Using AI in just two steps: 1) The title screen background art was made with AI. 2) Subtitles for some languages were made with AI.
- Creator
- Lucian Diogo da Silva
- Reviews
- -
- Added
- Mar 18, 2026
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Using AI in just two steps: 1) The title screen background art was made with AI. 2) Subtitles for some languages were made with AI.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
使用了部分ai音效
We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor.
Some of the characters , scenario , program , sounds , images have been created by AI
Achievement icons generated using AI
Game uses AI Voice to create dialogue sounds
Environment Detailing Example : Movie Posters
Some video content generated using AI has been partially used in the game.
Some of the images were created by AI.
The A.I. voice actors are generated from Replica Studios.
Logo
AI-generated art objects
I only used AI to create the game's cover.
A.I. image generative tools were used to make the visuals in the game.
AI has been used in this game for voice generation.
We used ai generated contents just for capsule images.
AI is used to generate backgrounds where historical equivalents were not able to be found.
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release.
All vocal work was AI generated.
AI generated images used for marketing purposes such as capsule art...
Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions.
Some SoundTrack Music was generated by using AI
Some images are AI generated on the store page.
AI-generated images are used for the textures of some 3D models.
Static art created by artists has been augmented by AI in minor cases.
Used AI to generate some portraits. Use Magic studio.
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
Some loading pages generated by AI.
Generated images for some paintings and photographs using AI.
Some graphics, icons or design
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
We are using AI for only marketing material and community assets.
This Steam store language localization was prepared with generative AI.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs.
Used for creating the game banner
Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum.
This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows: 1. Some cutscenes and CG animations are generated with AI assistance. 2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud. 3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience. We have taken measures to ensure that AI-generated content complies with safety regulations.
The game's beautiful girl images, riddle answer images, and musics are generated by AI.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters).
Only some 2D design
Some characters are generated using AI.
Photos of achievements are generated with AI
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
We used AI to generate some 2D characters
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
Some store assets were generated using Artificial Intelligence.
This game contains AI voice acting for immersive gameplay purposes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Elo Eterno In-game content arttext | Using AI in just two steps:
1) The title screen background art was made with AI.
2) Subtitles for some languages were made with AI. | Lucian Diogo da Silva | - | Mar 18, 2026 | |
Beneath The Six Live AI textaudio | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run. | Magicave | 25 | Mar 18, 2026 | |
阴阳错 In-game content audio | 使用了部分ai音效 | Softcatstudio | - | Mar 18, 2026 | |
ECHO OF FEAR: Vol.1 Night Visit Store/marketing art | We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor. | DEVA | - | Mar 18, 2026 | |
学校の怪談 ~あなたの後ろに誰かいる~ In-game content textartaudiocode | Some of the characters , scenario , program , sounds , images have been created by AI | TanuTanuGameStudio | - | Mar 18, 2026 | |
Laundry Simulator : PowerWash It! In-game content art | Achievement icons generated using AI | SmartPlayGames | 84 | Mar 18, 2026 | |
September Fall - Loneliness In-game content audio | Game uses AI Voice to create dialogue sounds | Nguyen Quoc Hai | - | Mar 18, 2026 | |
Moon and Away art | Environment Detailing
Example : Movie Posters | Timeless Ink | - | Mar 18, 2026 | |
SAVE In-game content art | Some video content generated using AI has been partially used in the game. | Influsion Inc. | 91 | Mar 18, 2026 | |
Vulpestale Store/marketing art | Some of the images were created by AI. | BurningGRP | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The A.I. voice actors are generated from Replica Studios. | Dark Panda | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
The Last FARMER - Prologue In-game content art | AI-generated art objects | Geekon | 90 | Mar 18, 2026 | |
Night Lotus Store/marketing art | I only used AI to create the game's cover. | DVL Vostok Games | - | Mar 18, 2026 | |
Big City Dreaming In-game content art | A.I. image generative tools were used to make the visuals in the game. | Hari Jago | - | Mar 18, 2026 | |
Meal In-game content audio | AI has been used in this game for voice generation. | Unyielding Pixel Games | - | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Neophytos In-game content art | AI is used to generate backgrounds where historical equivalents were not able to be found. | Ignatios Productions | - | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
Record Shop Simulator In-game content art | The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release. | Octane Owl | 39 | Mar 18, 2026 | |
Terracian Trails: Financial Frontier In-game content audio | All vocal work was AI generated. | Finlit Studios | - | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
CatClick Dev only code | Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions. | Ya.Wa. Games | - | Mar 18, 2026 | |
Ancient the Dimensions In-game content audio | Some SoundTrack Music was generated by using AI | HEADSTONE STUDIO | 11 | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Don't drop the cake: Prologue In-game content art | AI-generated images are used for the textures of some 3D models. | Midoriyama | 142 | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
Home Snatch In-game content art | Some loading pages generated by AI. | Mokazar | - | Mar 18, 2026 | |
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
Empire: Sound of the North Store/marketing art | We are using AI for only marketing material and community assets. | Good Punk Studios | - | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
Spectra Beneath the Stain In-game content artaudio | A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs. | Seven Sails Games | - | Mar 18, 2026 | |
Shadow of the Matrix Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Mortal Valley In-game content art | Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum. | Angour312 | - | Mar 18, 2026 | |
红移点 Live AI textart | This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows:
1. Some cutscenes and CG animations are generated with AI assistance.
2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud.
3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience.
We have taken measures to ensure that AI-generated content complies with safety regulations. | Red Turquoise Interactive | - | Mar 18, 2026 | |
Beauty Riddle In-game content artaudio | The game's beautiful girl images, riddle answer images, and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Scary Shadow Spot - Last Farewell In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 49 | Mar 18, 2026 | |
Edge of the Wild In-game content audioarttext | AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters). | Avalon Studios, llc | - | Mar 18, 2026 | |
Valhéron Unclear art | Only some 2D design | AtomicPunch Studio | - | Mar 18, 2026 | |
7月14 In-game content art | Some characters are generated using AI. | Special Game Studio | - | Mar 18, 2026 | |
FLOORS Store/marketing art | Photos of achievements are generated with AI | David Gallardo | 25 | Mar 18, 2026 | |
悪役令嬢の目覚め〜紅と純白のロマンス〜 In-game content arttext | AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game! | PikaPika Inc. | - | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
Taigania In-game content audio | This game contains AI voice acting for immersive gameplay purposes. | Borealus | - | Mar 18, 2026 |