Capsule image Ingame Texts Ingame Images
- Creator
- The Ministry of Propaganda
- Reviews
- 19
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Capsule image Ingame Texts Ingame Images
Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence.
- Text-related: Translation of store descriptions for non-Japanese stores
AI was used to generate voiceovers for tutorial.
Original art, Blender, AI and Photoshop are combined to create in-game assets
Some distant view images are edited from data output by the image generation AI.
This game uses Google-translate for language localization for languages other then English.
We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release.
Some background and foreground assets are AI generated then altered by Graphic design
Narrator uses AI voice over work as a placeholder. Currently the final game is slotted to feature 100% human actors for maximum expression. An example of this is the demo's ending cutscene.
The game's image assets, including store assets, are made with the use of AI.
Translation of game dialogues
GenAI is used to create 2D character design concepts as reference images for 3D modeling. It is also used for some UI icons, a limited number of 3D asset models, and translation of in-game character dialogue.
AI Disclosure Artificial intelligence tools were used during development to assist with the creation of some promotional artwork and visual assets for the Steam store page. All in-game content, gameplay systems, level design, code, and narrative elements are created manually by the development team. No AI-generated content is used during gameplay, and no AI systems are active while the game is running.
Some minor details were created using AI image generation
Some dialogues feature AI-generated voices. Parts of the marketing assets - including store texts other than english or german- are modified / localized with AI.
Placeholder loading screens and some in-game materials were made with AI assistance.
AI has been used for concept art generation and current story placeholder images and may not appear in final game.
We use the automatic generation function in AI in the creation of BGM.
AI is used for UI art
I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc
During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team. The game has optional computer generated voice overs.
AI-generated character illustrations.
The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing.
AI has been partially used only for text translation.
Some AI tools were used as part of the creative process to assist with brainstorming, polishing text, and improving efficiency in content creation. However, all final assets, visuals, and materials are manually reviewed, edited, and finalized by the development team to ensure original quality and consistency with the game’s vision. No, the game does not use AI to generate content or code in real time during gameplay. All gameplay logic, assets, and mechanics are fully pre-defined and designed by the development team. AI is used only for traditional gameplay elements such as enemy behavior, pathfinding, and combat decision-making. These systems are entirely pre-programmed and do not involve generative AI. The goal is to provide challenging, reactive encounters that feel dynamic and engaging for the player.
PlaceHolder Photos.
In the development of this game generative AI was used for environment mood boards, 3D model drafts, and soundtrack inspirations. Final in-game assets are all human-curated with purpose and intent.
Some of the characters' phrases that they say during gameplay.
AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management.
Dialogue voices were generated using the DeepVoice AI tool available in the Unity store.
Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.
Some UI elements and icons have been made using AI.
Some character voices are AI generated.
The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI
Some images in the game are generated by AI.
This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content.
Hand refined and adjusted Midjourney generations have been used for certain ingame graphics. (Optional)Deepvoice has been used for certain enemy vocal exclamations. Can be changed ingame to human VA only.
Ai has been used, to create steam page image (not screenshots) only for Header.
I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me.
Some of the graphic assets used in the game were generated by AI.
I've created the sound tracks using AI.
Game art may contain some generative AI aspects.
We are using AI for testing content and ideas, our future focus is to make all of the content traditionally by hand to bring a good work like early stages of development in the game. AI usage is mainly used for concept content and support during the most complicated parts from the development of the game, the entirety of Ghoul Fright core is hand made
Animating static images.
In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay. For the responses to the player's voice input, we use AI-generated text.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
we use ai tools for code copilot and language translation
I used AI to create some of the music.
We generate Artwork with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rebel! In-game content textart | Capsule image
Ingame Texts
Ingame Images | The Ministry of Propaganda | 19 | Mar 18, 2026 | |
Escape Darkness Store/marketing art | Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence. | AkaySoft | - | Mar 18, 2026 | |
RUSHING BEAT X: Return Of Brawl Brothers In-game content text | - Text-related: Translation of store descriptions for non-Japanese stores | CITY CONNECTION | 69 | Mar 18, 2026 | |
RAGER In-game content audio | AI was used to generate voiceovers for tutorial. | Insane Prey | 13 | Mar 18, 2026 | |
Snavenger In-game content art | Original art, Blender, AI and Photoshop are combined to create in-game assets | Conklin Systems | - | Mar 18, 2026 | |
TENSEI In-game content art | Some distant view images are edited from data output by the image generation AI. | Project Pegasus | 49 | Mar 18, 2026 | |
Myriad Mayhem In-game content text | This game uses Google-translate for language localization for languages other then English. | Manavind | 22 | Mar 18, 2026 | |
Pizza Bandit In-game content audioart | We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release. | JOFSOFT | 177 | Mar 18, 2026 | |
Slightly Overweight Superhero and the seven levels of death In-game content art | Some background and foreground assets are AI generated then altered by Graphic design | Nathan Laird | - | Mar 18, 2026 | |
Veil: Alter Unknown In-game content audio | Narrator uses AI voice over work as a placeholder.
Currently the final game is slotted to feature 100% human actors for maximum expression. An example of this is the demo's ending cutscene. | Peter Lantz | - | Mar 18, 2026 | |
Putin Must Die Store/marketing art | The game's image assets, including store assets, are made with the use of AI. | Studio Hark | - | Mar 18, 2026 | |
Cybertrash STATYX In-game content text | Translation of game dialogues | Uncle Frost Team | 12 | Mar 18, 2026 | |
Exelio In-game content arttext | GenAI is used to create 2D character design concepts as reference images for 3D modeling.
It is also used for some UI icons, a limited number of 3D asset models, and translation of in-game character dialogue. | AI Frog Interactive, Inc. | 16 | Mar 18, 2026 | |
Land of Oblivion In-game content art | AI Disclosure
Artificial intelligence tools were used during development to assist with the creation of some promotional artwork and visual assets for the Steam store page.
All in-game content, gameplay systems, level design, code, and narrative elements are created manually by the development team.
No AI-generated content is used during gameplay, and no AI systems are active while the game is running. | hwg独立游戏 | - | Mar 18, 2026 | |
Pine Harbor Unclear art | Some minor details were created using AI image generation | Vision Forge Team | 492 | Mar 18, 2026 | |
G-Rebels In-game content audiotext | Some dialogues feature AI-generated voices. Parts of the marketing assets - including store texts other than english or german- are modified / localized with AI. | Reakktor Studios | - | Mar 18, 2026 | |
Wreckage In-game content art | Placeholder loading screens and some in-game materials were made with AI assistance. | Jupiter Lighthouse Games | - | Mar 18, 2026 | |
As Above So Below Store/marketing art | AI has been used for concept art generation and current story placeholder images and may not appear in final game. | Neon Pomegranate | - | Mar 18, 2026 | |
JUMPING JUMP NINJA In-game content audio | We use the automatic generation function in AI in the creation of BGM. | TeamZ.co.,Ltd | - | Mar 18, 2026 | |
Warbyte: Operation Falcon In-game content art | AI is used for UI art | Moonshine Games | - | Mar 18, 2026 | |
Jesus Uncrossed In-game content artaudio | I did some loading screen of the games with DALL-E with a paid + program of OpenAI.
Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc | VR-EXODUS | - | Mar 18, 2026 | |
DYSPLACED In-game content artaudio | During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team.
The game has optional computer generated voice overs. | 10tons Ltd | 285 | Mar 18, 2026 | |
Home Run Batter: vs Fairy Tales Store/marketing art | AI-generated character illustrations. | INTENSE | - | Mar 18, 2026 | |
Goldilock One: The Mists of Jakaira Unclear art | The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing. | Shed of Ideas | 36 | Mar 18, 2026 | |
Blind Bullet In-game content text | AI has been partially used only for text translation. | tesakiza | 29 | Mar 18, 2026 | |
Versus In-game content text | Some AI tools were used as part of the creative process to assist with brainstorming, polishing text, and improving efficiency in content creation. However, all final assets, visuals, and materials are manually reviewed, edited, and finalized by the development team to ensure original quality and consistency with the game’s vision.
No, the game does not use AI to generate content or code in real time during gameplay. All gameplay logic, assets, and mechanics are fully pre-defined and designed by the development team.
AI is used only for traditional gameplay elements such as enemy behavior, pathfinding, and combat decision-making. These systems are entirely pre-programmed and do not involve generative AI. The goal is to provide challenging, reactive encounters that feel dynamic and engaging for the player. | Gabriel Lopez | - | Mar 18, 2026 | |
crystal caverns Unclear | PlaceHolder Photos. | Levi Martin | - | Mar 18, 2026 | |
Mailville In-game content artaudio | In the development of this game generative AI was used for environment mood boards, 3D model drafts, and soundtrack inspirations. Final in-game assets are all human-curated with purpose and intent. | HiveSpark LLC | - | Mar 18, 2026 | |
Adrenaline Rampage In-game content text | Some of the characters' phrases that they say during gameplay. | Midhard Games | 25 | Mar 18, 2026 | |
Wild Witch In-game content artcode | AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management. | Giantmaker Studio | - | Mar 18, 2026 | |
The Multiverse Cleaner In-game content audio | Dialogue voices were generated using the DeepVoice AI tool available in the Unity store. | W Makes Games | - | Mar 18, 2026 | |
SLAVFIGHT Store/marketing textart | Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well. | SlavDev | - | Mar 18, 2026 | |
Darkblade Ascent In-game content art | Some UI elements and icons have been made using AI. | PST Games | 503 | Mar 18, 2026 | |
Rusty's Day Off: Episode One - Janitor on Duty In-game content audio | Some character voices are AI generated. | Onestone Software | 15 | Mar 18, 2026 | |
Land of the Survivors In-game content art | The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI | ZHANGFAN | - | Mar 18, 2026 | |
Sky The Scraper In-game content art | Some images in the game are generated by AI. | Ryo Kobuchi | 44 | Mar 18, 2026 | |
Airship general | This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content. | easy.gg | 153 | Mar 18, 2026 | |
Unbroken The Awakening In-game content artaudio | Hand refined and adjusted Midjourney generations have been used for certain ingame graphics.
(Optional)Deepvoice has been used for certain enemy vocal exclamations. Can be changed ingame to human VA only. | MGP Studios | 23 | Mar 18, 2026 | |
Mortanis Prisoners Store/marketing art | Ai has been used, to create steam page image (not screenshots) only for Header. | Alexey Bulgakov | 64 | Mar 18, 2026 | |
Asteroid King In-game content art | I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me. | John J Nowicki | - | Mar 18, 2026 | |
The Way of Death In-game content art | Some of the graphic assets used in the game were generated by AI. | Dawid Kusyk | - | Mar 18, 2026 | |
Ancestral Players In-game content audio | I've created the sound tracks using AI. | ENSLIP | - | Mar 18, 2026 | |
Scrap Warden Store/marketing art | Game art may contain some generative AI aspects. | Calcoa Mara | - | Mar 18, 2026 | |
Ghoul Fright Dev only arttext | We are using AI for testing content and ideas, our future focus is to make all of the content traditionally by hand to bring a good work like early stages of development in the game.
AI usage is mainly used for concept content and support during the most complicated parts from the development of the game, the entirety of Ghoul Fright core is hand made | Atrax | - | Mar 18, 2026 | |
Dead Hook Unclear art | Animating static images. | Joy Way | 22 | Mar 18, 2026 | |
Akpala Live AI text | In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay.
For the responses to the player's voice input, we use AI-generated text. | RedefineArts.Inc | 14 | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
DREAM SURVIVAL In-game content codetext | we use ai tools for code copilot and language translation | MnD | - | Mar 18, 2026 | |
Show Guts In-game content audio | I used AI to create some of the music. | DECA MAGIS | - | Mar 18, 2026 | |
Traitor's Gambit Store/marketing art | We generate Artwork with AI | Dominik Fuchs | - | Mar 18, 2026 |