AI used only for the Menu background.
- Creator
- Cristian Savelea
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI used only for the Menu background.
We use AI tools to assist in generating some icons and basic text. All AI-generated content is strictly reviewed and extensively modified manually by our team to ensure final quality.
The developers use AI to control bots during combat.
AI generation tools were used in the creation of certain in-game assets including meshes and UI imagery. Promotional and marketing materials, including Steam capsule images and library assets, were also created using AI image generation tools. All gameplay systems and code were developed without the use of AI generation tools.
AI-generated content is used for some in-game images and Steam library/background artwork
This game utilizes generative AI for part of its localized text and certain background environment assets. These tools were used to enhance development efficiency, and all final outputs have been curated and edited by our team.
Generative AI was used for some artwork and audio (music and sound effects). No AI is used at runtime.
The in-game graphics and sound are generated by AI and then modified and adjusted by creators before being used. In World End Dystopia, AI technology is used as a supplementary tool in certain parts of the production process. AI supports tasks such as prototyping, comparison, and organization, while the worldbuilding, narrative, game design, and all final expressions and decisions are created entirely by human hands. Just as the AI “EDEN” depicted in the game exists to support human choice, AI in the real-world development process is likewise limited to an assistive role—supporting human understanding and judgment rather than replacing creativity or decision-making.
It is used for localization.
Some events in the game generated with AI assistance
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
AI is used to localize the game and Steam store page. English and Russian localizations are made by us.
Tower 47 image created using AI
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
In the development of this game, generative AI was used in the following ways: Visual Assets: Background illustrations for narrative events, UI elements, and icons were created with the assistance of generative AI. All assets were manually edited and refined by the developer to ensure stylistic consistency. Narrative Content: Initial drafts for some random event descriptions and unit barks were generated with AI assistance and subsequently revised and rewritten by the developer to maintain the game's unique tone and military setting. Audio: Some voiceover elements and unit barks may be produced using AI-assisted synthesis. All audio is pre-recorded and processed before being included in the game files. Code Assistance: AI-based tools were used during the programming process for logic optimization and debugging. Important: All AI-generated content is pre-generated and included in the static game files. No content is generated in real-time during gameplay.
All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game. Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets.
Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay.
Some visual assets and parts of the localization were created with the assistance of AI tools and refined manually.
We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans.
Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions.
The Geopogo Cities: Windsor Detroit logo was AI generated.
AI has been used to help develop the game's cover art.
Generative AI is used only for 2D marketing assets.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion.
Marketing assets (store capsules) created with AI assistance. Game code assisted by AI tools.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
We use AI tools during development to speed up routine work, but all final decisions are made by the team. Text translation AI helps with draft translations of UI and in‑game texts, which are then reviewed and edited by human translators to keep the tone and meaning consistent. Code generation AI is used to generate boilerplate code and suggest improvements, while core systems, gameplay logic, optimization and security are always designed, reviewed and tested by developers.
I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI
Supermarcat uses AI-generated content for marketing and promotional materials, including: • Store page visual assets (capsule images, backgrounds, promotional artwork) • Marketing screenshots and promotional images for Steam store presence • Visual elements for social media and community content All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers. AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
Some images were generated using AI
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
During the development of this game, generative AI was used to create some user interface (UI) assets and for text translation. Please note that the main character illustrations were created by human artists.
This game employs generative AI to support the generation of narrative content.
I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game. There are optional AI soundtracks in the game.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
本ゲームでは、ストアページの画像素材、ゲーム本編のグラフィック素材、およびプログラムの一部にAIによる生成ツールを活用しています。
Some background music tracks, 2D images, and 3D assets in the game were generated using AI tools.
Isometric city view is generated
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
Some visual assets, promotional images, and loading screen artwork were created or assisted using AI-generated tools
We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency.
Used AI to create some portrait materials and visual images while preserving realism as much as possible.
This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated. The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer.
This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process.
NPC Portrait Pictures
This game uses artificial intelligence tools during development. AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer. AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Balloons Factory Tycoon In-game content art | AI used only for the Menu background. | Cristian Savelea | - | May 23, 2026 | |
PlanetForge Protocol In-game content arttext | We use AI tools to assist in generating some icons and basic text. All AI-generated content is strictly reviewed and extensively modified manually by our team to ensure final quality. | Railstar Games | - | May 23, 2026 | |
Nerds Revenge Live AI | The developers use AI to control bots during combat. | Adrenaline Games | - | May 23, 2026 | |
Survivance In-game content art | AI generation tools were used in the creation of certain in-game assets including meshes and UI imagery. Promotional and marketing materials, including Steam capsule images and library assets, were also created using AI image generation tools. All gameplay systems and code were developed without the use of AI generation tools. | Endless Worlds Studio | - | May 23, 2026 | |
Dig Inc. In-game content art | AI-generated content is used for some in-game images and Steam library/background artwork | Tematus | - | May 23, 2026 | |
DHALMAN In-game content textart | This game utilizes generative AI for part of its localized text and certain background environment assets. These tools were used to enhance development efficiency, and all final outputs have been curated and edited by our team. | Minnapad Pte. Ltd. | - | May 23, 2026 | |
Arcade Park Islands: Rides & Minigames In-game content artaudio | Generative AI was used for some artwork and audio (music and sound effects). No AI is used at runtime. | Adem Kaya (Rocky) | - | May 23, 2026 | |
World End Dystopia In-game content artaudio | The in-game graphics and sound are generated by AI and then modified and adjusted by creators before being used.
In World End Dystopia, AI technology is used as a supplementary tool in certain parts of the production process. AI supports tasks such as prototyping, comparison, and organization, while the worldbuilding, narrative, game design, and all final expressions and decisions are created entirely by human hands.
Just as the AI “EDEN” depicted in the game exists to support human choice, AI in the real-world development process is likewise limited to an assistive role—supporting human understanding and judgment rather than replacing creativity or decision-making. | GRAVITY GAME ARISE Co., Ltd. | - | May 23, 2026 | |
ZomeStead In-game content text | It is used for localization. | Nanakusa/Pixel | - | May 23, 2026 | |
芝士财商 CheeseMoney In-game content | Some events in the game generated with AI assistance | Liang ZhiYa | 13 | May 23, 2026 | |
Abyss Horde Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | 83 | May 23, 2026 | |
Tiny Ramen Shop Store/marketing text | AI is used to localize the game and Steam store page. English and Russian localizations are made by us. | Rubikon Entertainment | - | May 23, 2026 | |
After Dark: Tower 47 Store/marketing art | Tower 47 image created using AI | Studio 78 | - | May 23, 2026 | |
WE ARE FOOTBALL 2027 In-game content art | In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used. | Winning Streak Games GmbH | - | May 23, 2026 | |
Strategic Surge In-game content arttextaudiocode | In the development of this game, generative AI was used in the following ways:
Visual Assets: Background illustrations for narrative events, UI elements, and icons were created with the assistance of generative AI. All assets were manually edited and refined by the developer to ensure stylistic consistency.
Narrative Content: Initial drafts for some random event descriptions and unit barks were generated with AI assistance and subsequently revised and rewritten by the developer to maintain the game's unique tone and military setting.
Audio: Some voiceover elements and unit barks may be produced using AI-assisted synthesis. All audio is pre-recorded and processed before being included in the game files.
Code Assistance: AI-based tools were used during the programming process for logic optimization and debugging.
Important: All AI-generated content is pre-generated and included in the static game files. No content is generated in real-time during gameplay. | K-71 | - | May 23, 2026 | |
Void Cargo: Equilibrium In-game content arttext | All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game.
Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets. | Hammer&Hammer | - | May 23, 2026 | |
Shardgrave In-game content art | Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay. | Ashen Protocol | - | May 23, 2026 | |
Orbital Upgrade In-game content arttext | Some visual assets and parts of the localization were created with the assistance of AI tools and refined manually. | Fynntastic Games | - | May 23, 2026 | |
The Anomaly Department In-game content textart | We used some AI for brainstorming copy and art direction ideas. Models used in the game were all produced by humans. | Buder Games | - | May 23, 2026 | |
Race Performance Manager In-game content artaudio | Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions. | Neon Studio | - | May 23, 2026 | |
Geopogo Cities: Windsor–Detroit Store/marketing art | The Geopogo Cities: Windsor Detroit logo was AI generated. | Geopogo | - | May 23, 2026 | |
Pool Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Luvu: Your Desktop Pet Store/marketing art | Generative AI is used only for 2D marketing assets. | TeamLoop | - | May 23, 2026 | |
Ranch Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Battalion of Tanks Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Shelter Prepare In-game content artcode | Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion. | 维度折叠(DimFold) | - | May 23, 2026 | |
SCAMMER `99 Store/marketing codeart | Marketing assets (store capsules) created with AI assistance. Game code assisted by AI tools. | KONTORA Indie | - | May 23, 2026 | |
Burger Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Barman Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
MECH OPS 2092 In-game content codetext | We use AI tools during development to speed up routine work, but all final decisions are made by the team.
Text translation
AI helps with draft translations of UI and in‑game texts, which are then reviewed and edited by human translators to keep the tone and meaning consistent.
Code generation
AI is used to generate boilerplate code and suggest improvements, while core systems, gameplay logic, optimization and security are always designed, reviewed and tested by developers. | Tech Guys | - | May 23, 2026 | |
Spider Monkey Unclear | I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI | Chosen Masters Games | - | May 23, 2026 | |
SupermarCAT In-game content art | Supermarcat uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators. | Honshu Howl Gaming Company | - | May 23, 2026 | |
9 MINUTES AND 59 SECONDS TO HEAVEN Live AI textart | God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools. | Fake Carbonara | - | May 23, 2026 | |
Click Roulette Unclear art | Some images were generated using AI | Cubix | - | May 23, 2026 | |
MaoMaoMao In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer.
No AI-generated art, audio, or in-game live generation is used. | Sui Lip Chuan | 14 | May 23, 2026 | |
CoinDecker ~Deck Building Pusher~ In-game content arttext | During the development of this game, generative AI was used to create some user interface (UI) assets and for text translation.
Please note that the main character illustrations were created by human artists. | PastelFox | - | May 23, 2026 | |
台灣特有種:丸心大發 In-game content text | This game employs generative AI to support the generation of narrative content. | Fun2 Studio CO., LTD. | - | May 23, 2026 | |
Road of a Survivor In-game content audioarttext | I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game.
There are optional AI soundtracks in the game. | Konithir | - | May 23, 2026 | |
Blind Box Shop Simulator In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 182 | May 23, 2026 | |
鉄道運行管理シミュレーション In-game content artcode | 本ゲームでは、ストアページの画像素材、ゲーム本編のグラフィック素材、およびプログラムの一部にAIによる生成ツールを活用しています。 | たでぃまる | - | May 23, 2026 | |
Pizzeria: The Pizza Restaurant Sim In-game content audioart | Some background music tracks, 2D images, and 3D assets in the game were generated using AI tools. | BFBulut | - | May 23, 2026 | |
HeroInc In-game content art | Isometric city view is generated | Nue Games | - | May 23, 2026 | |
Snooker Billiard In-game content arttext | What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI. | DotStudio | - | May 23, 2026 | |
Infinite Space: Mining Store/marketing art | Some visual assets, promotional images, and loading screen artwork were created or assisted using AI-generated tools | Taner Saydam | - | May 23, 2026 | |
Minibus Simulator In-game content art | We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency. | RSG Interactive | - | May 23, 2026 | |
Pro Football Referee In-game content art | Used AI to create some portrait materials and visual images while preserving realism as much as possible. | Nutshell | - | May 23, 2026 | |
Chains Of Clues In-game content art | This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated.
The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer. | Chema Luque | - | May 23, 2026 | |
Beat & Beasties In-game content artaudio | This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process. | Emotion Dynamics | - | May 23, 2026 | |
Asteroid Rodeo In-game content art | NPC Portrait Pictures | Buried Signal Studios | - | May 23, 2026 | |
Laser Planet In-game content art | This game uses artificial intelligence tools during development.
AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer.
AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players. | Laser Planet Games | - | May 23, 2026 |