Some content was generated using MidJourney.
- Creator
- Sabr Path
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some content was generated using MidJourney.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We use licensed artificial intelligence graphics software for some of the 2D images in the game.
AI-generated art objects
Some images generated with AI are present in the loading screens and the intro cinematic.
The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines.
Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand.
I used AI tools during development to help with code optimization, solve problems like pathfinding and mathematical formulas, and assist with English translation and proofreading.
Used for creating the game banner
During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting.
Using Midjourney to assist in creating some of the art assets in the game.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Non-player characters in Catsploration use AI-generated voices, while I voice the narrator.
Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined.
*This game used AI for Soundtracks. AIVA: 2019 ~ 2024 Suno: 2024 ~
—Some background images and illustrations —Involving promotional art materials —A small number of image assets, including visual images and page backgrounds —Part of the content of the main promotional image
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
There is no AI generated content in the game, and we don't use AI to generate content or assets for the game. During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure.
Used to create some visual assets for subsequent refinement by the artist.
In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original.
Promo materials and SFX
AI generated art
Community items are created with the help of AI
AI is used to generate the background images of the logo and thats all.
Erannorth Chronicles is a solo development effort that uses thousands of licensed stock artworks, sound effects, and music from various artists. Some of these graphical assets, such as card art, UI elements, and event covers, could have been created using generative AI technologies or AI-based tools by their creators. Don't buy this game if you are not comfortable with this possibility.
Some music and some voices were AI generated.
Some arts and sounds is made with AI assistance
Cover images, achievement images, several in-game textures were created, voice actors, TEXTS
Regarding AI usage: The game employs AI in only two areas 1. Character voice lines (disabled by default) The ultra-large script (800k words) makes authentic voice acting financially unaffordable for our small studio. 2. "Seek Answers" function in the game lobby’s Sosoth (NPC) interaction interface For entertainment purposes, we used AI chat. What we can guarantee: Beyond these, translation, scripts, design, art, animation, and other game components absolutely did not use AI.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
2D generated ai images. ( Characters, map)
For ideation and references only.
- Some artworks have been made with the help of the Midjourney AI tool. - The Map Data in some countries has been generated with the help of AI technology to recognize satellite images.
1.Some maps use artificial intelligence 2.Some characters use artificial intelligence
The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.
Ai was initially used for the main game logo but was a combination of none AI images and AI images that were used have been extensively modified or completely redrawn
Some in-game art assets have been generated using AI.
Community items were generated using artificial intelligence.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Some of the translations were done with AI assistance.
* English subtitle translation assistance OpenAI ChatGPT 4o (Before v1.0 release #BringBack4o) Google Gemini 3 Pro (After v1.0 release) * AI-assisted coding (2 Files, Human Reviewed) Anthropic Claude Code * Advice about things I can't tell anyone Google Gemini 3 Pro Please see below for our AI usage policy: https://had2apps.com/games/ai_policy/#en
Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence.
A few images are generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI tools were used during the pre-production phase to generate concept art and visual references to help establish the game's atmosphere and mood. All final in-game assets were created or modified by our development team. No AI-generated content is created in real-time during gameplay.
Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.
Most of the illustrations and models in the game are original creations, while AI-generated images are only used for a few in-game objects
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Using generated images for the Steam store page icons
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Beware The Bully Redux Unclear art | Some content was generated using MidJourney. | Sabr Path | - | Mar 18, 2026 | |
Remnants of R'lyeh Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Darktree Game Studio | - | Mar 18, 2026 | |
Forsake In-game content art | We use licensed artificial intelligence graphics software for some of the 2D images in the game. | Unseen Interactive | 153 | Mar 18, 2026 | |
Midnight: Submersion - Nightmare Horror Story In-game content art | AI-generated art objects | Midnight Games | 122 | Mar 18, 2026 | |
Sir Galgano - A Medieval Tale In-game content art | Some images generated with AI are present in the loading screens and the intro cinematic. | La Fucina del Granducato | - | Mar 18, 2026 | |
Space Reign In-game content audio | The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines. | Propulsive Games | 425 | Mar 18, 2026 | |
Katana Punk In-game content art | Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand. | COOL AS HECK GAMES | - | Mar 18, 2026 | |
Story of Nararale Dev only codetext | I used AI tools during development to help with code optimization, solve problems like pathfinding and mathematical formulas, and assist with English translation and proofreading. | NPCs | - | Mar 18, 2026 | |
Visual Novel Sisters Store/marketing art | Used for creating the game banner | Quacky Games | 198 | Mar 18, 2026 | |
Hard Glide In-game content artaudio | During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting. | Oleg Antipov | 13 | Mar 18, 2026 | |
Tokyo Stranger 东京诡事 In-game content art | Using Midjourney to assist in creating some of the art assets in the game. | 吃了就睡工作室 | - | Mar 18, 2026 | |
Space Battle SVF Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Catsploration In-game content audio | Non-player characters in Catsploration use AI-generated voices, while I voice the narrator. | Paul Hill | - | Mar 18, 2026 | |
Scottside In-game content artaudio | Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined. | Plotline Games | 103 | Mar 18, 2026 | |
Project: Vaccine A In-game content audio | *This game used AI for Soundtracks.
AIVA: 2019 ~ 2024
Suno: 2024 ~ | Birb Games | 47 | Mar 18, 2026 | |
接线员的使命 Store/marketing art | —Some background images and illustrations
—Involving promotional art materials
—A small number of image assets, including visual images and page backgrounds
—Part of the content of the main promotional image | 让我睡个好觉 | - | Mar 18, 2026 | |
I'm Strongest Legend Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 111 | Mar 18, 2026 | |
Towns of Yore general | There is no AI generated content in the game, and we don't use AI to generate content or assets for the game.
During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure. | Yvora game studio | - | Mar 18, 2026 | |
Rhythm Story In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax & Play | - | Mar 18, 2026 | |
Aerotopia Old Sky general | In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original. | Mystery Soul's | - | Mar 18, 2026 | |
Cairn. Stone Towers In-game content audioart | Promo materials and SFX | Ildar Alimov | - | Mar 18, 2026 | |
City Of Stolen Worlds Unclear art | AI generated art | Michael Rfdshir | - | Mar 18, 2026 | |
Dark frame In-game content art | Community items are created with the help of AI | Nimos Games | 53 | Mar 18, 2026 | |
Mimetic Store/marketing art | AI is used to generate the background images of the logo and thats all. | ClockNotionStudio | 24 | Mar 18, 2026 | |
Erannorth Chronicles | Erannorth Chronicles is a solo development effort that uses thousands of licensed stock artworks, sound effects, and music from various artists. Some of these graphical assets, such as card art, UI elements, and event covers, could have been created using generative AI technologies or AI-based tools by their creators. Don't buy this game if you are not comfortable with this possibility. | Spyridon Thalassinos | 404 | Mar 18, 2026 | |
Sociopat In-game content audio | Some music and some voices were AI generated. | Bartoš Studio | 16 | Mar 18, 2026 | |
Mister Furry: Hot Muscles In-game content artaudio | Some arts and sounds is made with AI assistance | Red Six Development | 308 | Mar 18, 2026 | |
Cult of the Sons In-game content artaudiotext | Cover images, achievement images, several in-game textures were created, voice actors, TEXTS | SIENTURE | - | Mar 18, 2026 | |
Depersonalization Live AI audiotext | Regarding AI usage: The game employs AI in only two areas
1. Character voice lines (disabled by default)
The ultra-large script (800k words) makes authentic voice acting financially unaffordable for our small studio.
2. "Seek Answers" function in the game lobby’s Sosoth (NPC) interaction interface
For entertainment purposes, we used AI chat.
What we can guarantee: Beyond these, translation, scripts, design, art, animation, and other game components absolutely did not use AI. | MeowNature | 303 | Mar 18, 2026 | |
Poco In Dungeon Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 19 | Mar 18, 2026 | |
Fruit Hoop 2 In-game content art | 2D generated ai images. ( Characters, map) | Teeter Games | - | Mar 18, 2026 | |
Northwind Unclear | For ideation and references only. | Barking Kitten Interactive | 57 | Mar 18, 2026 | |
Infection Free Zone In-game content art | - Some artworks have been made with the help of the Midjourney AI tool.
- The Map Data in some countries has been generated with the help of AI technology to recognize satellite images. | Jutsu Games | 7.1k | Mar 18, 2026 | |
东方永恒符卡 Live AI | 1.Some maps use artificial intelligence
2.Some characters use artificial intelligence | 东方玄域 | 25 | Mar 18, 2026 | |
My Poodle's Diary In-game content textartaudio | The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story. | Soyhan Yazgan | - | Mar 18, 2026 | |
StarLightRiders: HyperJump Store/marketing art | Ai was initially used for the main game logo but was a combination of none AI images and AI images that were used have been extensively modified or completely redrawn | LunarCitySeven | - | Mar 18, 2026 | |
LOW-FI In-game content art | Some in-game art assets have been generated using AI. | IRIS VR Inc. | - | Mar 18, 2026 | |
Wonky Pigeon! In-game content art | Community items were generated using artificial intelligence. | Carlotta Tatti | 57 | Mar 18, 2026 | |
The End of the World and Her Room In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 96 | Mar 18, 2026 | |
Solar Expanse In-game content text | Some of the translations were done with AI assistance. | SpaceOps | 1.2k | Mar 18, 2026 | |
ごめんください Director's Cut Dev only textcode | * English subtitle translation assistance
OpenAI ChatGPT 4o (Before v1.0 release #BringBack4o)
Google Gemini 3 Pro (After v1.0 release)
* AI-assisted coding (2 Files, Human Reviewed)
Anthropic Claude Code
* Advice about things I can't tell anyone
Google Gemini 3 Pro
Please see below for our AI usage policy:
https://had2apps.com/games/ai_policy/#en | Had2Apps | 14 | Mar 18, 2026 | |
Long Live Caesar In-game content text | Localizations to languages with an in-game marking "BETA" (French, Spanish, Italian, Swedish) have been created using generative artificial intelligence. | Yury Khovansky | 52 | Mar 18, 2026 | |
Oops! Zombie Swarm Unclear art | A few images are generated by AI | Hugo | - | Mar 18, 2026 | |
Treasure of Cutuma 3rd Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 11 | Mar 18, 2026 | |
Poco In Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 43 | Mar 18, 2026 | |
Camp Nightwood In-game content art | AI tools were used during the pre-production phase to generate concept art and visual references to help establish the game's atmosphere and mood. All final in-game assets were created or modified by our development team. No AI-generated content is created in real-time during gameplay. | TBNGAMES | - | Mar 18, 2026 | |
GraeHart Store/marketing art | Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork. | Cole Hardin | - | Mar 18, 2026 | |
THE 8IGHT In-game content art | Most of the illustrations and models in the game are original creations, while AI-generated images are only used for a few in-game objects | KJAE GAMES | 31 | Mar 18, 2026 | |
Esports Godfather In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 1.1k | Mar 18, 2026 | |
You Alone Can Defeat Evil In-game content art | Using generated images for the Steam store page icons | Edward Marchioni | - | Mar 18, 2026 |