June 22, 2026
Mostly Positive (40)
Indexed March 18, 2026
View on Steam

Disclosure Analysis

Generative AI tools assisted with development workflows, but no AI-generated content is disclosed in the final game.

Where AI appears
Development use only
Development workflow
Code help Debugging Idea help Asset processing
Content mentioned
Art Code
Method disclosed
Assisted work Edited content
Evidence

Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.

Highlights are auto-detected and may not be fully accurate. Report an issue

Disclosure History

Ashes of Morgravia contains card animations that were partially assisted by generative AI. We created all characters, illustrations, and final card art by hand. We then used a custom ComfyUI workflow with the Wan model to generate motion between those frames, which we edited and integrated into the game. No text, story, or gameplay logic is AI-generated.

Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.