1.Some scenes 2.promotional renderings。
- Creator
- Ashforge Games
- Reviews
- 36
- Added
- Jul 25, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
1.Some scenes 2.promotional renderings。
Generate art resources using AI
Some voice lines
Some content generated by AI.
有使用AI进行游戏开发
Made with the help of AI.
The game's graphics and software are powered by artificial intelligence.
Artwork/Music
Character Art, Enemy Art, Two Backgrounds
Was used to help produce game buttons, physics, and level editor.
The graphics is AI generated.
本作の開発では、生成AIを使用しています。
P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices. Always use AI responsibly.
using artificial intelligence for images
For complete transparency with our players, here is our stance on how this game is built: 1. Human Craftsmanship First Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution. 2. Bridging the Resource Gap Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you. 3. Moving Forward, Never Backward Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward. The Bottom Line We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support.
"AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom. I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day."
This game is partly made by AI
Some Assets were created with AI assistance.
This game called upon several artificial intelligences during its development, both in terms of functions and visuals.
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
This game is basically AI-generated
The game assets were inspired by AI assistance
游戏中建模
Using AI-assisted drawing
I used it a ton for programming, and images.
imge,music
Some images are generated using AI
Various usages of LLM's and Generative Ai used in development
AI has been used for pre-generation of images, sfx & music
Some card's art was enhanced.
AI Voices.
Some images have been enhanced with the help of AI.
Code, Art
Storytelling Artworks
AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas.
Our team uses generative AI tools to assist in developing some assets.
The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI.
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Code Text Image BGM StoreAsset
AI was used for partial asset generation and game development.
部分场景使用AI
Most interfaces utilize AI technology
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans.
Placeholder Images, which will be removed before make public.
for art
The informant's AI audio files are used on trains.
AI Artwork
Generative AI tools were used to support the developer's creative direction.
Code and Art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
挂机魔王 Unclear | 1.Some scenes
2.promotional renderings。 | Ashforge Games | 36 | Jul 25, 2026 | |
Poker in Blood Unclear art | Generate art resources using AI | Alexcured | - | Jul 25, 2026 | |
Skate Felon Unclear audio | Some voice lines | VHS Games | - | Jul 25, 2026 | |
Word Cubes Unclear | Some content generated by AI. | BTA Electronics | - | Jul 23, 2026 | |
诸天斗法 Unclear | 有使用AI进行游戏开发 | 老K | - | Jul 23, 2026 | |
Cubara Unclear | Made with the help of AI. | DuckbearLab | - | Jul 23, 2026 | |
Alamet: Interstellar Wars Unclear | The game's graphics and software are powered by artificial intelligence. | ACA Games | - | Jul 23, 2026 | |
Neko Rogue Unclear artaudio | Artwork/Music | Linkz Games | - | Jul 22, 2026 | |
Cute Chocomancer Unclear art | Character Art, Enemy Art, Two Backgrounds | Apropia's Welcome | - | Jul 22, 2026 | |
Bumper Core Unclear | Was used to help produce game buttons, physics, and level editor. | Nelaria | - | Jul 22, 2026 | |
Mars 2099 Unclear art | The graphics is AI generated. | Bramhed Studio | - | Jul 22, 2026 | |
Sea of Electronica Unclear | 本作の開発では、生成AIを使用しています。 | Playbooster | 22 | Jul 22, 2026 | |
P·A·L - Personal Artificial Lifeform Unclear textaudioartcode | P·A·L - Personal Artificial Lifeform is a generative AI software suite. P·A·L generates written word, spoken word, voice to text, generative images, generative music and sound, game code, and is capable of learning through user choices.
Always use AI responsibly. | A Spicy Meatball | - | Jul 22, 2026 | |
Zombie Parking Lot Defense Unclear art | using artificial intelligence for images | FourVerseGames | - | Jul 22, 2026 | |
Koryos : Sons Of Mars Unclear | For complete transparency with our players, here is our stance on how this game is built:
1. Human Craftsmanship First
Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution.
2. Bridging the Resource Gap
Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you.
3. Moving Forward, Never Backward
Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward.
The Bottom Line
We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support. | CosmicTwin | - | Jul 22, 2026 | |
Keeplight Unclear | "AI offered the seeds, but I am the one who selected them with care, nurtured them with devotion, and waited for them to bloom.
I serve as a humble gardener, cultivating a flower that never fades, right there on your desktop. Within this space lies the fruit of countless nights at my desk; it holds the tenderness I wish to share—a sincere greeting to every lonely soul. May this bloom rest quietly on your screen, bringing a breath of peace and fragrance to your day." | Soft Embrace | - | Jul 22, 2026 | |
RonkBonk Unclear | This game is partly made by AI | copoeric | - | Jul 20, 2026 | |
Maiden Covenant: The Infernal Citadel Unclear | Some Assets were created with AI assistance. | Moving Bear Studio | - | Jul 18, 2026 | |
Doomgard Unclear | This game called upon several artificial intelligences during its development, both in terms of functions and visuals. | 99th Game Project | - | Jul 17, 2026 | |
Time Boxing Unclear | Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 17, 2026 | |
The Devil's Ledger Unclear | This game is basically AI-generated | zun | - | Jul 17, 2026 | |
Bug Hunter Unclear | The game assets were inspired by AI assistance | QianYi | - | Jul 17, 2026 | |
鹅掌禁区 Unclear art | 游戏中建模 | 溪幽熙工作室 | - | Jul 16, 2026 | |
Dark Journey to the West Unclear art | Using AI-assisted drawing | QingHe Games | - | Jul 15, 2026 | |
Heavens Gate Unclear artcode | I used it a ton for programming, and images. | Slick | - | Jul 15, 2026 | |
Sword of Ace Unclear artaudio | imge,music | Gemma Soft | - | Jul 15, 2026 | |
Reforge Eden: Overlord Unclear art | Some images are generated using AI | Scherzo Games | - | Jul 15, 2026 | |
Fire Everything! Unclear artaudiocodetext | Various usages of LLM's and Generative Ai used in development | MindWroughtGames | - | Jul 15, 2026 | |
The Lady with the Dog Unclear artaudio | AI has been used for pre-generation of images, sfx & music | Marat Zimnurov | - | Jul 13, 2026 | |
God of Stock Unclear art | Some card's art was enhanced. | blaadhound | - | Jul 13, 2026 | |
Battlegeuse Unclear audio | AI Voices. | Laboriontech Games | - | Jul 12, 2026 | |
格子局 Unclear art | Some images have been enhanced with the help of AI. | 游离字符 | - | Jul 11, 2026 | |
Belly Jeans Unclear artcode | Code, Art | Dan Gant | - | Jul 11, 2026 | |
Dawnreach: Veil of the Breach Unclear textart | Storytelling
Artworks | PixelDB Studio | - | Jul 9, 2026 | |
Cellular Sorcery Unclear | AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas. | SnKSolo | - | Jul 9, 2026 | |
Oxygen Frontier Unclear artaudiotext | Our team uses generative AI tools to assist in developing some assets. | knuckle_horse | - | Jul 8, 2026 | |
ChessBase'26 SE Unclear text | The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI. | ChessBase GmbH | - | Jul 8, 2026 | |
Card Sprawl Unclear | We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 7, 2026 | |
The Gray-Crowned Reincarnate Unclear codetextartaudio | Code Text Image BGM StoreAsset | JinCycle | - | Jul 7, 2026 | |
Tap To Travel Unclear art | AI was used for partial asset generation and game development. | Walking Bear Studio | - | Jul 7, 2026 | |
阴阳妖怪 Unclear | 部分场景使用AI | OTTOCOM | - | Jul 6, 2026 | |
The Messenger from Athens at Marathon Unclear | Most interfaces utilize AI technology | Qingdao Qilin Ark Network Technology | - | Jul 6, 2026 | |
Odin's Chess Unclear | We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 5, 2026 | |
田游族谱 Unclear textart | Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans. | Silent Coder Studio | 99 | Jul 5, 2026 | |
The Quiet Cold Unclear | Placeholder Images, which will be removed before make public. | EliteNinja32 | - | Jul 4, 2026 | |
Wagonlight Unclear art | for art | Hubel | - | Jul 4, 2026 | |
Normile Unclear audio | The informant's AI audio files are used on trains. | SomeBadScripter | - | Jul 3, 2026 | |
Chains of Eternis Unclear art | AI Artwork | Blade Art Games | - | Jul 2, 2026 | |
Victorian Pier Tycoon Unclear | Generative AI tools were used to support the developer's creative direction. | Webpal Limited | - | Jun 30, 2026 | |
DEBTMASTER Unclear codeart | Code and Art | Zeus | - | Jun 30, 2026 |