The Artwork is AI Generated
- Creator
- Forge
- Reviews
- 79
- Added
- Mar 18, 2026
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The Artwork is AI Generated
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
* NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. *
NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page.
游戏中的所有素材均通过AI生成 All in-game materials are generated by AI.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
A small number of AI-generated images and models.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.
游戏中少量使用了AI 生成,如头像、道具、特性图标等。
Generative AI was used in the creation of some art assets in this game.
Some cutscenes and the game title are AI-generated images.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
Very limited use of AI for minor assets and music support
Some store art generated with AI help.
AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the characters and some background elements (characters, dam).
AI-generated resources were used for certain character voice lines in the promotional trailer.
The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content. This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs.
Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
This game makes limited use of generative AI tools during development and marketing. Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character. All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions.
AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized.
AI-generated visuals.
Model and image production were carried out using AI technology
预渲染成就图片使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。
Voice Acting: Character voiceovers were created using AI-based voice synthesis tools. Music: Background music was prepared and edited with the assistance of AI technology. Store Assets: Capsule artwork was created/assisted using AI tools. In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools. Note: No other AI tools or AI-generated assets were used in any other part of the game or store page.
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
Some text and images in this work were created using AI.
The game to contain art assets generated by artificial intelligence
AI-generated illustrations are used in some of the game screen backgrounds.
Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping. AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release. No generative AI content is intended to appear in the final shipped game.
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection. These systems are part of normal gameplay logic and were manually implemented and configured by the developer. No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay.
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer.
Cover Art Process Background Music
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
AI-generated art object
I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help.
El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte.
AI-generated content is used in the backgrounds and in-game images of this title.
The game's cover art was created using AI.
The game's cover art was created using AI.
Asset generation for the game
AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game.
We use generative AI to create certain marketing assets for the Steam store page and promotional materials. We also use AI-assisted voice generation for some in-game narration/voice lines, and AI-assisted translation to produce localized subtitles and UI text in multiple languages. No player data is used to train these models, and the game’s core gameplay is not generated by AI.
Some of graphic materials were created with the help of AI-based tools
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me. Programming: I designed the code architecture and utilized AI for coding assistance and optimization. Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me. Localization: Localization for languages other than Chinese was supported by AI translation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Clicker Kids Store/marketing art | The Artwork is AI Generated | Forge | 79 | Mar 18, 2026 | |
What the House Remembers In-game content textart | Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists. | V.S.Interactive | - | Mar 18, 2026 | |
A.I.ttorney In-game content textaudio | * NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. * | Archor Wright | - | Mar 18, 2026 | |
Trust Me, I Work Here Live AI text | NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page. | Youri | - | Mar 18, 2026 | |
幸存者笔记 In-game content artaudiocodetext | 游戏中的所有素材均通过AI生成
All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Ember Glimmer In-game content art | A small number of AI-generated images and models. | 古谣 | - | Mar 18, 2026 | |
Testimony - Night Underground In-game content audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game. | Testimony | - | Mar 18, 2026 | |
Nuova Star 诺瓦星 In-game content art | 游戏中少量使用了AI 生成,如头像、道具、特性图标等。 | 夜鹭 | - | Mar 18, 2026 | |
Re:Echo In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
In Vino Veritas In-game content artaudio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Friendslop Drive Store/marketing art | Some store art generated with AI help. | Alkame Games | - | Mar 18, 2026 | |
HangTogether In-game content art | AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the characters and some background elements (characters, dam). | SlimeStudio | - | Mar 18, 2026 | |
Supernatural Haven In-game content audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
Stoned to Death In-game content art | The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content.
This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs. | Pita | - | Mar 18, 2026 | |
鳌太线模拟器 In-game content artaudio | Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI. | Yinyu Studio | - | Mar 18, 2026 | |
Afterclass: A High School Adventure Dev only | Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay. | Zegan Games | - | Mar 18, 2026 | |
百尺様 In-game content artaudio | Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | Neruneko | 34 | Mar 18, 2026 | |
Nexus The Exception In-game content artaudio | This game makes limited use of generative AI tools during development and marketing.
Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character.
All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions. | Tris Games | - | Mar 18, 2026 | |
Tiny Misery In-game content art | AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized. | Tropical Games | - | Mar 18, 2026 | |
La Mystérieuse Résidence Unclear art | AI-generated visuals. | city85_studio | - | Mar 18, 2026 | |
Mo Wu Tian Gong Unclear art | Model and image production were carried out using AI technology | 吴健002 | - | Mar 18, 2026 | |
挂机修仙 Store/marketing art | 预渲染成就图片使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。 | 觅仙踪 | 154 | Mar 18, 2026 | |
The Unclosed Case: Pike In-game content audioart | Voice Acting: Character voiceovers were created using AI-based voice synthesis tools.
Music: Background music was prepared and edited with the assistance of AI technology.
Store Assets: Capsule artwork was created/assisted using AI tools.
In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools.
Note: No other AI tools or AI-generated assets were used in any other part of the game or store page. | CazimG | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
女世異-Josei Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
VILOVEJETS In-game content art | The game to contain art assets generated by artificial intelligence | Polka Studio | 11 | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 | |
Shipping and Handling Dev only codeart | Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping.
AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release.
No generative AI content is intended to appear in the final shipped game. | PlayFair Games | - | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text. | Dust Studio | - | Mar 18, 2026 | |
Tidal Break In-game content arttext | Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay. | Chad Tarbutton | - | Mar 18, 2026 | |
Depengate In-game content art | Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay. | infirsoft | - | Mar 18, 2026 | |
Night Errors In-game content audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer. | Insomnia Interactive | - | Mar 18, 2026 | |
Nascentiar In-game content artaudio | Cover Art Process
Background Music | JustusPan | - | Mar 18, 2026 | |
Lost Lands: Stories about the Sorceress, the Prince and the Minotaur In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Mar 18, 2026 | |
Reborn In-game content art | Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay. | Gecko Gaming | - | Mar 18, 2026 | |
Master Thief Simulator In-game content art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
Slums: DriveBy Store/marketing codeart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help. | Urban Bear Studio | - | Mar 18, 2026 | |
Amanecer Store/marketing art | El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte. | Abner Noé Ramírez | - | Mar 18, 2026 | |
灰色の空で大手を振るう In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Mar 18, 2026 | |
Catch the Turtle Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Can deliver? Survival Kit Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Monster Tower Unclear artaudiotext | Asset generation for the game | AlexTier | - | Mar 18, 2026 | |
Iron Graves In-game content arttextcode | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game. | Commoditech | - | Mar 18, 2026 | |
Evac Point In-game content audiotext | We use generative AI to create certain marketing assets for the Steam store page and promotional materials. We also use AI-assisted voice generation for some in-game narration/voice lines, and AI-assisted translation to produce localized subtitles and UI text in multiple languages. No player data is used to train these models, and the game’s core gameplay is not generated by AI. | Mousavi Tech | - | Mar 18, 2026 | |
SHNEINE PEPE WTFA Store/marketing art | Some of graphic materials were created with the help of AI-based tools | Meme Slop | - | Mar 18, 2026 | |
SURVIVOR 01 In-game content arttextcode | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation. | Shota | - | Mar 18, 2026 |