The capsule art, several images used in the game, and most of the human voices are generated by AI.
- Creator
- Ray
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The capsule art, several images used in the game, and most of the human voices are generated by AI.
AI is used for store page capsule art... The character voices used in the game were generated by artificial intelligence.
AI support for store content
In-game voice-overs are made with AI.
Generated images for some paintings and photographs using AI. Voice acting done using AI.
Some images are generated by AI.
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
Artwork generated using Adobe Firefly (paid version)
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
AI-generated art objects
1 Song was generated with AI
Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game.
Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI.
Voice-over for the tutorial and in-game tips
Some of the notes were generated using AI.
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
Voice acting and narration in the game is enhanced or generated by AI.
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions. All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.
Music and script grammatical errors.
The voice acting for the game uses pre-generated voice lines
We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes.
We used AI to create the capsules for the game's store page.
AI generated paintings on wall and localization
Character voices are AI generated.
Placeholder art
Our game uses advanced AI technology to enhance your gameplay experience. Interact with lifelike AI characters that respond to your actions in real-time, engage in dynamic, generative conversations, and explore evolving storylines driven by AI-powered NPCs. This AI integration ensures every playthrough is unique, creating a living, breathing world that adapts to your decisions and strategies. Dive into an immersive, intelligent world where your choices truly matter!
some Audio and Graphics where created with the help of AI
As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images. AI type used: Voice Changers, Image Generators, and Audio Generators.
Capsule images and library images contain AI artwork
Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page.
For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances.
We only used AI to expand our artworks.
Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies.
It was applied in the creation of some meshes/3D models for specific characters or objects.
In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page. Program code generation: AI is utilized to create and optimize program code for implementing game features and systems.
Only used in designing the background graphic of Steam card capsules
AI used for game logo and icon generation
The game features images generated in advance by artificial intelligence for metro advertising banners.
The game uses sound recordings of the characters
We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content.
AI has been used to help develop the game's cover art.
AI was used for voice acting.
AI Usage & Implementation Disclosure Music: NO Writing: NO Playtesting: YES Graphics: YES Coding: YES Realtime: NO
AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer.
Some artwork on this page was created with AI assistance.
Some images were made using AI
AI-generated images are used for cutscenes and items in the game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Last Table In-game content artaudio | The capsule art, several images used in the game, and most of the human voices are generated by AI. | Ray | - | Mar 18, 2026 | |
Crown Simulator In-game content audioart | AI is used for store page capsule art...
The character voices used in the game were generated by artificial intelligence. | VOBL games | - | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
E-Commerce Simulator 2025 In-game content audio | In-game voice-overs are made with AI. | Voxel Bytes | 62 | Mar 18, 2026 | |
QR DEAD In-game content artaudio | Generated images for some paintings and photographs using AI.
Voice acting done using AI. | Beshbarmak games | 16 | Mar 18, 2026 | |
Eliminate Fear Store/marketing art | Some images are generated by AI. | KE GANXING | - | Mar 18, 2026 | |
Pirate Cove Simulator artaudio | Some parts of the game's cover art and music theme were created within software using a genAI pipepline. | Kool2Play | 32 | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Homicide Judge Store/marketing art | Artwork generated using Adobe Firefly (paid version) | Shawn Hirsch, Esq. | - | Mar 18, 2026 | |
AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
Dark Manor In-game content art | The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings. | GearheadFoxGames | - | Mar 18, 2026 | |
Takedown: Last Shot Forever In-game content art | AI-generated art objects | Software Technologies SRL | - | Mar 18, 2026 | |
Helen Keller Simulator In-game content audio | 1 Song was generated with AI | Soapy Sandwich | 95 | Mar 18, 2026 | |
Operation : Strike & Secure Store/marketing art | Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game. | WanderLab | 13 | Mar 18, 2026 | |
Christian Quest In-game content artaudio | Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI. | QUEST MASTERS LLC | - | Mar 18, 2026 | |
Evil Siege In-game content audio | Voice-over for the tutorial and in-game tips | MHD Homam AL Takrity | - | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 | |
Road879: Five Hours In-game content artaudio | During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence. | Calins Games Studio | - | Mar 18, 2026 | |
Who Killed John Malone? In-game content art | Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content. | Web2Print sp. z o.o. | - | Mar 18, 2026 | |
RoundZ Unclear textaudio | Music and script grammatical errors. | GG Interactive | - | Mar 18, 2026 | |
Life Before Death In-game content audio | The voice acting for the game uses pre-generated voice lines | Liam Van Asperen | - | Mar 18, 2026 | |
Lock. Stock. And Hungry Pumpkins. In-game content art | We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes. | Cornfield Games | - | Mar 18, 2026 | |
Lucipurr Store/marketing art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
Patient-001 In-game content arttext | AI generated paintings on wall and localization | Sunil Sutariya | 12 | Mar 18, 2026 | |
Blackstar Ranger In-game content audio | Character voices are AI generated. | Vandal Gameworx | - | Mar 18, 2026 | |
Cone Crushers: Autocross Unclear art | Placeholder art | MoosieStudios | - | Mar 18, 2026 | |
ETHERNITY Live AI text | Our game uses advanced AI technology to enhance your gameplay experience. Interact with lifelike AI characters that respond to your actions in real-time, engage in dynamic, generative conversations, and explore evolving storylines driven by AI-powered NPCs. This AI integration ensures every playthrough is unique, creating a living, breathing world that adapts to your decisions and strategies. Dive into an immersive, intelligent world where your choices truly matter! | ETHERNITY | - | Mar 18, 2026 | |
Yasuke Simulator In-game content artaudio | some Audio and Graphics where created with the help of AI | HistoryAccurateDevelopers | 1.9k | Mar 18, 2026 | |
Biohazard: Siberia In-game content audioart | As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images.
AI type used: Voice Changers, Image Generators, and Audio Generators. | Veilshift Games | - | Mar 18, 2026 | |
Rocket Simulator Store/marketing art | Capsule images and library images contain AI artwork | Digital Traveller Praha | - | Mar 18, 2026 | |
The Lost Hunter In-game content art | Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page. | BlackTab Games | - | Mar 18, 2026 | |
Rise of the Vanguard In-game content audio | For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances. | Galactic Studio | - | Mar 18, 2026 | |
Dear Brother: Beware of the Witch In-game content art | We only used AI to expand our artworks. | Chapter3 | - | Mar 18, 2026 | |
IAI In-game content artaudio | Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools.
Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies. | Sola | - | Mar 18, 2026 | |
Dead Sale In-game content art | It was applied in the creation of some meshes/3D models for specific characters or objects. | Keter studio | 20 | Mar 18, 2026 | |
CowaCowa: Jinmenken In-game content textcode | In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page.
Program code generation: AI is utilized to create and optimize program code for implementing game features and systems. | nobisiko games | 69 | Mar 18, 2026 | |
IT Specialist Simulator Store/marketing art | Only used in designing the background graphic of Steam card capsules | Pixel Team RED | 396 | Mar 18, 2026 | |
Electronics Shop Simulator In-game content art | AI used for game logo and icon generation | Vio Games | - | Mar 18, 2026 | |
Metrophobia In-game content art | The game features images generated in advance by artificial intelligence for metro advertising banners. | Fang's Lab | - | Mar 18, 2026 | |
MosGhost audio | The game uses sound recordings of the characters | Sinka Games | 53 | Mar 18, 2026 | |
Mishaka Ubivaka In-game content art | We used AI to generate textures when painting images for the library.
The gameplay screenshots do not contain generative content.
The game itself, its code and assets do not contain generated content. | Low Res | 10 | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
IN THE FACADE WE TRUST™ In-game content audio | AI was used for voice acting. | svklmrt | 143 | Mar 18, 2026 | |
Manacaster Dev only art | AI Usage & Implementation Disclosure
Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO | Manacaster Games | - | Mar 18, 2026 | |
Warranty Man In-game content art | AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer. | ENT3RWH | 47 | Mar 18, 2026 | |
JUMP! The Floor Is... Store/marketing art | Some artwork on this page was created with AI assistance. | GamesDoc | 40 | Mar 18, 2026 | |
Look At Me Unclear art | Some images were made using AI | Silly Tiger | - | Mar 18, 2026 | |
Homecoming -KITAKU- In-game content art | AI-generated images are used for cutscenes and items in the game | Taiga | - | Mar 18, 2026 |