Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM