Image generation AI is used for the illustration CG and background of this game.
- Creator
- mokosoft
- Reviews
- 21
- Added
- Mar 18, 2026
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Image generation AI is used for the illustration CG and background of this game.
This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included.
Images
Textures, Pictures, dubbing.
Some art content is made by AI.
We've used AI to help generate some of our store artwork, loading screens, and menu images.
Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations.
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
We use AI only as art refernce and not to generate assets.
The draft of the logo was generated with Dall-E and then edited by me. I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency.
The illustration of the cat was created through AI.
AI is used to help create character images, translations, music, and voices.
The shop keepers portraits and voices are AI-Generated
The game uses a couple AI art pieces as splash art and main menu background.
AI image generation is used for some items and background images.
I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-;
AI tools were used in sound creation (not music), sprite scaling, and debugging.
No AI is used in the game. Only used in illustrations outside of the game.
IA is used for the background of the main menu
I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists.
This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time.
The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues.
Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page.
players can chat with in-game characters about the world, the characters and quests they are on.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
Background images, character images, and icons use AI-generated images as pixel art drafts or materials.
AI-Generated Artwork in A Tiny Space Adventure In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players. All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience. We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
Image AI for majority of UI elements and artwork Voice AI for majority of voices
The design of each character and location is thought out and created manually by me alone, but I also use neural networks in pre-production to help render fine details faster. No Live-Generated AI content is used.
AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world. The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement. To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works.
AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters.
The resource icons and some background textures for UI are AI generated images.
I use AI to generate inventory menu icons for my demo
- Page Artwork AI using Dallee3. Everything else has been made by our studio.
AI is used to suggest best practices in code in order to make the game as performant as possible.
The game features generative artificial intelligence to voice the opening cut scene.
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
AI Generated content is utilized for some graphical elements in this game.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
Painted with Stable diffusion, generated an image of the hero and some background images
Use AI to draw scene images, character avatar images, and enemy images in the game.
Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase. But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings. As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training.
Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
Some images in the game and promotional materials are made/modified using AI.
The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DROOM In-game content art | Image generation AI is used for the illustration CG and background of this game. | mokosoft | 21 | Mar 18, 2026 | |
Sneaky Snacks - Hidden Object Game In-game content art | This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included. | Renegade Games | - | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
Quadrillion In-game content artaudio | Textures, Pictures, dubbing. | RE:WOLVES Studio | - | Mar 18, 2026 | |
Divnozemye Unclear art | Some art content is made by AI. | Fleon games | - | Mar 18, 2026 | |
Heroic Kingdom: Origins Store/marketing art | We've used AI to help generate some of our store artwork, loading screens, and menu images. | LilSky Entertainment, LLC | 53 | Mar 18, 2026 | |
我决心做3A: 01/65 In-game content arttext | Due to limited funds, I employed AI to generate almost all of the 2D scene art assets and used AI for all language localization translations. | Bao Qiang | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
Underwater Dev only art | We use AI only as art refernce and not to generate assets. | Adam Biggs | - | Mar 18, 2026 | |
Nyamon Tamer - Retro Edition In-game content art | The draft of the logo was generated with Dall-E and then edited by me.
I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency. | sylvain_ch21 | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Sovereign Elect In-game content arttextaudio | AI is used to help create character images, translations, music, and voices. | iBlackpen | 68 | Mar 18, 2026 | |
Deck Vs Doom In-game content artaudio | The shop keepers portraits and voices are AI-Generated | Danial Rashidi | 10 | Mar 18, 2026 | |
Arcane Chaos In-game content art | The game uses a couple AI art pieces as splash art and main menu background. | Akimori Atom | - | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
Shattered Dreams In-game content audiocode | I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-; | Rainy Parts | 19 | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
Rogue Gladius Survivors Store/marketing art | No AI is used in the game. Only used in illustrations outside of the game. | SE Mobile and Online Co.,Ltd. | - | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
Deus Proxy In-game content art | I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists. | Jeremy Tucker | - | Mar 18, 2026 | |
AI Roguelite 2D Live AI textartaudio | This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time. | Max Loh | 26 | Mar 18, 2026 | |
Magic Card:CZ12 Store/marketing art | The skill display images are all generated using the text description of VIP Midjourney, based on the creative ideas of the author (myself). Not referencing any copyrighted images. Having specificity and uniqueness. There are no copyright related issues. | Mars Game Studios | - | Mar 18, 2026 | |
Van Gogh's Masterpiece Jigsaw Puzzles Live AI art | Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page. | Boogygames Studios | - | Mar 18, 2026 | |
Solse AI-Quest Live AI text | players can chat with in-game characters about the world, the characters and quests they are on. | SyKeep AI | - | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
GEARS STORY In-game content art | Background images, character images, and icons use AI-generated images as pixel art drafts or materials. | KITTYPOOL | 12 | Mar 18, 2026 | |
A Tiny Space Adventure In-game content art | AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game. | Erhan Yıldırım | - | Mar 18, 2026 | |
Learning to Bear In-game content artaudio | Image AI for majority of UI elements and artwork
Voice AI for majority of voices | FreQtik | - | Mar 18, 2026 | |
Perfect Castle Dev only art | The design of each character and location is thought out and created manually by me alone, but I also use neural networks in pre-production to help render fine details faster. No Live-Generated AI content is used. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Landoria In-game content art | AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world.
The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement.
To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works. | Codey Play | - | Mar 18, 2026 | |
Warlondor In-game content art | AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters. | TT23 Entertainment | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Oracle of Meles In-game content art | I use AI to generate inventory menu icons for my demo | LuxCor Studios | - | Mar 18, 2026 | |
Crowd Control VR Store/marketing art | - Page Artwork AI using Dallee3.
Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
Waving Around In-game content text | This game used AI for the Chinese and Spanish localizations.
English and Portuguese localizations were NOT made using AI. | Deive_Ex | - | Mar 18, 2026 | |
100 Rooms In-game content art | We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is. | Gemini Games Stuidos | - | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 | |
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
SHIJIE XIUXIAN In-game content art | Painted with Stable diffusion, generated an image of the hero and some background images | SUIYI PLAYER | - | Mar 18, 2026 | |
The Legend of Demon-slaying Heroes In-game content art | Use AI to draw scene images, character avatar images, and enemy images in the game. | Boopjay Studio | - | Mar 18, 2026 | |
英雄史诗 In-game content art | Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase.
But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings.
As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training. | 类人猿Leiry | - | Mar 18, 2026 | |
Mega Monster Metropolis In-game content art | Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns. | flim | - | Mar 18, 2026 | |
Clash of Adventurers In-game content art | Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality | Devsland Soft | - | Mar 18, 2026 | |
Strangling a Snake Tale In-game content art | Some images in the game and promotional materials are made/modified using AI. | TrueHistory | - | Mar 18, 2026 | |
Carbón Heart In-game content art | The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator | Reborn Zone Studio | - | Mar 18, 2026 |