Generative AI has not been used in creating this game.
- Creator
- Shortgun Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI has not been used in creating this game.
A single AI-generated illustration of a character kicking a sign.
Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems.
Minimal use of AI to enhance some store artwork.
vo for some characters
AI was used in this game for css and uxml elements, repetitive code tasks, internal tooling and general code debugging
Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards.
Generative AI was used for the localization of in-game text and the store page.
Certain visual assets (such as some icons) were created with the assistance of generative AI during development.
Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements. All elements are reviewed by devs. No AI is running or applied during gameplay.
AI is used for some 2D in-game notes, images and UI elements.
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
The game's codebase was developed with the support of generative AI tools
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
Some of the character images were generated using AI, but the final effect was achieved with the help of human hands.
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
In game text localization provided by AI enabled API service.
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
AI has been used to create some sprites
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
I use AI for generation in my programming. ChatGPT, Claude, GitHub Copilot, etc.
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations. All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
This game includes limited use of AI-generated voice acting for background TV dialogue. All core gameplay, art, and story content were created by humans.
Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writing, optimizing, and debugging source code.
Some visual and textual assets in this game were created or assisted using generative AI during development.
Some of the in game dialogue is narrated by AI technology
We use AI to improve the image quality of screenshots.
This game uses AI to generate some images.
Generative AI was used exclusively for creating marketing visuals (Steam capsules). All game content—including code, 3D models, environments, and gameplay—is an original, hand-developed creation.
Card images and the post are generated by AI
Used AI to generate background music.
Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay.
Graphic marketing materials
AI used for generating descriptions of game
As a solo developer starting out a hobby project, I used different AI generated images early on. I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
Voice Acting
At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game
Generative II was used to create various enemy icons and background images. Game content, mechanics and internal game materials were created manually.
Geminum uses AI to generate mainly focus on sound effect,music and actor lines.Partly uses AI on a few object texture.
Some of the images and artwork in this game were made with the help of generative AI tools.
As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community. If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic.
AI was only used to help create UI image elements.
some voices are generated
This game uses VoiceGPT addon to read the prewritten voice lines.
Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Roll 'em Out | Generative AI has not been used in creating this game. | Shortgun Games | - | May 23, 2026 | |
ALL IN ONE Store/marketing art | A single AI-generated illustration of a character kicking a sign. | Selbi | - | May 23, 2026 | |
Speed Rivals - Model Trains In-game content textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems. | BabelGames | - | May 23, 2026 | |
Motocross The Force Store/marketing art | Minimal use of AI to enhance some store artwork. | SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD. | - | May 23, 2026 | |
Quarantine Zombies 2: Day Zero Unclear | vo for some characters | Stones Games | - | May 23, 2026 | |
Brewgether Dev only code | AI was used in this game for css and uxml elements, repetitive code tasks, internal tooling and general code debugging | Coop Factory | - | May 23, 2026 | |
Arcane Souls In-game content art | Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards. | LightningStar | - | May 23, 2026 | |
BuildArena In-game content text | Generative AI was used for the localization of in-game text and the store page. | tarakoma | - | May 23, 2026 | |
Hold the Core In-game content art | Certain visual assets (such as some icons) were created with the assistance of generative AI during development. | Faven Games | - | May 23, 2026 | |
Hexweaver: Onslaught In-game content artaudio | Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements.
All elements are reviewed by devs.
No AI is running or applied during gameplay. | Quantum Carrot Games | - | May 23, 2026 | |
The Failed In-game content arttext | AI is used for some 2D in-game notes, images and UI elements. | Mavi Topaz | - | May 23, 2026 | |
Secrets In Stone In-game content art | GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content. | KCGS | - | May 23, 2026 | |
Dig, Dig, Die In-game content audioarttext | We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game. | Alice Games | - | May 23, 2026 | |
Monster Hub Dev only code | The game's codebase was developed with the support of generative AI tools | desm1t | - | May 23, 2026 | |
VR AIM In-game content artcode | AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game. | VR AIM ApS | - | May 23, 2026 | |
Precursors: Reach for the Stars In-game content art | Some of the character images were generated using AI, but the final effect was achieved with the help of human hands. | Artificial Worlds | - | May 23, 2026 | |
The Last Bet In-game content art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services. | Bavita Studios | - | May 23, 2026 | |
Drone Soccer In-game content text | In game text localization provided by AI enabled API service. | Trash Panda Studios | - | May 23, 2026 | |
ARTDINK GAME LOG:アクアノートの休日 In-game content art | We are using generative AI for the following tasks:
・Upscaling in-game cutscenes
・Upscaling images of P-LIFE and seaweed that appear in the game | ARTDINK | - | May 23, 2026 | |
Boudewijn In-game content art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
Dark Stream In-game content art | The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay. | RedDeer.Games | - | May 23, 2026 | |
GroupChaosBottaring Dev only code | I use AI for generation in my programming.
ChatGPT, Claude, GitHub Copilot, etc. | DefrostComet | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Lost Galaxy: Survivors In-game content arttext | This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations.
All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials. | Jorge Osbaldo Rodriguez | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
He is outside In-game content audio | This game includes limited use of AI-generated voice acting for background TV dialogue. All core gameplay, art, and story content were created by humans. | SmithHound | - | May 23, 2026 | |
Deep Sheol In-game content textcode | Generative AI (LLM) was used to assist in translating in-game text.
Additionally, AI tools provided assistance in writing, optimizing, and debugging source code. | Acid Arrow Studio | - | May 23, 2026 | |
SYNCLIT Unclear arttext | Some visual and textual assets in this game were created or assisted using generative AI during development. | Epistemic Core | - | May 23, 2026 | |
When the Embers Wake In-game content audio | Some of the in game dialogue is narrated by AI technology | Llamaplay | - | May 23, 2026 | |
DARKON Store/marketing art | We use AI to improve the image quality of screenshots. | Last Game Studio | - | May 23, 2026 | |
Who Am I Unclear art | This game uses AI to generate some images. | PantsSmell | - | May 23, 2026 | |
Club Security Simulator In-game content art | Generative AI was used exclusively for creating marketing visuals (Steam capsules). All game content—including code, 3D models, environments, and gameplay—is an original, hand-developed creation. | Samet | - | May 23, 2026 | |
Deadly Sip Store/marketing art | Card images and the post are generated by AI | PottedGames | - | May 23, 2026 | |
OneDay: Eastern Gardens and Wilderness(Lofi) In-game content audio | Used AI to generate background music. | 猫可力游戏_MoreCreative | - | May 23, 2026 | |
No Peeking Store/marketing art | Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay. | ZonalCloud | - | May 23, 2026 | |
5 nights at Timokha 5: Island In-game content art | Graphic marketing materials | Team GZ, VADIM CHURILOV | 70 | May 23, 2026 | |
Bloody detective`s last case Store/marketing text | AI used for generating descriptions of game | Frozen Castle | - | May 23, 2026 | |
Bonebreaker Bastion Dev only art | As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible. | Mathias Andreasen | - | May 23, 2026 | |
Ralkoz In-game content audio | Voice Acting | Efe Gürhan Saban | - | May 23, 2026 | |
Project Amethyst In-game content art | At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks. | Paradoxicat Games | - | May 23, 2026 | |
Dealbreaker: Gamblers Arena Dev only art | Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game | Devanda Labs | - | May 23, 2026 | |
Path of the Warrior: Trials In-game content art | Generative II was used to create various enemy icons and background images. Game content, mechanics and internal game materials were created manually. | Viktor Bukolov | - | May 23, 2026 | |
Geminum In-game content audioart | Geminum uses AI to generate mainly focus on sound effect,music and actor lines.Partly uses AI on a few object texture. | Three Old Pals Inc | - | May 23, 2026 | |
Analog - MIRROR In-game content art | Some of the images and artwork in this game were made with the help of generative AI tools. | Adouson | - | May 23, 2026 | |
Pay Your Space Debt In-game content text | As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community.
If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic. | SunSad Studios | - | May 23, 2026 | |
Bushido Kensei The Last Warrior In-game content art | AI was only used to help create UI image elements. | Ninja Studios | - | May 23, 2026 | |
The Great Serpent Beholds In-game content audio | some voices are generated | Zorge Lab | - | May 23, 2026 | |
UrbexCAM In-game content audio | This game uses VoiceGPT addon to read the prewritten voice lines. | Infinity Glyph Games | - | May 23, 2026 | |
Cheat Line: Checkpoint In-game content audioart | Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer | Snowsofts | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 |