Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
- Creator
- Gamesforgames
- Reviews
- 14
- Added
- Mar 18, 2026
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Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay.
The background images and dogs pictures are pre-rendered AI art
The background images and girls pictures are pre-rendered AI art
AI generates a few images and icons, reviewed manually.
The backgrounds images pre-rendered AI art
The background images and girls pictures are pre-rendered AI art
AI has been used to help develop the game's cover art.
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music. All generated content has been curated and polished to maintain artistic consistency and quality. The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
All music in this game was created using generative AI tools and does not contain any copyrighted material. No AI is used during gameplay.
Cover background only for marketing in the store.
The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience. No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative.
Some of the cardboard cut out characters are AI artwork.
AI-generated art object
Some Graphics, icons or design
AI-generated art object
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
* Some image textures in the game environment are generated by ChatGPT Image Generator
Marketing Content
AI has been used to assist with minor graphical asset additions as well as voice work.
Some visual elements of the game, including promotional graphics, were created using artificial intelligence.
The backgrounds images pre-rendered AI art
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
AI-generated art object
Ai used in generation of store art
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
Some skybox textures have been enhanced using AI.
AI is used in 3D models, videos, images, programs, music and more.
The game uses AI to create some of the graphics.
Many card images in the game are generated using AI.
AI generated images used in a satirical context.
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
The backgrounds images pre-rendered AI art
Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love.
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Music in this game was generated by AI.
AI generated Songs /Music but with human Poetry
AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
We use style transfer and generative ai to assist in art asset development.
The backgrounds images pre-rendered AI art
Some of them use AI images
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
The backgrounds images pre-rendered AI art
The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team.
The background images and dogs pictures are pre-rendered AI art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Winning Tactics Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu | Gamesforgames | 14 | Mar 18, 2026 | |
Painting Pixels In-game content art | Most level images began as AI-generated references and were then pixelized, color-limited, and edited by hand into final, static artwork. No AI or procedural generation is used during gameplay. | Slumber Studio | - | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Inspiral: Echoes of Gravity In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 53 | Mar 18, 2026 | |
Anime Girls Mirror Quest 2 In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Anime Dream Match: Girls In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Mahjong Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
遗传之线:从过去到未来的生命传承 In-game content artaudio | Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates. | 命运测试 | - | Mar 18, 2026 | |
Chess Quest: A Cozy Puzzle In-game content audio | All music in this game was created using generative AI tools and does not contain any copyrighted material. No AI is used during gameplay. | Knightosaur Games | - | Mar 18, 2026 | |
evocell bioclicker Store/marketing art | Cover background only for marketing in the store. | furiousDevPhoenix | - | Mar 18, 2026 | |
The Empty House - A Dementia Interactive Experience In-game content art | The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience.
No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative. | Dimitri Kozma | - | Mar 18, 2026 | |
Liminal Lane In-game content art | Some of the cardboard cut out characters are AI artwork. | Ravenhome Studios | 61 | Mar 18, 2026 | |
Lawn Havoc Store/marketing art | AI-generated art object | Lumisync Studios | - | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
LoveSim In-game content art | AI-generated art object | BRASS PHOENIX GAMES | - | Mar 18, 2026 | |
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
Shifter Store/marketing arttext | Marketing Content | Monkey Tale Games | 33 | Mar 18, 2026 | |
The Bicameral Protocol In-game content artaudio | AI has been used to assist with minor graphical asset additions as well as voice work. | Pleon Words | - | Mar 18, 2026 | |
SudokuNexus Store/marketing art | Some visual elements of the game, including promotional graphics, were created using artificial intelligence. | Revogoo | - | Mar 18, 2026 | |
Anime Boys Mirror Quest In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Magatch Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 16 | Mar 18, 2026 | |
Metal Treasure Hunt Simulator In-game content art | AI-generated art object | Metal Treasure Hunt Simulator | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
Hostile Dreams 2 In-game content art | Some skybox textures have been enhanced using AI. | Bullet Ant Games | - | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
I Am Here, I Won't Disappear. I Am Here, I Won't... In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 75 | Mar 18, 2026 | |
进化岛 In-game content art | Many card images in the game are generated using AI. | 古德模型 | - | Mar 18, 2026 | |
Apple Man Store/marketing art | AI generated images used in a satirical context. | Prime Time Interactive | 31 | Mar 18, 2026 | |
Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
Anime Girls Mirror Quest In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
JIGSAW CHRONICLES: Haunting Tales In-game content art | In Jigsaw Chronicles: Haunting Tales, we leveraged AI to generate unique and detailed character designs, bringing folklore and horror themes from around the world to life. This approach allowed us to create a diverse and visually captivating cast of characters that enhance the immersive puzzle-solving experience. AI tools helped us achieve precision and efficiency in visual creation while maintaining the artistic integrity and distinctiveness that our players love. | CUDIT Games | - | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
Symphorix In-game content audiotext | AI generated Songs /Music but with human Poetry | OnTriggerJoy | 11 | Mar 18, 2026 | |
Empluna In-game content textaudio | AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used. | BigCodersPlanet | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
Mazzle Christmas In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
爱坤新手教程 Unclear art | Some of them use AI images | 弃用的商店页面 | 15 | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Magic Puzzle King In-game content art | The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team. | Magic Cat | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 |