We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
- Creator
- LetsSxbi
- Reviews
- -
- Added
- Mar 18, 2026
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We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
Materials created using generative AI are used. BGM: SUNO BGM images: Stable Diffusion
Some images and sounds was generated by AI.
We used ai generated contents just for capsule images.
The game uses a small amount of AI-generated textures, materials as assets.
Some marketing and page materials were made with AI
We are using some of our 2D art based on AI generations.
Game logo has been created by AI.
Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
Background textures have been designed with AI
Using AI to generate some pictures, after all, the studio has no artist for the time being
Some 2D artwork on our game is based on AI generation.
AI images are included in the generation of the characters' faces.
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
Some in game assets were textured using AI, namely the clouds and some character clothing
AI was used to generate voicelines.
Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only.
We used AI to generate some of the Steam Store graphical assets.
The Store Header is AI Generated
The game leverages AI as a tool to assist in sketching and creating certain prop illustrations.
We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor.
Text to voice, scenario construction, 3D assets creation
Achievement icons generated using AI
Game uses AI Voice to create dialogue sounds
Environment Detailing Example : Movie Posters
The game uses voice-overs made by AI.
Some video content generated using AI has been partially used in the game.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
>Used for 2D images displayed in paintings and posters >Used for translations into languages other than Japanese
Some pictures on the walls were generated by AI.
While generating logo and store AI tools used.
AI-generated art objects
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game. But most importantly: All players should feel comfortable and have fun playing the game.
Pictures on the wall
AI has been used in this game for voice generation.
Some 2D graphics on store page
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
We used ai generated contents just for capsule images.
Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor). The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant.
We utilized AI technology to design the capsules for the game's store page.
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release.
AI generated images used for marketing purposes such as capsule art...
The music for the radio stations was mostly generated by Suno.
Some images are AI generated on the store page.
AI-generated images are used for the textures of some 3D models.
Static art created by artists has been augmented by AI in minor cases.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tradeforge Store/marketing art | We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI! | LetsSxbi | - | Mar 18, 2026 | |
Coming From Above! In-game content audioart | Materials created using generative AI are used.
BGM: SUNO
BGM images: Stable Diffusion | KakeiA | - | Mar 18, 2026 | |
Invention 6 In-game content artaudio | Some images and sounds was generated by AI. | Falco Software | 28 | Mar 18, 2026 | |
Doner Master Simulator Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | - | Mar 18, 2026 | |
Abnormal1999:The Compass and the Sand In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 77 | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Laundry Simulator 2026 In-game content art | We are using some of our 2D art based on AI generations. | Broken Clock | 76 | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Tattoo Removal Simulator In-game content art | Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team. | Uraga | 62 | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
Crónicas de Nueva Estrella Uno In-game content art | Background textures have been designed with AI | Puff Producciones | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
Gun Factory Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Broken Clock | 156 | Mar 18, 2026 | |
CrimeSceneCleaners|特殊清掃 In-game content art | AI images are included in the generation of the characters' faces. | ribbongamez | 15 | Mar 18, 2026 | |
Echoes Below In-game content audio | Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development. | Echo Division | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
The Golden Retreat In-game content audio | AI was used to generate voicelines. | PR Digital Art | - | Mar 18, 2026 | |
Pilgrim: Descent Protocol general | Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only. | Elushis | - | Mar 18, 2026 | |
Cargo Delivery Simulator Store/marketing art | We used AI to generate some of the Steam Store graphical assets. | Spectra Forge | - | Mar 18, 2026 | |
Wildlife Warfare Store/marketing art | The Store Header is AI Generated | Jerome Craig | - | Mar 18, 2026 | |
My Own Murder art | The game leverages AI as a tool to assist in sketching and creating certain prop illustrations. | Unseen Interactive | - | Mar 18, 2026 | |
ECHO OF FEAR: Vol.1 Night Visit Store/marketing art | We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor. | DEVA | - | Mar 18, 2026 | |
Metaenga — XR Training Platform In-game content audiotextart | Text to voice, scenario construction, 3D assets creation | Digital Engineering and Magic | - | Mar 18, 2026 | |
Laundry Simulator : PowerWash It! In-game content art | Achievement icons generated using AI | SmartPlayGames | 84 | Mar 18, 2026 | |
September Fall - Loneliness In-game content audio | Game uses AI Voice to create dialogue sounds | Nguyen Quoc Hai | - | Mar 18, 2026 | |
Moon and Away art | Environment Detailing
Example : Movie Posters | Timeless Ink | - | Mar 18, 2026 | |
XOL: Space Mech Wars In-game content audio | The game uses voice-overs made by AI. | Michigames | 68 | Mar 18, 2026 | |
SAVE In-game content art | Some video content generated using AI has been partially used in the game. | Influsion Inc. | 91 | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
After Tasks In-game content arttext | >Used for 2D images displayed in paintings and posters
>Used for translations into languages other than Japanese | SheepHouse Create | - | Mar 18, 2026 | |
Cold Chains In-game content art | Some pictures on the walls were generated by AI. | Gustavo Lucas | - | Mar 18, 2026 | |
Drive Thru Miami Store/marketing art | While generating logo and store AI tools used. | Alkame Games | 52 | Mar 18, 2026 | |
The Last FARMER - Prologue In-game content art | AI-generated art objects | Geekon | 90 | Mar 18, 2026 | |
Jab Juggernauts Store/marketing art | The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material? | Dynamic Programming | - | Mar 18, 2026 | |
Cast Cats In-game content artaudio | In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game. | LORD KAIN | 26 | Mar 18, 2026 | |
Horror at the Harpers Unclear | Pictures on the wall | Asilo Studios | - | Mar 18, 2026 | |
Meal In-game content audio | AI has been used in this game for voice generation. | Unyielding Pixel Games | - | Mar 18, 2026 | |
Car Dealer Simulator: Prologue - Early Days Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 1.5k | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Horror Office In-game content art | Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor).
The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant. | Yahaha Studios | - | Mar 18, 2026 | |
Church Simulator Store/marketing art | We utilized AI technology to design the capsules for the game's store page. | EY GAMES | 92 | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
Record Shop Simulator In-game content art | The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release. | Octane Owl | 39 | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
General Purpose Trucker In-game content audio | The music for the radio stations was mostly generated by Suno. | Fantastic Systems | - | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Don't drop the cake: Prologue In-game content art | AI-generated images are used for the textures of some 3D models. | Midoriyama | 142 | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 |