25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Operation TideSteam
Disclosure

Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T.

Creator
Righteous Biscuit Studios
Reviews
-
Added
Mar 18, 2026
天地不仁Steam
Disclosure

游戏中部分道具图标和文本,以及部分背景音乐由AI生成。

Creator
天坑修造
Reviews
-
Added
Mar 18, 2026
The New RomeSteam
Disclosure

There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.

Creator
Pendulum Interactive
Reviews
-
Added
Mar 18, 2026
Cosmic CosmonautSteam
Disclosure

Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.

Creator
Quirky Dutchman Games
Reviews
-
Added
Mar 18, 2026
For the Glory of Gods TCGSteam
Disclosure

Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.

Creator
TattooedApps
Reviews
-
Added
Mar 18, 2026
Echoes of EgyptSteam
Disclosure

Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.

Creator
MetroplexWeb.com
Reviews
-
Added
Mar 18, 2026
Realms of AlterraSteam
Disclosure

Whilst building our game “Realms of Alterra”, we have had the unique opportunity to craft our game world around these agents. Building the game world in tandem with the AI has allowed us to simulate societies. I will now go into more detail about the ingredients that make up the technology we have built. Our characters currently utilize an internal monologue to guide its interactions. This is based on a number of factors such as relationships, feelings, and its observation about the current world. The crucial component that ties it all together is the use of an adaptive long term memory, which allows AIs to recall all interactions its had with different people, as well as significant events that have happened. Relevant memories recalled based on what is happening to the character at the moment. Our system of emotions allows us to determine how a character is feeling at any given time; These are used to then further guide the behavior of our characters, both in speech and decision making. With regards to autonomy, our agents can freely choose what to do in the world. We accomplish this by making the available actions known to each character, and giving them the option to choose their intention, which is then executed on the game engine. In the near future we plan to include task planning and reprioritization, which allows each character to dynamically change its priorities, and thus its behaviors, constantly as the world changes around them. In addition to this, we also plan to improve the memory system to include relationship and associative memories, which allow for more complex reasoning and conditioning behaviors We think that this is the future of RPG gaming. With our technology, we can create a new market of gamer- the social gamer to freely interact in a social simulation sandbox where anything is possible. I can’t be the only one who has wondered what would happen if I just took my pants off in the middle of an important business meeting, how people around me would react, and how my life would change as a result of that interaction. With a social simulation sandbox, these burning questions can be answered!

Creator
Legend Has It
Reviews
-
Added
Mar 18, 2026
Mr FootballSteam
Disclosure

Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though. For more on the process used to generate player images, see this blog post: https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/

Creator
Tickle Monster
Reviews
-
Added
Mar 18, 2026
Little WorldSteam
Disclosure

For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.

Creator
Mitadream
Reviews
-
Added
Mar 18, 2026
BaskervilleSteam
Disclosure

This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans

Creator
DragonCog Interactive
Reviews
-
Added
Mar 18, 2026
The Beautiful IslandSteam
Disclosure

Translations done by humans, but aided by DeepL; most graphics used Leonardo and SD as tools; a few of the audio files were generated with the help of Suno and Udio, while most were made by human artists without AI help. 11.ai was used to improve the voices of the human voice actors.

Creator
TBF
Reviews
41
Added
Mar 18, 2026
Clash Of EmpiresSteam
Disclosure

-Images created with artificial intelligence

Creator
Duuby Games
Reviews
-
Added
Mar 18, 2026
Octopus GoulashSteam
Disclosure

Certain decorative elements within the game have been generated using generative AI.

Creator
Alessio Serenellini
Reviews
-
Added
Mar 18, 2026
Soviet SoldierSteam
Disclosure

Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.

Creator
Go Up Gaming
Reviews
13
Added
Mar 18, 2026
Rusted SeaSteam
Disclosure

Some images and some voice-over in the game are made with generative AI

Creator
Meerkatapult Games
Reviews
-
Added
Mar 18, 2026
Heroes of Higher RealmsSteam
Disclosure

Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.

Creator
DreamMasters Studio
Reviews
-
Added
Mar 18, 2026
Midnight FurySteam
Disclosure

The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'.

Creator
LizardWish
Reviews
23
Added
Mar 18, 2026
BaskervilleSteam
Disclosure

This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans

Creator
DragonCog Interactive
Reviews
-
Added
Mar 18, 2026
1001 NightsSteam
Disclosure

1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience.

Creator
Ada Eden
Reviews
-
Added
Mar 18, 2026
ESCAPELANDSteam
Disclosure

Contains a certain amount of art, game textures, and radio music generated or assembled using AI.

Creator
eX Software
Reviews
-
Added
Mar 18, 2026
InnertialSteam
Disclosure

Some object textures are AI generated to apparently look AI generated as a commentary, distorted and non human (dreamtexture plugin for Blender with prompts like "AI looking alien food" and such. Pictures of faces have been generated with this-person-does-not-exist.com to look like conventionnaly beautiful but generic portraits, again foreshadowing the idea what a person looks like, from an AI, algorithmically driven system.

Creator
studio invisible
Reviews
-
Added
Mar 18, 2026
Wanderer: The Fragments of FateSteam
Disclosure

A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people.

Creator
Mighty Eyes
Reviews
122
Added
Mar 18, 2026
Jesus UncrossedSteam
Disclosure

I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc

Creator
VR-EXODUS
Reviews
-
Added
Mar 18, 2026
Terrors of WarSteam
Disclosure

Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build.

Creator
Hetki
Reviews
-
Added
Mar 18, 2026
475 results
Page 9 of 10
Missing a product? Let us know