AI was used to generate some images
- Creator
- HangYi
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate some images
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.
Character voiceover and some sound effects are supported by AI
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
AI was used to generate some of level images
Generated some loading pages with the aid of ai.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
A cover image made by the author was used. And enhanced with the use of A.I (free public image bank).
Many images used in the game were created with an AI image generator, which are copyright-free.
As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
to create art objects
to create art objects
AI Generated voices
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
Photos of some of the characters in the game have been made into Generative AI.
Generated voiceover.
We used AI to generate images when designing the page in steam and some backgrounds
Character artwork and title screen background.
Generated images for some paintings and photographs using AI.
a few promo images and minor elements in GUI
Some of the images were assisted by AI
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment. These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation.
NPC portraits and location backgrounds were AI-generated and edited by human artists.
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
There are AI-generated images on the store page and in-game.
Some pre-rendered art assets
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
Some Audio/ music and images was generated by using AI
It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay)
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
The game uses a small amount of AI-generated textures, materials as assets.
Artificial intelligence was used in the cover photo and visuals of the game.
AI was used to generate various backgrounds where historical equivalents could not be found.
Using AI tools for language translation
Description and some text was generated with Ai
AI was used to support the development of some images.
游戏中部分道具图标和文本,以及部分背景音乐由AI生成。
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
AI voice acting
In this game, we use AI technology to provide the following features: 1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere. 2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players. 3. Automatic replies: AI provides automatic replies to part of player mails. All AI services are included in the main price of the game, so players do not need to pay any additional fees. Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance.
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
Only for store page, backgrounds and image parts
A few areas are AI generated with further help and direction from artists.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
UMeFate Unclear | UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors. | AntyVersum | - | Mar 18, 2026 | |
Downstairs 2 Nightfall In-game content audio | Character voiceover and some sound effects are supported by AI | Levienze Games | 25 | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Jigsort Journey: Puzzle Blend In-game content art | AI was used to generate some of level images | TOYGames Studio Inc. | - | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Hawthorn™ Store/marketing art | The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content. | NEARstudios | - | Mar 18, 2026 | |
Elon and the Divine Proof Store/marketing art | A cover image made by the author was used. And enhanced with the use of A.I (free public image bank). | Derik D.F | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
MoriA.I.RTy Live AI text | As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience. | Red Meat Games | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
Logistics Tycoon Simulator Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Silicon Valley SImulator: 1980s Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
City Bus Simulator 2024 Prologue Unclear audio | AI Generated voices | OTTO Games | 48 | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
FAKEBOOK Store/marketing art | Photos of some of the characters in the game have been made into Generative AI. | banjihagames | 592 | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
SWEYET(etc.) In-game content art | Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment.
These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation. | Liam Kenna (Shmiam, Sshmiam, 5hmiam, Shmiam Shmenna) | 13 | Mar 18, 2026 | |
Nephelia: Through the Clouds art | NPC portraits and location backgrounds were AI-generated and edited by human artists. | Dieselduck | - | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 | |
Car Clicker In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 95 | Mar 18, 2026 | |
Mission Andromeda Unclear art | Some pre-rendered art assets | Acid Test Games | - | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
Night Drive: คืนหลอน ซ่อนทาง In-game content audioart | Some Audio/ music and images was generated by using AI | zebracan studio | 106 | Mar 18, 2026 | |
After Midnight Live AI audioart | It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay) | Digital Forge | - | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
Abnormal1999:Sector 49 In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 129 | Mar 18, 2026 | |
Anomalum Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Savvas the Goth In-game content art | AI was used to generate various backgrounds where historical equivalents could not be found. | Ignatios Productions | - | Mar 18, 2026 | |
最强市长 In-game content text | Using AI tools for language translation | Silent Seal | - | Mar 18, 2026 | |
RootWood Ranch Unclear text | Description and some text was generated with Ai | Minds2Bros | - | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
天地不仁 In-game content arttextaudio | 游戏中部分道具图标和文本,以及部分背景音乐由AI生成。 | 天坑修造 | - | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Streamer's Revenge In-game content audio | AI voice acting | RailToad | - | Mar 18, 2026 | |
Flowence Live AI audiotext | In this game, we use AI technology to provide the following features:
1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere.
2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players.
3. Automatic replies: AI provides automatic replies to part of player mails.
All AI services are included in the main price of the game, so players do not need to pay any additional fees.
Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance. | Glowing Genesis | - | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 |