Game logo and steam store page cover art made with ai tools
- Creator
- Saylor Games
- Reviews
- -
- Added
- Sep 22, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Game logo and steam store page cover art made with ai tools
Generative AI tools were used to help create some of our promotional artwork, such as the store capsule and key art. AI is used to develop intelligence of the enemy bot players in the arena. It was reviewed and selected by our team. No AI content is generated during gameplay.
AI was used to create some of the voices heard in the game.
Some artwork, cinematic sequences, and music were created with the assistance of generative AI tools and then selected, edited, and integrated by the developer. No AI-generated content is created during gameplay, and the game does not connect to external AI services.
Some artwork and localization in Grave Company were created with the assistance of generative AI. This content was reviewed and adjusted by the development team before release.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Generative AI was used to create some audio assets and visual elements, including menu artwork and game icons.
Generative AI tools were used during development to help create some 3D character assets and store page text. This content is prepared in advance. Mega Exile does not generate AI content during gameplay or connect to external AI services while you play.
Generative AI tools assisted with drafting and translating text for the store page and trailer captions. The game does not generate AI content during play.
Music production is AI assisted and human curated. The game "engine" itself is engineered/verified with LLM assistance. Visual assets are handmade.
Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English. The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English.
Some parts of the App and Store page may feature AI generated content.
The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with portions of the game's 2D artwork, UI illustrations, audio, and text/localization. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Some codes, Some Audios.
Generative AI assisted some promotional artwork, including Steam capsule images.
We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team.
This game uses generative AI tools to assist in the creation of pre-rendered visual assets (concept art, textures, background illustrations, key visuals), sound effects, and background music. All AI-generated content is reviewed, edited, and curated by the developer before being included in the final build. No AI generation occurs during gameplay, and no external AI services are connected at runtime.
During the development, we may use AI-assisted tools to help create procedural 3D models, environments, interface elements, animations, and sound effects. These tools were used under the developer’s direction, and in every case the end result reflects their creativity.
This game uses generative artificial intelligence to create certain UI elements or images.
AI was used in the marketing materials for this game.
English localization text in the game was produced with AI assistance and reviewed by the developer. Parts of the store page description were also drafted with AI assistance.
This game includes assets created with generative AI. Artists are working to replace generated content.
Pre-generated content only. Some 2D art assets in the game (planet, star and interface sprites) and the store page capsule artwork were produced using generative AI image tools, then edited, composited, colour-corrected and integrated by hand. No generative AI runs at runtime and no content is generated live during gameplay. All audio is either licensed under Creative Commons with attribution given in-game, or original.
Generative AI was used to create the game's artwork, music, voices and sound effects, including store and promotional artwork. The game does not generate AI content during gameplay.
Generative AI was used during production to create license icons and to assist with store descriptions and Chinese and English text. The icons were selected, edited and integrated as fixed assets. The AI use described here takes place during production.
AI translation tools were used to assist with localization from English to other languages. The original English script was hand written, and no generative AI art, sound, or music was used in the game or promo materials.
Pre-generated AI-assisted artwork is used for some store/marketing graphical assets. The game does not generate AI content at runtime. All assets are reviewed by the developer before release.
"Generative AI tools were used to create some of the in-game character artwork and object visuals."
Some of this game's art assets and store page text were created with the help of generative AI tools. All AI-assisted material is pre-rendered and reviewed by the developer before release. No content is generated by AI while the game is running.
Code, icons, sounds and some art was created with AI assistance.
Steam store page logo and cover art made with ai tools
This game utilizes generative AI technologies in the following areas: [Pre-generated Content] Part of BGM: AI-generated audio is temporarily used as placeholder assets during development (to be progressively replaced in future updates). [Real-time Generation during Gameplay] In-Game Text: Dynamic generation of dialogues and narrative text tailored to in-game situations. Character Voice: Real-time speech synthesis for character voices based on generated text. *All real-time generation processes run entirely locally and securely on the player's machine, with no data transmitted to external servers. Furthermore, there is no feature allowing players to freely input custom text or prompts.
- This game contains certain ai generated backgrounds. - Some of the game's code was Ai-assisted.
Generative AI was used to assist with the development of this game and with the creation of some of its visual assets. The game includes an optional custom character feature. Players may enter text descriptions and provide reference images to generate character visuals. Players may also use text descriptions together with character reference images to create custom cinematic videos for their characters’ special moves. These materials are generated by generative AI through an online service during gameplay. Once generation is complete, the resulting content is provided to the player for use as part of their custom character data.
・Translated text in the following languages: English, French, German, Italian, Spanish, Chinese (Simplified), Chinese (Traditional), Korean, Russian ・Generation of title screen background images ・Generation of images for some module icons
Some capsule artworks were created with the assistance of generative AI and subsequently edited and refined manually.
Store page localization
AI image generation was used to create the logo, library assets and achievement assets for the game.
This game used generative AI-assisted content in some pre-rendered assets, such as visual effects, UI elements, background or promotional artwork, and marketing/community materials. No live generative AI system is used during gameplay, and the game does not generate new player-facing content dynamically while the player is playing. The final release will contain no AI-generated content. All assets are either sourced from asset packs or built using Unity's native tools.
The game uses generative AI for some of the artwork on the Steam page and for certain audio content within the game.
Jump Bait was created using generative AI, including its code, visual assets, music, and written content. AI-generated content was created during development. The game does not generate AI content or connect to third-party AI services during gameplay.
Generative AI tools were used during development for programming assistance and debugging support. No AI-generated player-facing content is included in the game.
Astro Inc currently uses some AI-assisted assets during development. As we get more support, we plan to replace more of these with human-authored assets.
This game and store contains 2D artwork pieces created with the assistance of generative AI. These images are used as static artwork in story-driven cutscenes to help illustrate and convey the game's narrative. No AI-generated content is created during gameplay, all other game content was created without generative AI.
Some visual game assets were created with the assistance of generative AI during development, including background images and artwork for the rocket and enemies. These assets were selected, adapted, and reviewed by the developer for use in the game. The game does not use generative AI to generate content during gameplay.
Generative AI tools assisted in creating pixel-art visuals, interface and narrative text, and Steam marketing artwork. This material is prepared in advance and integrated into the game and store page. The game does not generate content while running.
Generative AI tools were used during development. Some 3D models of characters and environments, some pre-rendered cutscenes, the main theme song, marketing videos and the translations were created with the help of AI tools, then edited and assembled by the developer. Gameplay design, code and in-game animations were made by the developer. No content is generated by AI during gameplay.
Some art in Bonefall was made with generative AI tools and then cut, edited and fitted into the game by hand: the opening cinematic, the title-screen key art, the store and marketing art, and parts of the environment (the graveyard floor and scenery, the boss pillars). The Russian, Korean and Simplified Chinese translations were drafted with AI assistance. The heroes and monsters are human-made open-licensed pixel art (the Liberated Pixel Cup collection, credited in the game), and the sound effects are CC0 recordings. Nothing is generated while you play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horror In Santa Land Store/marketing art | Game logo and steam store page cover art made with ai tools | Saylor Games | - | Sep 22, 2026 | |
Arena Shooter Live AI art | Generative AI tools were used to help create some of our promotional artwork, such as the store capsule and key art. AI is used to develop intelligence of the enemy bot players in the arena. It was reviewed and selected by our team. No AI content is generated during gameplay. | GameEra Studios | - | Sep 22, 2026 | |
Knight Before Dawn In-game content audio | AI was used to create some of the voices heard in the game. | Last Level Studio | - | Sep 22, 2026 | |
Mission Nuts In-game content artaudio | Some artwork, cinematic sequences, and music were created with the assistance of generative AI tools and then selected, edited, and integrated by the developer. No AI-generated content is created during gameplay, and the game does not connect to external AI services. | Tom Sheol | - | Sep 22, 2026 | |
Grave Company In-game content arttext | Some artwork and localization in Grave Company were created with the assistance of generative AI. This content was reviewed and adjusted by the development team before release. | Clauzen Entertainment | - | Sep 22, 2026 | |
Cannonwake Clash Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Cannonwake Clash Studio | - | Sep 22, 2026 | |
Bulletbound Brigade Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Bulletbound Brigade Studio | - | Sep 22, 2026 | |
Sound Bounded In-game content artaudio | Generative AI was used to create some audio assets and visual elements, including menu artwork and game icons. | Toasted Bread Studio | - | Sep 22, 2026 | |
Mega Exile Store/marketing arttext | Generative AI tools were used during development to help create some 3D character assets and store page text. This content is prepared in advance. Mega Exile does not generate AI content during gameplay or connect to external AI services while you play. | Felipe Cruz | - | Sep 22, 2026 | |
Hold the door! Store/marketing text | Generative AI tools assisted with drafting and translating text for the store page and trailer captions. The game does not generate AI content during play. | Free Dust | - | Sep 22, 2026 | |
Beefarunna In-game content audiocode | Music production is AI assisted and human curated. The game "engine" itself is engineered/verified with LLM assistance.
Visual assets are handmade. | zinkem | - | Sep 22, 2026 | |
Mimicry Kingdom In-game content artaudiotextcode | Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English.
The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English. | Jloo | - | Sep 22, 2026 | |
逆界 (Inverse Realm) Store/marketing | Some parts of the App and Store page may feature AI generated content. | Fun Workshop | - | Sep 22, 2026 | |
Fitz's Aim Trainer Dev only code | The game's code was written with AI assistance. All game design, gameplay decisions, difficulty tuning, and testing were done by hand by the developer. The game contains no AI-generated art, audio, or text content, and does not generate any content with AI at runtime. | Fitz | - | Sep 22, 2026 | |
饼干兄弟 In-game content artaudiotext | Generative AI tools were used during development to assist with portions of the game's 2D artwork, UI illustrations, audio, and text/localization. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Bingshe Zhao | - | Sep 22, 2026 | |
Kalmareth: Rune Duel VR Unclear codeaudio | Some codes, Some Audios. | UniCoti | - | Sep 22, 2026 | |
HEX: You Are It Store/marketing art | Generative AI assisted some promotional artwork, including Steam capsule images. | Ilez Badurgov | - | Sep 22, 2026 | |
SPIN HEROES: Paths of Evolution In-game content artaudiocode | We use AI to assist with ideation for some art assets, music, and programming, as well as to support asset creation during the prototyping stage. All final assets are manually recreated, arranged, refined, and exported by our team. | OneShot Studio | - | Sep 22, 2026 | |
EXODUSER: HELL LORD In-game content artaudio | This game uses generative AI tools to assist in the creation of pre-rendered visual assets (concept art, textures, background illustrations, key visuals), sound effects, and background music. All AI-generated content is reviewed, edited, and curated by the developer before being included in the final build. No AI generation occurs during gameplay, and no external AI services are connected at runtime. | FOR DEAR GAMERS | - | Sep 22, 2026 | |
Blockfall In-game content artaudio | During the development, we may use AI-assisted tools to help create procedural 3D models, environments, interface elements, animations, and sound effects. These tools were used under the developer’s direction, and in every case the end result reflects their creativity. | Wasd_armory | - | Sep 22, 2026 | |
False Horizons In-game content art | This game uses generative artificial intelligence to create certain UI elements or images. | Stag Studios | - | Sep 22, 2026 | |
Scriven Mage Store/marketing arttext | AI was used in the marketing materials for this game. | Lost Our Box | - | Sep 22, 2026 | |
A Little Robot's Journey In-game content text | English localization text in the game was produced with AI assistance and reviewed by the developer. Parts of the store page description were also drafted with AI assistance. | Teliha, inc | - | Sep 21, 2026 | |
Finsanity In-game content art | This game includes assets created with generative AI. Artists are working to replace generated content. | Brutus | - | Sep 21, 2026 | |
Eat the Sky In-game content art | Pre-generated content only. Some 2D art assets in the game (planet, star and interface sprites) and the store page capsule artwork were produced using generative AI image tools, then edited, composited, colour-corrected and integrated by hand. No generative AI runs at runtime and no content is generated live during gameplay. All audio is either licensed under Creative Commons with attribution given in-game, or original. | Parahyba Games | - | Sep 21, 2026 | |
RunGun Riot In-game content artaudio | Generative AI was used to create the game's artwork, music, voices and sound effects, including store and promotional artwork. The game does not generate AI content during gameplay. | Forbidden Fruit Productions | - | Sep 21, 2026 | |
Core Assembly In-game content arttext | Generative AI was used during production to create license icons and to assist with store descriptions and Chinese and English text. The icons were selected, edited and integrated as fixed assets. The AI use described here takes place during production. | newcovid | - | Sep 21, 2026 | |
The Well Kept In-game content text | AI translation tools were used to assist with localization from English to other languages.
The original English script was hand written, and no generative AI art, sound, or music was used in the game or promo materials. | Redfar | - | Sep 21, 2026 | |
The Omega Strain Store/marketing art | Pre-generated AI-assisted artwork is used for some store/marketing graphical assets. The game does not generate AI content at runtime. All assets are reviewed by the developer before release. | Coincidence of Imagina | - | Sep 21, 2026 | |
gates of chaos In-game content art | "Generative AI tools were used to create some of the in-game character artwork and object visuals." | Çağrı Alparslan | - | Sep 21, 2026 | |
Vampire Suplex In-game content arttext | Some of this game's art assets and store page text were created with the help of generative AI tools. All AI-assisted material is pre-rendered and reviewed by the developer before release. No content is generated by AI while the game is running. | DUMARU Inc. | - | Sep 19, 2026 | |
Punch Rush In-game content artaudiocode | Code, icons, sounds and some art was created with AI assistance. | KHQ | - | Sep 19, 2026 | |
Orlando Zombie Truck Store/marketing art | Steam store page logo and cover art made with ai tools | Saylor Games | - | Sep 19, 2026 | |
Endless Tale Live AI audiotext | This game utilizes generative AI technologies in the following areas: [Pre-generated Content] Part of BGM: AI-generated audio is temporarily used as placeholder assets during development (to be progressively replaced in future updates). [Real-time Generation during Gameplay] In-Game Text: Dynamic generation of dialogues and narrative text tailored to in-game situations. Character Voice: Real-time speech synthesis for character voices based on generated text. *All real-time generation processes run entirely locally and securely on the player's machine, with no data transmitted to external servers. Furthermore, there is no feature allowing players to freely input custom text or prompts. | Ludogeist LLC | - | Sep 19, 2026 | |
Infinite Heroes In-game content artcode | - This game contains certain ai generated backgrounds.
- Some of the game's code was Ai-assisted. | RetroCult | - | Sep 19, 2026 | |
FacePunch Live AI art | Generative AI was used to assist with the development of this game and with the creation of some of its visual assets.
The game includes an optional custom character feature. Players may enter text descriptions and provide reference images to generate character visuals. Players may also use text descriptions together with character reference images to create custom cinematic videos for their characters’ special moves.
These materials are generated by generative AI through an online service during gameplay. Once generation is complete, the resulting content is provided to the player for use as part of their custom character data. | 金展創意 | - | Sep 19, 2026 | |
STEEL VANGUARD:Project ARES In-game content arttext | ・Translated text in the following languages:
English, French, German, Italian, Spanish, Chinese (Simplified), Chinese (Traditional), Korean, Russian
・Generation of title screen background images
・Generation of images for some module icons | GZOE Inc. | - | Sep 19, 2026 | |
Vault of Eras Store/marketing art | Some capsule artworks were created with the assistance of generative AI and subsequently edited and refined manually. | Singulith | - | Sep 19, 2026 | |
Seabun Store/marketing text | Store page localization | Moon Buns | - | Sep 19, 2026 | |
Xenmega In-game content art | AI image generation was used to create the logo, library assets and achievement assets for the game. | iMWCode Gaming | - | Sep 19, 2026 | |
Motor Havoc Store/marketing art | This game used generative AI-assisted content in some pre-rendered assets, such as visual effects, UI elements, background or promotional artwork, and marketing/community materials. No live generative AI system is used during gameplay, and the game does not generate new player-facing content dynamically while the player is playing.
The final release will contain no AI-generated content. All assets are either sourced from asset packs or built using Unity's native tools. | noirNebulr | - | Sep 19, 2026 | |
Project Remnant In-game content artaudio | The game uses generative AI for some of the artwork on the Steam page and for certain audio content within the game. | Retro Head Game Studio | - | Sep 19, 2026 | |
Jump Bait In-game content artaudiotextcode | Jump Bait was created using generative AI, including its code, visual assets, music, and written content. AI-generated content was created during development. The game does not generate AI content or connect to third-party AI services during gameplay. | Tim Anderson | - | Sep 19, 2026 | |
ARCASCIAN Dev only code | Generative AI tools were used during development for programming assistance and debugging support. No AI-generated player-facing content is included in the game. | Piledriver Playhouse | - | Sep 19, 2026 | |
Astro Inc Dev only | Astro Inc currently uses some AI-assisted assets during development. As we get more support, we plan to replace more of these with human-authored assets. | Osei Interactive | - | Sep 18, 2026 | |
Legend of the Crystal Skulls In-game content art | This game and store contains 2D artwork pieces created with the assistance of generative AI. These images are used as static artwork in story-driven cutscenes to help illustrate and convey the game's narrative.
No AI-generated content is created during gameplay, all other game content was created without generative AI. | Oddisee Games | - | Sep 18, 2026 | |
Lyra Quinn - Black Hole In-game content art | Some visual game assets were created with the assistance of generative AI during development, including background images and artwork for the rocket and enemies. These assets were selected, adapted, and reviewed by the developer for use in the game. The game does not use generative AI to generate content during gameplay. | Raphael Krumm | - | Sep 18, 2026 | |
Cinderbound In-game content arttext | Generative AI tools assisted in creating pixel-art visuals, interface and narrative text, and Steam marketing artwork. This material is prepared in advance and integrated into the game and store page. The game does not generate content while running. | WackyJacky101 | - | Sep 18, 2026 | |
Cow's Heart In-game content artaudiotext | Generative AI tools were used during development. Some 3D models of characters and environments, some pre-rendered cutscenes, the main theme song, marketing videos and the translations were created with the help of AI tools, then edited and assembled by the developer. Gameplay design, code and in-game animations were made by the developer. No content is generated by AI during gameplay. | Chuongcc | - | Sep 18, 2026 | |
Bonefall In-game content arttext | Some art in Bonefall was made with generative AI tools and then cut, edited and fitted into the game by hand: the opening cinematic, the title-screen key art, the store and marketing art, and parts of the environment (the graveyard floor and scenery, the boss pillars). The Russian, Korean and Simplified Chinese translations were drafted with AI assistance. The heroes and monsters are human-made open-licensed pixel art (the Liberated Pixel Cup collection, credited in the game), and the sound effects are CC0 recordings. Nothing is generated while you play. | Alien Minds | - | Sep 18, 2026 |