no AI generated content in the game, and we don't use AI to generate content or assets for the game.
During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure. | Yvora game studio | - | Mar 18, 2026 | |
New Home: Medieval Village In-game content audio | AI-generated music will be used starting from the EA v0.61 update and in subsequent versions. | Mustafa Caner Tonbul | 187 | Mar 18, 2026 | |
Rhythm Story In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax & Play | - | Mar 18, 2026 | |
Cairn. Stone Towers In-game content audioart | Promo materials and SFX | Ildar Alimov | - | Mar 18, 2026 | |
Stardiver In-game content audiotext | AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player).
AI was used to help the human editor person to correct dialogues written by a human. | Green Planet Games | 31 | Mar 18, 2026 | |
Tiny Vikings In-game content audio | We use AI to generate some voice content for the game. | Game Art Brain GmbH | - | Mar 18, 2026 | |
Fruits In-game content art | I used AI to make the images for each Fruit | Studio Gygax | 80 | Mar 18, 2026 | |
Sky Realm Idle In-game content arttext | 1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page)
2. The localized text is translated with the assistance of artificial intelligence. | 323Game | 109 | Mar 18, 2026 | |
Camping Simulator: The Squad In-game content text | AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element. | CubeCube Sports Ltd. | 873 | Mar 18, 2026 | |
Drone Alone In-game content audio | This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project. | Helskor Games | - | Mar 18, 2026 | |
Espresso Tycoon In-game content audio | Tutorial character (Kim) and voiceovers were created with the help of AI and then retouched by our team to fit the game. AI tools have been used solely to assist our small indie dev team. Please be assured that the game's content represents our team's creativity and dedication. | DreamWay Games | 1.1k | Mar 18, 2026 | |
Master of Pieces © Jigsaw Puzzle In-game content art | -some pictures for puzzles created using AI
-some marketing materials for puzzles created using AI | Graphium Studio | 56 | Mar 18, 2026 | |
Terra Firma Store/marketing art | Some concept art edited using AI tools. | Working as Intended | 565 | Mar 18, 2026 |