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Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service.
Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running.
The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer.
Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.
The card illustrations and backgrounds in this game were pre-generated by the developer using image-generation AI (Stable Diffusion / DreamShaper 8), then curated and edited by hand. Text, game logic, music, and fonts are NOT AI-generated. No content is generated by AI during gameplay (pre-generated, fixed assets only).
Campfire Battles is our attempt to bring an idea to life as a two-person team. AI tools helped us work quickly, particularly on the coding side, but every piece was reviewed and refined by hand.
AI image-generation tools were used to create the background illustrations, card illustrations, and other visual assets for this game. AI tools were also used to produce the background music (BGM), based on melodies I composed.
During development we used generative AI tools to create some content that ships in the game:
- Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us.
- Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion.
- Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us.
All AI-generated content was reviewed by a human before shipping.
We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP.
Some art assets in this game were created during development with generative AI tools (ChatGPT, Google Gemini, and Leonardo.ai), then manually selected and adjusted by the developer before release.
Music and sound effects are sourced from CC0 assets on OpenGameArt.org and were not AI-generated.
The game uses Generative AI for the following in a Static manner nothing is dynamically generated I have used some of it for: Some Card Art, Some Event Art and finally Localization - Please try the free demo before purchase if you require a language other than English to see if its workable. Thank you!
We use AI to assist with game development, including code, translations, and the creation of background assets. The game does not use any real-time AI systems.
Some 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay.
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Some visual assets, concept art, character portraits, promotional images, and store-related materials may be created or assisted using generative AI tools. All AI-assisted content is reviewed and edited by the developer before use. The game does not use real-time AI generation during gameplay.
This game's art and music were created during development using generative AI tools. Specifically: the painted 2D illustrations — card art, event illustrations, and background images — were generated with AI image tools, and the background music tracks were produced with AI music tools. In every case the developer reviewed, selected, edited, and finalized the results, which ship as fixed image and audio files.
Many of the art assets used at this stage are AI-generated placeholders, including most of the card artwork. These AI assets help depict the overall creative style and vision that will be achieved in the full release. A Kickstarter campaign will be dedicated to raising the funds to replace the AI placeholder art.
All of the sound design, music, text and game code is entirely human-created.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
This game uses generative AI during gameplay to create an original in-game character called a "Logos" for use by that player. Based on text entered or selected by the player, the AI generates a 2D illustration of the Logos in real time, along with its name, flavor text, and similar content. The generated Logos can be added to your deck and used to progress through the game.
The game also includes pre-generated AI content: enemy and event illustrations were created with Adobe Firefly during development. Generation is performed using cloud-based external AI services (Adobe Firefly for image generation, OpenAI for text generation).
The words entered by the player, generation conditions, and the data of the generated Logos are sent to and stored on our server. These records are used to provide the generation feature, review reported results, and investigate errors. A generated Logos is visible only to the player who created it and is not shared with other players.
Some information required for generation is sent from our server to external AI services. Data sent from our server to these services is not used to train or improve their models. Please do not enter any personal information, such as your name or contact details, or any confidential information you would not want third parties to know.
Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development.
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Some visual assets and promotional artwork were created or assisted using generative AI, then reviewed and refined by the developer. All gameplay systems, game design, programming, balance, and core content were created by the developer. No generative AI is used during gameplay.
AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game.
Forged Cards is a passion project, built by one person. I'm not a game studio, I'm a single developer who fell in love with an idea for a deck-builder where you build the cards and set out to make it real.
Games like this usually take a team. Modern AI development tools are a big part of how one person was able to build something at this scope. I used AI coding assistants to help me build and iterate on the game's systems, AI image generation for the art, and AI-generated sound effects, all of it reviewed, edited, and shaped by me to fit the world I wanted to create. Every card, every enemy, every choice about how this game looks and feels came from a person (and some close friends) who cared about getting it right.
I'm being upfront about this because I think you deserve to know how the thing you're playing was made. Forged Cards exists because these tools let one person build a game that otherwise would have stayed an idea in a notebook.
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.
This game uses generative AI tools to assist in creating and optimizing some art assets, music/sound effects, and localization texts. All AI-generated content has been manually reviewed and edited to comply with platform policies and copyright standards.
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
We have used AI as a translation tool to translate this game from Japanese to English.
As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service.
Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running.
The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer.
Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.
The card illustrations and backgrounds in this game were pre-generated by the developer using image-generation AI (Stable Diffusion / DreamShaper 8), then curated and edited by hand. Text, game logic, music, and fonts are NOT AI-generated. No content is generated by AI during gameplay (pre-generated, fixed assets only).
Campfire Battles is our attempt to bring an idea to life as a two-person team. AI tools helped us work quickly, particularly on the coding side, but every piece was reviewed and refined by hand.
AI image-generation tools were used to create the background illustrations, card illustrations, and other visual assets for this game. AI tools were also used to produce the background music (BGM), based on melodies I composed.
During development we used generative AI tools to create some content that ships in the game:
- Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us.
- Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion.
- Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us.
All AI-generated content was reviewed by a human before shipping.
We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP.
Some art assets in this game were created during development with generative AI tools (ChatGPT, Google Gemini, and Leonardo.ai), then manually selected and adjusted by the developer before release.
Music and sound effects are sourced from CC0 assets on OpenGameArt.org and were not AI-generated.
The game uses Generative AI for the following in a Static manner nothing is dynamically generated I have used some of it for: Some Card Art, Some Event Art and finally Localization - Please try the free demo before purchase if you require a language other than English to see if its workable. Thank you!
We use AI to assist with game development, including code, translations, and the creation of background assets. The game does not use any real-time AI systems.
Some 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay.
Card illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made. The game does not generate any content with AI at runtime.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Some visual assets, concept art, character portraits, promotional images, and store-related materials may be created or assisted using generative AI tools. All AI-assisted content is reviewed and edited by the developer before use. The game does not use real-time AI generation during gameplay.
This game's art and music were created during development using generative AI tools. Specifically: the painted 2D illustrations — card art, event illustrations, and background images — were generated with AI image tools, and the background music tracks were produced with AI music tools. In every case the developer reviewed, selected, edited, and finalized the results, which ship as fixed image and audio files.
Many of the art assets used at this stage are AI-generated placeholders, including most of the card artwork. These AI assets help depict the overall creative style and vision that will be achieved in the full release. A Kickstarter campaign will be dedicated to raising the funds to replace the AI placeholder art.
All of the sound design, music, text and game code is entirely human-created.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
This game uses generative AI during gameplay to create an original in-game character called a "Logos" for use by that player. Based on text entered or selected by the player, the AI generates a 2D illustration of the Logos in real time, along with its name, flavor text, and similar content. The generated Logos can be added to your deck and used to progress through the game.
The game also includes pre-generated AI content: enemy and event illustrations were created with Adobe Firefly during development. Generation is performed using cloud-based external AI services (Adobe Firefly for image generation, OpenAI for text generation).
The words entered by the player, generation conditions, and the data of the generated Logos are sent to and stored on our server. These records are used to provide the generation feature, review reported results, and investigate errors. A generated Logos is visible only to the player who created it and is not shared with other players.
Some information required for generation is sent from our server to external AI services. Data sent from our server to these services is not used to train or improve their models. Please do not enter any personal information, such as your name or contact details, or any confidential information you would not want third parties to know.
Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development.
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Some visual assets and promotional artwork were created or assisted using generative AI, then reviewed and refined by the developer. All gameplay systems, game design, programming, balance, and core content were created by the developer. No generative AI is used during gameplay.
AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game.
Forged Cards is a passion project, built by one person. I'm not a game studio, I'm a single developer who fell in love with an idea for a deck-builder where you build the cards and set out to make it real.
Games like this usually take a team. Modern AI development tools are a big part of how one person was able to build something at this scope. I used AI coding assistants to help me build and iterate on the game's systems, AI image generation for the art, and AI-generated sound effects, all of it reviewed, edited, and shaped by me to fit the world I wanted to create. Every card, every enemy, every choice about how this game looks and feels came from a person (and some close friends) who cared about getting it right.
I'm being upfront about this because I think you deserve to know how the thing you're playing was made. Forged Cards exists because these tools let one person build a game that otherwise would have stayed an idea in a notebook.
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.
This game uses generative AI tools to assist in creating and optimizing some art assets, music/sound effects, and localization texts. All AI-generated content has been manually reviewed and edited to comply with platform policies and copyright standards.
Some visual assets in this game — including dice textures, character portraits, scene backgrounds, and select UI decorative elements — were created with the assistance of generative AI, then manually curated, retouched, and color-graded before integration. All AI-generated content is pre-rendered static art; the game does not use real-time generation.
We have used AI as a translation tool to translate this game from Japanese to English.
As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.