June 22, 2026
Mixed (43)
Indexed March 18, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

Generative AI tools assisted with development workflows, but no AI-generated content is disclosed in the final game.

Process
AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement”
“Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning”
Development workflow
Code help Debugging Idea help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,512 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.8%
1,464 of 25,081 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,497 of 25,512 indexed disclosures mention this category.
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Code assistance
12.7%
3,231 of 25,512 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Mar 18, 2026
Source last checked
Aug 25, 2026
Automatic analysis updated
Jul 8, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Ashes of Morgravia contains card animations that were partially assisted by generative AI. We created all characters, illustrations, and final card art by hand. We then used a custom ComfyUI workflow with the Wan model to generate motion between those frames, which we edited and integrated into the game. No text, story, or gameplay logic is AI-generated.

Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.