Help in creating images
- Creator
- IR Studio
- Reviews
- -
- Added
- Sep 25, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Generative AI tools were used during development to assist with concept art, promotional/store imagery, and some code. No content is generated in real time while playing — all in-game assets and text are fixed and do not change at runtime.
Some visual assets used on the Steam store page were created with the assistance of generative AI. The game itself does not contain AI-generated content and does not include any live-generated AI features.
Generative AI tools were used during development to assist with creating artwork and textures, preparing audio, and drafting written content.
This work is produced by a one‑person company and AI.
Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services.
All content was meticulously reviewed and curated by the developer. Some coding, sound and art were created using AI tools, but all were edited and finalized by the developer.
Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay.
Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay.
Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay.
Generative AI tools were used extensively during the development of this game, including assistance with programming and the creation of much of its artwork, music, and localized text. All AI-assisted content was reviewed and edited by the developer before being included. The game does not use generative AI at runtime and does not generate content during gameplay.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Pre-generated AI tools were used during the development of this game, including assistance with programming and the creation of substantial portions of its artwork, music, and localized text. All AI-assisted content included in the game was reviewed by the developer and edited where appropriate. The game does not use generative AI at runtime, and no content is generated during gameplay.
We used generative AI during development to create parts of the game’s code and narrative content.
Some of this game's user-interface text, its Korean, English, Japanese and Simplified Chinese translations, parts of this store page, and the on-screen text in the trailer were written with the assistance of generative AI tools, then reviewed and edited by the developer. All 3D models, user-interface art and sound effects are licensed from commercial asset stores. All artwork made for this game, including the app icon, store art and trailer, is rendered or captured from the game itself rather than produced by an image- or video-generation model. The game does not generate any content at runtime and does not connect to any AI service during play.
The developer used generative AI tools during the development process to assist in creating pre-generated 2D visual assets (such as backgrounds and promotional art) and to help generate programming code. All AI-generated content was heavily modified, curated, and reviewed by the developer to fit the game's cyberpunk setting. There is no live-generated AI content in this game.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Machine translation programs have been used for translations into the various languages, except for Spanish and English.
We used AI tools for capsules, library assets, translations, and a limited amount of in-game textures.
Generative AI was used only to localize text originally written by the developer, and human review will continue up until official release.
AI-assisted programming tools were used during development to help write game code. Generative AI was also used to create or assist with portions of the artwork and logo, music, sound effects, written text, and localization in the game and its store and marketing materials. These uses take place during development and content production. The game does not use AI to generate content or code during gameplay and does not connect to external AI services during gameplay.
This game is developed under the direction of an independent developer. Its core tank mechanics, combat system, UI design, and mission system were all implemented using Godot, with AI-assisted tools incorporated to improve development efficiency. AI tools are primarily used in asset creation, including background images, vehicle images, sound effects, and UI elements. The game’s core design philosophy, gameplay mechanics, and programming logic were all personally conceived and implemented by the developer. AI serves only as a supporting tool and is not the primary source of creation. With the assistance of AI tools, we are able to focus more closely on gameplay and overall quality, allowing our limited resources to be invested in the most important aspects of the player experience.
AI-assisted tools were used during development to create some visual assets and textures, music and sound effects, and to assist with English localization. Generated promotional illustrations and pre-generated synthetic voice performances are also used in the Steam store materials and trailers. These assets were selected, edited and integrated during production. The game does not generate AI content while it is running.
This game was developed with the help of generative AI (Anthropic's Claude). The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review. The icon and store images were drawn as shapes by AI-written code; no image-generation models were used. Screenshots and trailers are taken from actual gameplay. The game does not use AI while it is being played; all content is fixed at release.
Generative AI was used during development to create image assets, including characters, environments, items and titles, and to create background music. Selected images were adapted into the game's pixel-art assets. AI and machine translation were also used when preparing localized text. These assets are prepared in advance; the game does not generate images, music or text with AI during play.
Generative AI tools were used during development to create or edit some background details, table illustrations, and promotional images and video. These assets were reviewed and integrated into the game and its promotional materials. The game does not generate images, text, or audio at runtime. Poker opponents use local decision-making code.
Generative AI tools were used during development to assist with the creation and refinement of some game content and assets. All AI-assisted content was reviewed and integrated by the development team before being included in the game.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
AI tools were used only in a limited supporting role to help with internal coding tools and game testing.
This game uses AI-generated assets created during development. Sound effects (footsteps, can kicks, gunshots, explosions, etc.) were generated with AI and selected and adjusted by the developer. Background art (textures for the ground, walls, distant scenery, clouds, trees and waterside details) was generated with AI and processed by the developer (desaturated, cropped and recolored in-game). Characters, the can, weapons, UI and music are not AI-generated. The game does not generate any content with AI while running.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Some of this game's pixel art was generated with AI tools (PixelLab) and then edited by hand — the boats, the fauna, the bosses and the hats. The backgrounds come from licensed art packs by human artists, credited in the game's Credits screen. All audio is from human-made sound packs, also credited. No AI runs while you play: everything was generated ahead of time.
The game icon and the default match background are AI-generated. The screenshots, promotional images, and trailer also contain AI-generated elements.
Generative AI was used for part of this game's content production (background art, music, and text), as well as for part of this store page's text (description and translation).
translate
Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.
Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay.
AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzle Algae Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Rivers Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Lakes Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Rain Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Musical Instruments Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Stones Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Dolphins Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Peristyle In-game content artcode | Generative AI tools were used during development to assist with concept art, promotional/store imagery, and some code. No content is generated in real time while playing — all in-game assets and text are fixed and do not change at runtime. | Elouen Ginat | - | Sep 25, 2026 | |
Panda Rails: Desktop Journeys Store/marketing art | Some visual assets used on the Steam store page were created with the assistance of generative AI. The game itself does not contain AI-generated content and does not include any live-generated AI features. | Pandaweave | - | Sep 25, 2026 | |
Money Burner In-game content artaudiotext | Generative AI tools were used during development to assist with creating artwork and textures, preparing audio, and drafting written content. | Oxalis Studios | - | Sep 25, 2026 | |
女巫便利店 Unclear | This work is produced by a one‑person company and AI. | 微光叙本游戏工作室 | - | Sep 25, 2026 | |
WarmSpot In-game content arttext | Generative AI tools were used during development to assist with some pre-generated 2D visual assets, marketing artwork, and localized text. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content or code during play and does not connect to external AI services. | BT Studio | - | Sep 25, 2026 | |
We Will Die For You In-game content artaudiocode | All content was meticulously reviewed and curated by the developer. Some coding, sound and art were created using AI tools, but all were edited and finalized by the developer. | Front Porch Games, LLC | - | Sep 25, 2026 | |
4 SCREENS, 1 SHOT In-game content artaudiotextcode | Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay. | mayoaji | - | Sep 25, 2026 | |
4 SCREENS, 1 PADDLE In-game content artaudiotext | Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay. | mayoaji | - | Sep 25, 2026 | |
4 SCREENS, 1 PUTT In-game content artaudiocodetext | Generative AI was used during development to help create images, background music, and sound effects, assist with programming, and translate in-game text. All voice performances were recorded by human performers. No AI content is generated during gameplay. | mayoaji | - | Sep 25, 2026 | |
4 SCREENS, 1 LIFE In-game content artaudiotextcode | Generative AI tools were used extensively during the development of this game, including assistance with programming and the creation of much of its artwork, music, and localized text. All AI-assisted content was reviewed and edited by the developer before being included. The game does not use generative AI at runtime and does not generate content during gameplay. | mayoaji | - | Sep 25, 2026 | |
Puzzle Nuts Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Spiders Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Fireworks Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Sweets Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
4 SCREENS, 1 MOVE In-game content artaudiotext | Pre-generated AI tools were used during the development of this game, including assistance with programming and the creation of substantial portions of its artwork, music, and localized text. All AI-assisted content included in the game was reviewed by the developer and edited where appropriate. The game does not use generative AI at runtime, and no content is generated during gameplay. | mayoaji | - | Sep 25, 2026 | |
Arrow Puzzle In-game content codetext | We used generative AI during development to create parts of the game’s code and narrative content. | Al Dente Games | - | Sep 25, 2026 | |
Squish & Seek textartaudio | Some of this game's user-interface text, its Korean, English, Japanese and
Simplified Chinese translations, parts of this store page, and the on-screen text
in the trailer were written with the assistance of generative AI tools, then
reviewed and edited by the developer.
All 3D models, user-interface art and sound effects are licensed from commercial
asset stores. All artwork made for this game, including the app icon, store art
and trailer, is rendered or captured from the game itself rather than produced by
an image- or video-generation model. The game does not generate any content at
runtime and does not connect to any AI service during play. | Zukunft | - | Sep 25, 2026 | |
Augment Mahjong Store/marketing artcode | The developer used generative AI tools during the development process to assist in creating pre-generated 2D visual assets (such as backgrounds and promotional art) and to help generate programming code. All AI-generated content was heavily modified, curated, and reviewed by the developer to fit the game's cyberpunk setting. There is no live-generated AI content in this game. | Astral Studio | - | Sep 25, 2026 | |
Puzzle Whales Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Sharks Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Snakes Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
Puzzle Wild Cats Unclear art | Help in creating images | IR Studio | - | Sep 25, 2026 | |
The Attic: A Mystery Puzzle Game In-game content text | Machine translation programs have been used for translations into the various languages, except for Spanish and English. | Tortita Studio | - | Sep 25, 2026 | |
Manage Town Together In-game content arttext | We used AI tools for capsules, library assets, translations, and a limited amount of in-game textures. | Manas Games | - | Sep 25, 2026 | |
OMG: Oh My Gravity In-game content text | Generative AI was used only to localize text originally written by the developer, and human review will continue up until official release. | WINDUP | - | Sep 25, 2026 | |
高山之旅 In-game content artaudiotext | AI-assisted programming tools were used during development to help write game code. Generative AI was also used to create or assist with portions of the artwork and logo, music, sound effects, written text, and localization in the game and its store and marketing materials. These uses take place during development and content production. The game does not use AI to generate content or code during gameplay and does not connect to external AI services during gameplay. | PANKUNHONG | - | Sep 25, 2026 | |
Tank Odyssey In-game content artaudio | This game is developed under the direction of an independent developer. Its core tank mechanics, combat system, UI design, and mission system were all implemented using Godot, with AI-assisted tools incorporated to improve development efficiency.
AI tools are primarily used in asset creation, including background images, vehicle images, sound effects, and UI elements.
The game’s core design philosophy, gameplay mechanics, and programming logic were all personally conceived and implemented by the developer. AI serves only as a supporting tool and is not the primary source of creation.
With the assistance of AI tools, we are able to focus more closely on gameplay and overall quality, allowing our limited resources to be invested in the most important aspects of the player experience. | px172 | - | Sep 24, 2026 | |
香腸大冒險 Sausage Adventure In-game content artaudiotext | AI-assisted tools were used during development to create some visual assets and textures, music and sound effects, and to assist with English localization. Generated promotional illustrations and pre-generated synthetic voice performances are also used in the Steam store materials and trailers. These assets were selected, edited and integrated during production. The game does not generate AI content while it is running. | Ladle Lantern | - | Sep 24, 2026 | |
Girigiri Shussha! — One Second to Spare In-game content arttextcode | This game was developed with the help of generative AI (Anthropic's Claude).
The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review.
The icon and store images were drawn as shapes by AI-written code; no image-generation models were used.
Screenshots and trailers are taken from actual gameplay.
The game does not use AI while it is being played; all content is fixed at release. | はるなな | - | Sep 24, 2026 | |
Happy Cats Market In-game content artaudiotext | Generative AI was used during development to create image assets, including characters, environments, items and titles, and to create background music. Selected images were adapted into the game's pixel-art assets. AI and machine translation were also used when preparing localized text. These assets are prepared in advance; the game does not generate images, music or text with AI during play. | Satoshi Onishi | - | Sep 24, 2026 | |
The Usual Table: Texas Hold’em In-game content art | Generative AI tools were used during development to create or edit some background details, table illustrations, and promotional images and video. These assets were reviewed and integrated into the game and its promotional materials. The game does not generate images, text, or audio at runtime. Poker opponents use local decision-making code. | hututu | - | Sep 24, 2026 | |
Office God In-game content arttextaudio | Generative AI tools were used during development to assist with the creation and refinement of some game content and assets. All AI-assisted content was reviewed and integrated by the development team before being included in the game. | KAL Foundry | - | Sep 24, 2026 | |
Tidy Slot Cars Store/marketing art | Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. | GTGD | - | Sep 24, 2026 | |
Capsule Arcade Dev only code | AI tools were used only in a limited supporting role to help with internal coding tools and game testing. | skeleton picture | - | Sep 24, 2026 | |
KANKERI: Can Kick Clash In-game content audioart | This game uses AI-generated assets created during development. Sound effects (footsteps, can kicks, gunshots, explosions, etc.) were generated with AI and selected and adjusted by the developer. Background art (textures for the ground, walls, distant scenery, clouds, trees and waterside details) was generated with AI and processed by the developer (desaturated, cropped and recolored in-game). Characters, the can, weapons, UI and music are not AI-generated. The game does not generate any content with AI while running. | IT MONOZUKURI K.K. | - | Sep 24, 2026 | |
Iron Gym Rival Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Iron Gym Rival Studio | - | Sep 24, 2026 | |
À Deriva In-game content art | Some of this game's pixel art was generated with AI tools (PixelLab) and then edited by hand — the boats, the fauna, the bosses and the hats. The backgrounds come from licensed art packs by human artists, credited in the game's Credits screen. All audio is from human-made sound packs, also credited. No AI runs while you play: everything was generated ahead of time. | Cheeetz | - | Sep 24, 2026 | |
圈地之王 In-game content art | The game icon and the default match background are AI-generated. The screenshots, promotional images, and trailer also contain AI-generated elements. | jiang youming | - | Sep 24, 2026 | |
100s Fishing In-game content artaudiotext | Generative AI was used for part of this game's content production (background art, music, and text), as well as for part of this store page's text (description and translation). | RYGB | - | Sep 24, 2026 | |
CatchCatch Unclear | translate | Haram | - | Sep 24, 2026 | |
Green Again! In-game content art | Programming with AI.
For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release. | RingoCat | - | Sep 24, 2026 | |
Retro Mix 8: Arcade Collection In-game content arttext | Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay. | Dylan Lee | - | Sep 24, 2026 | |
Clean Record Dev only code | AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game. | Spichka Games | - | Sep 24, 2026 |