We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game.
- Creator
- BuderWorks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game.
Capsule art and some ai modeling are in this game
Generative AI was used to create the graffiti on the walls and all the posters in the game.
AI-generated artifacts
In-game character portraits and some illustrations are AI-generated.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
The background images in the game are drawn using AI.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish. Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
A small number of models are generated using AI.
Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated
decotrative Drawings in-games and Trailer musics are only AI generated contents
AI generated Loading Screen Images AI generated Images in Main Menu
In game loading screen images have been generated using AI
I used AI tools to create the capsule images for the Steam page.
This game utilizes AI for certain translation tasks and programming.
AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses.
The game's artstyle and static assets were created using AI.
The audio and music used in the game are properly licensed and approved for commercial use. Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology. The suspense soundtrack was purchased from an external source and is fully licensed. The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials.
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
Concept art
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
Background images were generated with AI.
The game's intro video contains 50% AI-generated drawings
AI is used to create game icon
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay.
Use of AI in coding, translations and planet texture generation.
Artificial intelligence is used in the construction of visual themes
The game's localization text was translated using AI, and a small number of illustrations were created with AI.
The background image of the store page is created using AI assistance
The faces of the characters are generated with the help of AI.
Artificial Intelligence partly helps us write game code and generate some images for the game.
Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI"). No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team. The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines. There are 2 types of music in this game that were generated by AI: - At the end of the game: The final credits song - In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play
The background images and dinosaurs pictures are pre-rendered AI art
Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay.
Some of the 2D background images were created using AI.
all the pictures are generated by artificial intelligence.
n Stargazing Alchemist, we've placed AI technology at the very heart of the experience, crafting a world that offers diverse and unconventional gameplay. We aim for a vibrant, atypical user experience where everything from quests and item descriptions to the latest news is automatically generated, ensuring no two adventures are ever the same.
Some in-game graphics are AI-generated.
Neural network generated content was used to create product images published on the Steam platform.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Observer Protocol: The Station - Second Shift In-game content | We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game. | BuderWorks | - | Mar 18, 2026 | |
Shafted In-game content art | Capsule art and some ai modeling are in this game | Large Lads | - | Mar 18, 2026 | |
Subway Exit In-game content art | Generative AI was used to create the graffiti on the walls and all the posters in the game. | SmallBigSquare | - | Mar 18, 2026 | |
WEED SHOP SIMULATOR Unclear | AI-generated artifacts | Dragon Path | 16 | Mar 18, 2026 | |
恋爱见证!Love Investigation In-game content art | In-game character portraits and some illustrations are AI-generated. | Imaginary Garden | - | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: No Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
喵探 In-game content art | The background images in the game are drawn using AI. | 牢猫工作室 | - | Mar 18, 2026 | |
Homelander’s Valor In-game content art | We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee. | 2D Axis | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 133 | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
北京蓝玫 In-game content art | Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated | Taiyi Game | - | Mar 18, 2026 | |
Undertaker In-game content artaudio | decotrative Drawings in-games and Trailer musics are only AI generated contents | Park in sung | - | Mar 18, 2026 | |
Incident X In-game content art | AI generated Loading Screen Images
AI generated Images in Main Menu | Hammerbuck Games | - | Mar 18, 2026 | |
Raveren: The Legend Of Etheria In-game content art | In game loading screen images have been generated using AI | PixelPunk Studios | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
The Rotting Man | 悪臭男 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 65 | Mar 18, 2026 | |
Drop 9 Store/marketing art | AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses. | Bingo Studio | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
The Last Chance In-game content audioart | The audio and music used in the game are properly licensed and approved for commercial use.
Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology.
The suspense soundtrack was purchased from an external source and is fully licensed.
The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials. | İnfinitek Bilişim | - | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Aghori Store/marketing art | Concept art | Tenjiku Productions | - | Mar 18, 2026 | |
Burger Shift: Team Rush Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | - | Mar 18, 2026 | |
Ball Travel In-game content art | Background images were generated with AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
Burdock 2 Store/marketing art | The game's intro video contains 50% AI-generated drawings | Yevhen Shkurko | - | Mar 18, 2026 | |
Blade & Dragon In-game content art | AI is used to create game icon | Fori Studio | - | Mar 18, 2026 | |
Backrooms: Flicker In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Recode In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Forgotten Floors In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Shitty Game Dev only art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli. | Gbaroli | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 | |
Bad Sector ³ In-game content art | Some minor decorative elements in the game, such as posters and paintings, were created with the assistance of AI tools and then manually edited. AI usage is limited to these visual assets and does not affect gameplay. | Studio Gine | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
DELETE Unclear art | Artificial intelligence is used in the construction of visual themes | Levienze Games | - | Mar 18, 2026 | |
SH In-game content textart | The game's localization text was translated using AI, and a small number of illustrations were created with AI. | Night Watcher Studio | - | Mar 18, 2026 | |
弈道VR中国象棋 Store/marketing art | The background image of the store page is created using AI assistance | SeeingTec | - | Mar 18, 2026 | |
The Watching Woods: The Louse In-game content art | The faces of the characters are generated with the help of AI. | Fleer Art Studio | 24 | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
Journey To The Center Of The Lost Waterpark In-game content audio | Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI").
No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team.
The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines.
There are 2 types of music in this game that were generated by AI:
- At the end of the game: The final credits song
- In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play | Cosmic Disintegration Games | - | Mar 18, 2026 | |
Space Memory: Horses In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Playback In-game content text | Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay. | M.A.T. Games | - | Mar 18, 2026 | |
Tekkout2 - Balls of Rust In-game content art | Some of the 2D background images were created using AI. | TSSpiele | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
星詠みのアルケミスト ~Stardust & Shenanigans~ Live AI text | n Stargazing Alchemist, we've placed AI technology at the very heart of the experience, crafting a world that offers diverse and unconventional gameplay. We aim for a vibrant, atypical user experience where everything from quests and item descriptions to the latest news is automatically generated, ensuring no two adventures are ever the same. | Lophophora Games | - | Mar 18, 2026 | |
Witchcrafter In-game content art | Some in-game graphics are AI-generated. | Spear Group Limited | 12 | Mar 18, 2026 | |
Egg Reality Store/marketing art | Neural network generated content was used to create product images published on the Steam platform. | Esemte Games | - | Mar 18, 2026 |