Indexed July 22, 2026
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AI Usage Disclosure

How I Use AI Human Craftsmanship First: Human creativity is always my highest priority. AI is never used to replace active human contribution in art or design. Technical Assistance: As a solo developer, I use AI to bridge the resource gap. I specifically utilize it for C++ coding, creating workflow tools, and referencing UE5 documentation to speed up development. Always Moving Forward: My focus is on momentum. I do not backtrack to rewrite functional, AI-assisted code or assets unless there is a strict technical or performance reason to do so. The Bottom Line: I know AI is a sensitive topic, but I am committed to using every tool available to bring this project to life(so long as i lack resources). I am genuinely just happy to be building the game of my dreams, and if you are passionate about what is being built here, I always welcome you to join the community or lend a hand in development!

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Compare this developer’s disclosure with 26,062 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

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Source and record

First indexed
Jul 22, 2026
Source last checked
Oct 20, 2026
Recorded text changes
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The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

For complete transparency with our players, here is our stance on how this game is built: 1. Human Craftsmanship First Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution. 2. Bridging the Resource Gap Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you. 3. Moving Forward, Never Backward Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward. The Bottom Line We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support.

How I Use AI Human Craftsmanship First: Human creativity is always my highest priority. AI is never used to replace active human contribution in art or design. Technical Assistance: As a solo developer, I use AI to bridge the resource gap. I specifically utilize it for C++ coding, creating workflow tools, and referencing UE5 documentation to speed up development. Always Moving Forward: My focus is on momentum. I do not backtrack to rewrite functional, AI-assisted code or assets unless there is a strict technical or performance reason to do so. The Bottom Line: I know AI is a sensitive topic, but I am committed to using every tool available to bring this project to life(so long as i lack resources). I am genuinely just happy to be building the game of my dreams, and if you are passionate about what is being built here, I always welcome you to join the community or lend a hand in development!