The voice actors are A.I. generated.
- Creator
- Blue Moose Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The voice actors are A.I. generated.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material.
Some promotional visuals were created using generative AI tools and were then manually edited.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
Used in some images
This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
Store Page temporarily featuring AI-generated images, pending future updates.
We use AI tools to assist in development strictly for: 1.Writing boilerplate code and handling repetitive tasks. 2.Adjusting and refining our original texture assets. 3.Polishing the script and text. All content is manually reviewed and finalized by the team.
The 3D models of some minions and items in the game were created using AI-generated technology.
Generative AI was used during the development process to assist in the creation of game code and scripting. Additionally, AI tools were used to draft narrative text and dialogue, and generate 2D assets and UI elements. These were then subsequently edited and refined by humans to ensure quality and coherence. No AI is used to live-generate content during gameplay; all assets are pre-rendered and static.
Musical support. Dialogues.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
Some images were created using generative AI.
AI is only used to accelerate development
literally only the logo is generative ai.
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
Ai-generated voice lines Ai-generated sound effects
Some textures in the game were created with the help of generative AI.
Some promotional artwork and store page capsule images for Floral Fury Online were created or enhanced with the assistance of AI-based image generation tools. These images are used exclusively for marketing and store presentation purposes. Additionally, certain portions of the game’s code were developed with the assistance of AI-based coding tools. However, the game’s scene design, creative direction, and overall visual composition were created by human developers.
AI was used to enhance some of the images and texts in the game.
The original version of this game was created in Japanese. Translations into other languages were initially drafted with AI assistance, then carefully revised by hand for clarity and natural flow.
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually.
We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials.
Some game assets are generated with AI-assisted creativity.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Some cutscenes and the game title are AI-generated images.
The Logo is AI generated.
This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game. AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually. There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization. Players can expect a traditional, deterministic game experience without AI-generated content during play.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
AI assisted in programming and art generation for this game.
AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release!
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
The steam page art is AI generated as a placeholder while the game in in early alpha.
Scroll of Cards used AI to assist during development.
Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
Store Page Capsule Images are highlighted using Artificial Intelligence.
DLSS, default voice over and background music.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
Generative AI tools were utilized during the development of The Bliss to assist with initial script brainstorming, technical troubleshooting, and the creation of minor 2D artwork elements. All AI-assisted content was heavily modified, edited, and curated by the development team to align with the game's strict artistic vision. (Note: Any 3D AI-generated assets were used strictly as temporary placeholders during prototyping and have been completely replaced by human-crafted models in the final release).
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strange Horizons In-game content audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
Beanos In-game content art | Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer. | Sinister Bread | - | Mar 18, 2026 | |
Rahasya general | All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material. | SuperHorizon Studios | - | Mar 18, 2026 | |
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Dead 4 Now: Escape Together In-game content art | We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets. | d'Evo | - | Mar 18, 2026 | |
Twin Of Time : Parkour Puzzle Game Store/marketing art | Used in some images | CoalesQ Studio | - | Mar 18, 2026 | |
Signal Lost: The Ping Live AI text | This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people. | Mousavi Tech | - | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
Wanderer Wheels In-game content art | Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals. | Sabotage Games | - | Mar 18, 2026 | |
House Of Nowhere Store/marketing art | Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content. | Glassroot Interactive | - | Mar 18, 2026 | |
Medieval Lord Tycoon Store/marketing art | Store Page temporarily featuring AI-generated images, pending future updates. | Hayate | - | Mar 18, 2026 | |
Wind and Pasture In-game content arttextcode | We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team. | Venturis Game | - | Mar 18, 2026 | |
No Mortal Space In-game content art | The 3D models of some minions and items in the game were created using AI-generated technology. | Stellia Games | - | Mar 18, 2026 | |
Niji Protocol In-game content arttextcode | Generative AI was used during the development process to assist in the creation of game code and scripting. Additionally, AI tools were used to draft narrative text and dialogue, and generate 2D assets and UI elements. These were then subsequently edited and refined by humans to ensure quality and coherence. No AI is used to live-generate content during gameplay; all assets are pre-rendered and static. | Crispy Fried Tofu Studios | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
规则怪谈:幸存者游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
자영업자 덕춘씨 Unclear art | Some images were created using generative AI. | Hovid Games | - | Mar 18, 2026 | |
Void Breach Dev only | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Laser Boy Store/marketing art | literally only the logo is generative ai. | Talecraft | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Chamber One In-game content audio | Ai-generated voice lines
Ai-generated sound effects | Forysium Games | - | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Floral Fury Online Store/marketing artcode | Some promotional artwork and store page capsule images for Floral Fury Online were created or enhanced with the assistance of AI-based image generation tools. These images are used exclusively for marketing and store presentation purposes. Additionally, certain portions of the game’s code were developed with the assistance of AI-based coding tools. However, the game’s scene design, creative direction, and overall visual composition were created by human developers. | Yücel Sabah | - | Mar 18, 2026 | |
The Honest Little Fisher In-game content arttext | AI was used to enhance some of the images and texts in the game. | Kiene & Sohn | - | Mar 18, 2026 | |
Text Dungeon: The Ring of Life In-game content text | The original version of this game was created in Japanese. Translations into other languages were initially drafted with AI assistance, then carefully revised by hand for clarity and natural flow. | Tawashi Works | - | Mar 18, 2026 | |
Whispers of Appalachia In-game content art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay. | Hidden Frame Interactive | - | Mar 18, 2026 | |
BlockShot In-game content art | I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme. | Key | - | Mar 18, 2026 | |
Liminal:Escape Route In-game content audio | Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels. | Threshold Interactive | 16 | Mar 18, 2026 | |
Island Of Ash In-game content artaudiotext | Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually. | Grim Page Studio | - | Mar 18, 2026 | |
Icebound Secrets 2: Soul Hunter Store/marketing art | We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials. | Crooto Software LTD. | - | Mar 18, 2026 | |
放置:纸色新境 In-game content art | Some game assets are generated with AI-assisted creativity. | JIANBING | 25 | Mar 18, 2026 | |
Infinite Orienteering: The Hiker's Path In-game content codeart | AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game. | Portality AB | 16 | Mar 18, 2026 | |
Memory King In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Gravezone Arena Store/marketing art | The Logo is AI generated. | eXPresso Softworks | - | Mar 18, 2026 | |
aStone Dev only code | This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.
AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.
There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.
Players can expect a traditional, deterministic game experience without AI-generated content during play. | feimaomomo | - | Mar 18, 2026 | |
I DID NOT DO IT In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | Mar 18, 2026 | |
POOLSIDE VIGIL In-game content art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience." | Glare Games | - | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
Mental Break In-game content codeart | AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release! | Keaton Lee | - | Mar 18, 2026 | |
Rogue Ricochet Store/marketing artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development. | PATCHWORKS | - | Mar 18, 2026 | |
Apexiom art | The steam page art is AI generated as a placeholder while the game in in early alpha. | Queso | - | Mar 18, 2026 | |
Scroll of Cards: Draft and Ascend Dev only | Scroll of Cards used AI to assist during development. | Nothing Games | - | Mar 18, 2026 | |
Ascension Trail Dev only | Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime. | Flying Brick Face Studio | - | Mar 18, 2026 | |
Gustav Mlha: Záhada Krkonoš In-game content audioart | As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere. | Studio 1603 | - | Mar 18, 2026 | |
Crimson Realms: Relics of the Forgotten World Store/marketing art | Store Page Capsule Images are highlighted using Artificial Intelligence. | Beyond Galaxy Interactive | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
Vanished Puzzle Quest Dev only art | Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards. | Saltium Games | 54 | Mar 18, 2026 | |
The Bliss In-game content textart | Generative AI tools were utilized during the development of The Bliss to assist with initial script brainstorming, technical troubleshooting, and the creation of minor 2D artwork elements. All AI-assisted content was heavily modified, edited, and curated by the development team to align with the game's strict artistic vision. (Note: Any 3D AI-generated assets were used strictly as temporary placeholders during prototyping and have been completely replaced by human-crafted models in the final release). | Lakeside GAMES | - | Mar 18, 2026 |