We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
- Creator
- ダイスクリエーション
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
AI-generated images were used for some icons and background elements.
Used AI for in-game round background and card art
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
Characters Artworks.
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
AI is used only for images in the store.
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time. No content is generated dynamically during gameplay.
if this topic matters to you, stop using Windows 11. Actions speak louder than words.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
AI is used in the game to improve the quality of audio tracks.
We used AI to partially improve the draft artwork.
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
Some of the content is generated by AI.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
1. NPC and Player Still Portraits (Planned to be replaced eventually) 2. Voice Narration 3. Some Menu Backgrounds were partially AI generated Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games.
Real-time AI generative content is included in the application, please use it in compliance with local regulations.
The images for the game loading page are generated by AI
Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations.
AI was used to generate a capsule for the store page, logo of the game and main menu background.
マップチップの一部でAIによる画像生成の素材を加工し使用。
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
AI voiceovers for dialogs were used.
The voice acting and some images were generated using neural networks.
AI-generated artifacts
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include: 1. Process the real photos to create "alien" and "distorted" effects; 2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing; 3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them. All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development. For all AI-generated image assets utilized in the work, this work only reserves the right to use.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
AI was used during development to do spelling correction, translation and to generate some elements of scenery.
The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.
使用AI把角色的已有模型生成图片(形象图)
For the Demo we have used Midjourney for some of our concept and promotional images. Some item icons and specialized textures are made with DALE as a supporting tool
Some images are created by AI.
Logo
这是一个能和你对话的AI伴侣
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
We used AI to generate images when designing the page in steam and some backgrounds
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
部分遊戲美術有使用Stable Diffusion來進行製作。
Some of the background art uses illustrations created by generative AI.
Music are initially created by AI then modified by myself
In some cases, Music and Artdesign is based on A.I. generated material
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ファンタジーワールド ~魔王の想いと真実と~ In-game content art | We have used AI-generated images for some background visuals in the game.
1. 10 background images are used on the title screen.
2. Several background images are used in various in-game menu screens. | ダイスクリエーション | - | Mar 18, 2026 | |
RLLL: Tower of Choices In-game content art | AI-generated images were used for some icons and background elements. | Team5D | 61 | Mar 18, 2026 | |
Keyboard Mages In-game content art | Used AI for in-game round background and card art | Kemuel Clyde Belderol | - | Mar 18, 2026 | |
Verfall In-game content artaudio | "Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments." | Hoffnung Haydn | - | Mar 18, 2026 | |
The Shattered Veil Unclear art | Characters Artworks. | Anima Games | - | Mar 18, 2026 | |
Tablets of Power Store/marketing art | I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure! | Dillon! | - | Mar 18, 2026 | |
Clan Duramont art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
A Tale of Brothers art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Soul Oath Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Fated Thread Unclear art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
War of the Old Gods art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Thesaurus Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Sunset of Death Store/marketing art | AI is used only for images in the store. | DeilRoXEntertainment | - | Mar 18, 2026 | |
Crux Diaries In-game content art | The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay. | Kravtology | - | Mar 18, 2026 | |
The Ardron Universe general | if this topic matters to you, stop using Windows 11.
Actions speak louder than words. | NullForgeStudios | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
RPG1: Rancid Polluted Globe In-game content audiotextart | Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience. | Lost Astronaut Studios | - | Mar 18, 2026 | |
Valley of Stars Unclear | Some of the content is generated by AI. | 金亮子木 | 14 | Mar 18, 2026 | |
Pawn & Roll In-game content art | We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers. | Julio Duque Montero | - | Mar 18, 2026 | |
Gravebind In-game content artaudio | 1. NPC and Player Still Portraits (Planned to be replaced eventually)
2. Voice Narration
3. Some Menu Backgrounds were partially AI generated
Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games. | Seamless Network Systems, LLC | 14 | Mar 18, 2026 | |
吾家有女 Ai Live AI text | Real-time AI generative content is included in the application, please use it in compliance with local regulations. | AI GAME STUDIO | 19 | Mar 18, 2026 | |
Goblin: Mutation In-game content art | The images for the game loading page are generated by AI | richard | 13 | Mar 18, 2026 | |
Belatoris In-game content arttext | Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations. | Adrian Labudzki | - | Mar 18, 2026 | |
Dungeon Ward Store/marketing art | AI was used to generate a capsule for the store page, logo of the game and main menu background. | František Liška | - | Mar 18, 2026 | |
Dungeon Overdose In-game content art | マップチップの一部でAIによる画像生成の素材を加工し使用。 | SHIGEFUSA.WORKS | - | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Can't Even See the Sky In-game content audio | AI voiceovers for dialogs were used. | Meshock Games | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
AI-generated artifacts | XENO | - | Mar 18, 2026 | ||
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
RECORD_DrowsyVortex In-game content artaudio | NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use. | LunarHillz | 46 | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
Mononc's Adventures In-game content textart | AI was used during development to do spelling correction, translation and to generate some elements of scenery. | Mononc Pirate | - | Mar 18, 2026 | |
Ramhart In-game content artaudio | The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music. | KGK Games | 11 | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
The Royal Office of Magick Affairs In-game content art | For the Demo we have used Midjourney for some of our concept and promotional images.
Some item icons and specialized textures are made with DALE as a supporting tool | Allvis STHLM | - | Mar 18, 2026 | |
Arch Legends Unclear art | Some images are created by AI. | WKM Studios | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
他的老婆 Unclear | 这是一个能和你对话的AI伴侣 | 高凯 | - | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
Mira's Mirage Mirror In-game content artaudiotext | This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence. | Amethyst Atelier | - | Mar 18, 2026 | |
Cat Calculations Unclear art | Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use. | 狄力尼克 | - | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
Battle Grid Arena In-game content artaudio | In some cases, Music and Artdesign is based on A.I. generated material | Luna Games | - | Mar 18, 2026 |