Some elements of this game were created using generative AI tools: part of the visual assets (including the logo), the music, and part of the translations. No generative AI is used during gameplay.
- Creator
- Ludikatt
- Reviews
- -
- Added
- Aug 20, 2026
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Some elements of this game were created using generative AI tools: part of the visual assets (including the logo), the music, and part of the translations. No generative AI is used during gameplay.
Some of the artwork in this game was created with the help of generative AI (Google Gemini). All AI-generated assets are pre-rendered and shipped with the game; no content is generated in real time during gameplay.
Some of the 2D images in SplatStick were created with the help of generative AI tools and then edited by hand. Parts of the source code and the in-game interface text were written with the help of an AI coding assistant. Everything else is made by people: sound effects, particle effects and fonts come from licensed third-party asset packs. The game does not use generative AI while you play. Nothing is generated at runtime.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Generative artificial intelligence was used to create some of the images.
Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.
Generating UI Images Used for program development
The loading screen and in game titles were generated via AI
AI was used to speed up the development process
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Most of the arts and physics were generated.
Only using AI for game code development
Some in game and promotional visual assets were created using generative AI and then edited and integrated into FrogPop. No content is generated by AI during gameplay.
本游戏部分美术资源(角色立绘、场景背景、商店页面素材等)由生成式 AI 工具辅助创作,全部素材经开发者人工筛选、修改与整合。游戏运行时不包含实时生成的 AI 内容。
The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans.
This game’s art, music, and localization were created with the assistance of generative AI during production. All related content was pre-generated during development, then selected and integrated by the developer. No generative AI services are called during gameplay, and no AI content is generated in real time.
部分美術採用AI輔助製作
Draftfall uses pre-generated generative AI content created during development. Most 2D visual assets—including character artwork, sprites, backgrounds, card illustrations and story panels—were created with AI assistance, along with portions of the narrative and gameplay text. All content was reviewed, edited and integrated by the developer. Draftfall does not generate AI content during gameplay or connect to generative AI services while running.
Our visual development workflow uses generative AI to create parts of graphical elements and textures. Every AI-assisted visual asset is reviewed, edited and polished by our team to maintain a consistent visual standard across the game.
Some store marketing artwork (key art / capsules) was made with generative AI tools and then selected and edited. The game itself UI, simulation, and code is original and not AI-generated.
Generative AI tools were used during development to assist with programming, localization, and the creation and editing of some promotional artwork. AI-assisted content was reviewed and adjusted by the developer. The game does not generate content during gameplay.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
I used AI for generating guide image, illustration, or trailer. These would be replaced before 1.0 release.
Some of the game's background music was created using generative AI tools. Parts of the game's localization (text translations) were also produced with AI assistance and reviewed by the team. All other content — game design, artwork, and core systems — was created without generative AI.
Generative sounds and pixel art effects.
Generative AI tools were used during development to assist with concept exploration and some fixed, pre-generated visual assets. All outputs were reviewed, edited, curated, and integrated by the developer. The game does not generate AI content at runtime, and players cannot prompt or create AI-generated content.
Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content.
Some content was created with the assistance of generative AI tools: 2D store and marketing art (library capsule and library hero), the game's localization into non-English languages, and portions of in-game flavour text. All localization was reviewed before shipping. All in-game visuals are generated procedurally at runtime from code, all sound effects are synthesised at runtime, and all music is human-composed and licensed under CC BY 4.0. The game performs no AI generation at runtime and connects to no external AI service.
Only 1 2D sprite in the game is AI generated
Generative artificial intelligence was used to create some of the images.
This game uses AI-assisted tools during development, limited exclusively to programming assistance, assistance with the creation of certain UI assets, and multilingual translation assistance. AI-generated output is not integrated directly into the game. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use. AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players.
Some art, icons, music, sound effects, and marketing or store assets were created or assisted with generative AI tools during development, then reviewed and curated by the team. The game does not generate new AI content in real time during gameplay and does not connect to external AI services while you play.
Some pre-generated game assets, artwork and translations were created or assisted using generative AI. All AI-generated content has been reviewed, edited and integrated by the developer. QuizForge does not use generative AI to create live in-game content during gameplay.
All gameplay content is deterministic, hand-authored code with no AI generation at runtime. AI-assisted development tooling was used during production, including AI-assisted authoring of the code that renders the store artwork and achievement icons. No generative-AI images, audio, or text are shipped as game assets, and the game never connects to AI services.
- AI content is focused on code implementation, review, and optimization. - Game currently contains no audio, when implemented audio will be human made. - Graphics are parametrically (rules based) created and modified by humans. (No AI 3D model assets) - All economic and management systems are developed by humans.
Some of Phosphor Command's store and marketing artwork. Notably, the library/hero image was created using a generative AI image tool, based on our own in‑game screenshots, and finalized by the developer. All AI‑generated content is pre‑generated; the game generates no AI content during gameplay. We hold the rights to use this content.
AI has been widely used on localization to speed up the process.
Some of this game's assets were produced with the help of generative AI tools: the 2D key art and cinematic stills used in the trailer, capsule art and main menu; the base meshes for the twelve zodiac fighters, generated with Meshy and then rigged, retextured and reworked by hand; and part of the music and sound effects. Every AI-generated asset was reviewed, edited and integrated manually before shipping. No generative AI runs at runtime — nothing is generated while you play.
Generative AI tools were used during development to create background music with Suno, application and shortcut icon artwork, and Steam store and library artwork. They were also used to assist with programming and player-facing text, including Steam store descriptions and localization. All included AI-assisted outputs were reviewed and approved by the developer before inclusion. The game does not use live-generated AI.
AI tools are used during development to help streamline our team's workflow. All in-game content is created and reviewed by our development team.
SUPERBOLT is built almost entirely from code: the lightning, the effects, the interface and the audio are generated by the game as it runs. Generative AI was used during production to help prepare some supporting artwork — background layers and achievement icons — and to draft some of the written text. Nothing is generated by AI while you play, and the game connects to no AI service.
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
Steam store page logo and art made with ai tools
Portions of the game's written content (event texts, character letters, narrative descriptions) and the English localization were created with the assistance of generative AI tools, under the developer's direction, with human review and editing of all content. Some artwork was created with AI image tools and manually edited. No content is generated by AI at runtime.
LIMP MODE is made by a solo developer who uses generative AI as a tool during production. Where AI was used: the game's code, the cover artwork that all store page capsule images are built from, the songs played on the in-game radio, the spoken lines of one story character (text-to-speech), parts of the in-game visual and audio assets, and the drafting of the English store page and marketing texts. The player character's voice lines are recorded by the developer himself and are not AI-generated. All game design, mechanics, balancing and creative direction come from the developer. Every AI-assisted result was reviewed and edited by the developer before it shipped. The game does not generate any content while it is running and does not connect to any AI service during gameplay.
Some artwork, sounds, narrative, and localization were built using AI.
MindUP uses some pre-rendered AI-assisted visual, audio, and promotional assets. The game does not use live generative AI during gameplay, and no player prompts or AI-generated gameplay content are created at runtime.
RingOut uses generative AI to create part of its content. Some 2D artwork (character illustrations, key art and store/marketing images) and some audio (music and/or sound effects) were created with generative AI tools during development, then reviewed, edited and integrated by the developer. All 3D models are hand-made. No content is generated by AI in real time during gameplay.
Parts of this game's development — including some code, scene layouts, texts and translations — were created with the assistance of generative AI tools under developer supervision. No content is generated by AI at runtime; everything was prepared in advance and reviewed by hand.
During development, we used generative AI tools to assist in some content creation and coding.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dodgeon In-game content artaudiotext | Some elements of this game were created using generative AI tools: part of the visual assets (including the logo), the music, and part of the translations. No generative AI is used during gameplay. | Ludikatt | - | Aug 20, 2026 | |
Vangrid In-game content art | Some of the artwork in this game was created with the help of generative AI (Google Gemini). All AI-generated assets are pre-rendered and shipped with the game; no content is generated in real time during gameplay. | Vangrid | - | Aug 20, 2026 | |
SplatStick In-game content arttextcode | Some of the 2D images in SplatStick were created with the help of generative AI tools and then edited by hand. Parts of the source code and the in-game interface text were written with the help of an AI coding assistant.
Everything else is made by people: sound effects, particle effects and fonts come from licensed third-party asset packs.
The game does not use generative AI while you play. Nothing is generated at runtime. | Ramil Nasrullaev | - | Aug 20, 2026 | |
Windward Isles In-game content artaudiotextcode | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 20, 2026 | |
Weekend Solitaire 7 Grace In Motion Unclear art | Generative artificial intelligence was used to create some of the images. | IteraLabs | - | Aug 20, 2026 | |
Eternal Swordsmith Dev only codetextart | Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input. | sasoriken-games | - | Aug 20, 2026 | |
Calc and Beat Dev only art | Generating UI Images
Used for program development | zakku3 | - | Aug 20, 2026 | |
Alien Hordes In-game content text | The loading screen and in game titles were generated via AI | Dave Thomas | - | Aug 20, 2026 | |
Pet Rock Workshop Dev only | AI was used to speed up the development process | Onknee Games | - | Aug 20, 2026 | |
Paper Trail In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 20, 2026 | |
Shear line art | Most of the arts and physics were generated. | TheNakedCat | - | Aug 20, 2026 | |
四季餐厅 Dev only code | Only using AI for game code development | 安道尔的风 | - | Aug 20, 2026 | |
FrogPop In-game content art | Some in game and promotional visual assets were created using generative AI and then edited and integrated into FrogPop. No content is generated by AI during gameplay. | Bdog | - | Aug 20, 2026 | |
Cangyan Xianlu In-game content art | 本游戏部分美术资源(角色立绘、场景背景、商店页面素材等)由生成式 AI 工具辅助创作,全部素材经开发者人工筛选、修改与整合。游戏运行时不包含实时生成的 AI 内容。 | 云籽工作室 | - | Aug 20, 2026 | |
三天 Three Days In-game content artaudiotext | The background art, character art, and music in this game were created with the assistance of generative AI tools. The story and narrative text were written by humans. | FAN | - | Aug 20, 2026 | |
我在地狱等着你 In-game content artaudiotext | This game’s art, music, and localization were created with the assistance of generative AI during production. All related content was pre-generated during development, then selected and integrated by the developer. No generative AI services are called during gameplay, and no AI content is generated in real time. | 从从从从从心丶 | - | Aug 20, 2026 | |
Still working? In-game content art | 部分美術採用AI輔助製作 | Flyingcowclub | - | Aug 20, 2026 | |
Draftfall In-game content arttext | Draftfall uses pre-generated generative AI content created during development. Most 2D visual assets—including character artwork, sprites, backgrounds, card illustrations and story panels—were created with AI assistance, along with portions of the narrative and gameplay text. All content was reviewed, edited and integrated by the developer. Draftfall does not generate AI content during gameplay or connect to generative AI services while running. | JJ Battlelokit | - | Aug 20, 2026 | |
BUNNYBALL: Arcade Basketball Roguelike In-game content art | Our visual development workflow uses generative AI to create parts of graphical elements and textures. Every AI-assisted visual asset is reviewed, edited and polished by our team to maintain a consistent visual standard across the game. | SuperSloth Games | - | Aug 20, 2026 | |
Marvelous Soccer Simulation Store/marketing art | Some store marketing artwork (key art / capsules) was made with generative AI tools and then selected and edited. The game itself UI, simulation, and code is original and not AI-generated. | JV Interactive | - | Aug 20, 2026 | |
Mosaic Melt In-game content codetextart | Generative AI tools were used during development to assist with programming, localization, and the creation and editing of some promotional artwork. AI-assisted content was reviewed and adjusted by the developer. The game does not generate content during gameplay. | Parallel Cat Games | - | Aug 20, 2026 | |
Criminal Archives: Symphony of Death Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | DominiGames | - | Aug 20, 2026 | |
OMFG: The Fate of Mortals Store/marketing art | I used AI for generating guide image, illustration, or trailer.
These would be replaced before 1.0 release. | 铁卯帮 | - | Aug 20, 2026 | |
Money Wars : Modern Ages In-game content audiotext | Some of the game's background music was created using generative AI tools. Parts of the game's localization (text translations) were also produced with AI assistance and reviewed by the team. All other content — game design, artwork, and core systems — was created without generative AI. | EarthQuick | - | Aug 20, 2026 | |
Mine Mine Mine Unclear audioart | Generative sounds and pixel art effects. | TEN Games | - | Aug 20, 2026 | |
Jade Master: Chronicle In-game content art | Generative AI tools were used during development to assist with concept exploration and some fixed, pre-generated visual assets. All outputs were reviewed, edited, curated, and integrated by the developer. The game does not generate AI content at runtime, and players cannot prompt or create AI-generated content. | Fine Games | - | Aug 20, 2026 | |
Summer of Singing Insects Store/marketing art | Part of the game's art illustrations and promotional materials are assisted by generative AI. All AI-generated assets have been manually reviewed, edited and verified for compliance, with no infringing or illegal content. | TIANBODA | - | Aug 20, 2026 | |
Leeway In-game content arttext | Some content was created with the assistance of generative AI tools: 2D store and
marketing art (library capsule and library hero), the game's localization into
non-English languages, and portions of in-game flavour text. All localization was
reviewed before shipping. All in-game visuals are generated procedurally at runtime
from code, all sound effects are synthesised at runtime, and all music is
human-composed and licensed under CC BY 4.0. The game performs no AI generation at
runtime and connects to no external AI service. | Singularity Reach Studios | - | Aug 20, 2026 | |
81 Days And Nights In-game content art | Only 1 2D sprite in the game is AI generated | AnomalyVN Studio | - | Aug 20, 2026 | |
StarL 9 Ashes Of The Past Unclear art | Generative artificial intelligence was used to create some of the images. | IteraLabs | - | Aug 20, 2026 | |
HoloCozy In-game content codearttext | This game uses AI-assisted tools during development, limited exclusively to programming assistance, assistance with the creation of certain UI assets, and multilingual translation assistance. AI-generated output is not integrated directly into the game. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use.
AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players. | Ninth Games | - | Aug 20, 2026 | |
The Loer Chronicles In-game content artaudio | Some art, icons, music, sound effects, and marketing or store assets were created or assisted with generative AI tools during development, then reviewed and curated by the team. The game does not generate new AI content in real time during gameplay and does not connect to external AI services while you play. | Rainlight Studio | - | Aug 20, 2026 | |
QuizForge In-game content arttext | Some pre-generated game assets, artwork and translations were created or assisted using generative AI. All AI-generated content has been reviewed, edited and integrated by the developer. QuizForge does not use generative AI to create live in-game content during gameplay. | Howling Wolf Games | - | Aug 20, 2026 | |
Pencil Pursuit In-game content codeart | All gameplay content is deterministic, hand-authored code with no AI generation at runtime. AI-assisted development tooling was used during production, including AI-assisted authoring of the code that renders the store artwork and achievement icons. No generative-AI images, audio, or text are shipped as game assets, and the game never connects to AI services. | Terrace Vale Gaming | - | Aug 20, 2026 | |
Powder Inc. Dev only code | - AI content is focused on code implementation, review, and optimization.
- Game currently contains no audio, when implemented audio will be human made.
- Graphics are parametrically (rules based) created and modified by humans. (No AI 3D model assets)
- All economic and management systems are developed by humans. | Whirlwind Consultants Inc. | - | Aug 20, 2026 | |
Phosphor Command Store/marketing art | Some of Phosphor Command's store and marketing artwork. Notably, the library/hero image was created using a generative AI image tool, based on our own in‑game screenshots, and finalized by the developer. All AI‑generated content is pre‑generated; the game generates no AI content during gameplay. We hold the rights to use this content. | Sorce Studios | - | Aug 20, 2026 | |
PAWN SHIFT In-game content text | AI has been widely used on localization to speed up the process. | Two-Man Shift | - | Aug 20, 2026 | |
Enter the Cube In-game content artaudio | Some of this game's assets were produced with the help of generative AI tools: the 2D key art and cinematic stills used in the trailer, capsule art and main menu; the base meshes for the twelve zodiac fighters, generated with Meshy and then rigged, retextured and reworked by hand; and part of the music and sound effects. Every AI-generated asset was reviewed, edited and integrated manually before shipping. No generative AI runs at runtime — nothing is generated while you play. | JACKZ STUDIO | - | Aug 20, 2026 | |
BRINKSTACK In-game content audioarttext | Generative AI tools were used during development to create background music with Suno, application and shortcut icon artwork, and Steam store and library artwork. They were also used to assist with programming and player-facing text, including Steam store descriptions and localization. All included AI-assisted outputs were reviewed and approved by the developer before inclusion. The game does not use live-generated AI. | Palm Tree Studio | - | Aug 20, 2026 | |
OmOchim Dev only | AI tools are used during development to help streamline our team's workflow.
All in-game content is created and reviewed by our development team. | Asobism.Co.,Ltd | - | Aug 20, 2026 | |
SUPERBOLT In-game content arttext | SUPERBOLT is built almost entirely from code: the lightning, the effects, the interface and the audio are generated by the game as it runs. Generative AI was used during production to help prepare some supporting artwork — background layers and achievement icons — and to draft some of the written text. Nothing is generated by AI while you play, and the game connects to no AI service. | Skollheim | - | Aug 20, 2026 | |
TowerMouth I In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | GeekZoneCouch | - | Aug 20, 2026 | |
Worm In Rotating Land Store/marketing art | Steam store page logo and art made with ai tools | Valkeala Software | - | Aug 20, 2026 | |
POLIS In-game content textart | Portions of the game's written content (event texts, character letters, narrative descriptions) and the English localization were created with the assistance of generative AI tools, under the developer's direction, with human review and editing of all content. Some artwork was created with AI image tools and manually edited. No content is generated by AI at runtime. | Afterwork Studio | - | Aug 20, 2026 | |
LIMP MODE In-game content artaudiotextcode | LIMP MODE is made by a solo developer who uses generative AI as a tool during production.
Where AI was used: the game's code, the cover artwork that all store page capsule images are built from, the songs played on the in-game radio, the spoken lines of one story character (text-to-speech), parts of the in-game visual and audio assets, and the drafting of the English store page and marketing texts. The player character's voice lines are recorded by the developer himself and are not AI-generated.
All game design, mechanics, balancing and creative direction come from the developer. Every AI-assisted result was reviewed and edited by the developer before it shipped.
The game does not generate any content while it is running and does not connect to any AI service during gameplay. | StreetMarkers Games | - | Aug 20, 2026 | |
Thornwake: Forest Adventure In-game content artaudiotext | Some artwork, sounds, narrative, and localization were built using AI. | Mobile Vision Technologies LTD | - | Aug 20, 2026 | |
MindUP In-game content artaudio | MindUP uses some pre-rendered AI-assisted visual, audio, and promotional assets. The game does not use live generative AI during gameplay, and no player prompts or AI-generated gameplay content are created at runtime. | Davit Hovhannisyan | - | Aug 20, 2026 | |
RingOut In-game content artaudio | RingOut uses generative AI to create part of its content. Some 2D artwork (character illustrations, key art and store/marketing images) and some audio (music and/or sound effects) were created with generative AI tools during development, then reviewed, edited and integrated by the developer. All 3D models are hand-made. No content is generated by AI in real time during gameplay. | KingTrompe | - | Aug 20, 2026 | |
Moto Courier Simulator In-game content codetext | Parts of this game's development — including some code, scene layouts, texts and translations — were created with the assistance of generative AI tools under developer supervision. No content is generated by AI at runtime; everything was prepared in advance and reviewed by hand. | Mustafa Erdem Köşk | - | Aug 20, 2026 | |
IDUN Rogue Dev only code | During development, we used generative AI tools to assist in some content creation and coding. | IDUN Interactive | - | Aug 20, 2026 |