Used to generate capsules for the store page.
- Creator
- BH Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Used to generate capsules for the store page.
steam store image
all the pictures are generated by artificial intelligence.
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
I use generative AI to create assets for my game.
In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution.
A small part of the 3D models were generated by ai and then manually modified
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere. Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation. Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
The backgrounds images pre-rendered AI art
All our puzzles are created from 3D scans of real world places or modelled by human 3D artists. Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects. We will never use any fully AI generated content directly in the game.
Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
Some graphics were based off AI samples and were edited manually by myself to suit my needs. The music is also AI with some remixing.
AI used to generate and edit community images, marketing and Concept Arts.
AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.
AI has been used to create television shows found in game.
Part of the code and all the music were created using artificial intelligence.
Generative AI was used for game translation and code modifications, but not for any other aspects.
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Some BGMs were created using AI.
Used for in-game plot ideas & dialogue text for NPCs and cats.
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content.
We used AI to create the capsules for the game's store page. We used AI to translate the game into other languages.
Artificial intelligence has been used to generate images, which you will be able to see as you progress!
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
The original illustration is loaded and the illustration is generated by AI.
Using artificial intelligence technology to generate some art materials
AI has been used to help develop the game's cover art.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
A part of the backgrounds and scenes. Some elements of the user interface.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
AI was used to create some of the artwork, sprites and music.
graphics for vocab
Used artificial intelligence to generate some art assets
Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Player selection screen have an AI generated background image.
Some image resources are generated by AI. Text localization is generated by AI translation.
Drafts of screens were created using AI
Some of the assets in the game are processed and implemented from the output by the generation AI.
AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game.
"Ecos del Fuego"(Snakes song) is AI generated
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game. The entire localization has been done by hired native translators. There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
The music for the following rooms has been AI generated: - Menus, Credits + Map - Level 4, 5, 6, 7 and 8
AI-generated art for its visual elements.
Concept art was generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
desktop my cat Store/marketing art | steam store image | Antertainment | - | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Organized Inside In-game content audiotext | As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design. | Meox Studio | 1.8k | Mar 18, 2026 | |
Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
Chubby Cats audio | In the game trailer, we use music from StockTune, which provides royalty-free music in the public domain. The music can be freely used, shared, and adapted without payment or attribution. | Just L Studio | - | Mar 18, 2026 | |
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
Victory Acres In-game content art | Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes. | Odd Orbit Studios | - | Mar 18, 2026 | |
YUKOMON Store/marketing art | I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials. | Hoffnung Haydn | - | Mar 18, 2026 | |
Mirror Quest Dog and Cat In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Puzzling Places - 3D Jigsaw Sim In-game content art | All our puzzles are created from 3D scans of real world places or modelled by human 3D artists.
Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects.
We will never use any fully AI generated content directly in the game. | Realities.io Inc | 141 | Mar 18, 2026 | |
PomoPet Store/marketing art | Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players. | Forgate Games LLC | - | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
Mister Gato Idle - The Meowsiah In-game content artaudio | Some graphics were based off AI samples and were edited manually by myself to suit my needs. The music is also AI with some remixing. | Mister Gato | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Vampire Cat In-game content art | AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game.
I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games.
To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity.
Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me. | Hunt Games | 12 | Mar 18, 2026 | |
City of Cats In-game content arttext | AI has been used to create television shows found in game. | Screaming Cat Studios | - | Mar 18, 2026 | |
Meme Survivors: Backrooms In-game content codeaudio | Part of the code and all the music were created using artificial intelligence. | Gemütlich Kayling | 20 | Mar 18, 2026 | |
환상약국 In-game content textcode | Generative AI was used for game translation and code modifications, but not for any other aspects. | Storyg Tododog | - | Mar 18, 2026 | |
Puppycraft: Maze In-game content textart | Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials. | Alcheap Inc. | 20 | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
공고소녀(Gong GO Girl) In-game content audio | Some BGMs were created using AI. | TEAM RESERVOIR DOGAMES | 13 | Mar 18, 2026 | |
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
Cards, the Universe and Everything Dev only art | We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content. | Avid Games | 247 | Mar 18, 2026 | |
Screen Cat In-game content textart | We used AI to create the capsules for the game's store page.
We used AI to translate the game into other languages. | Vorh Games | 1.6k | Mar 18, 2026 | |
CroquettesClicker In-game content art | Artificial intelligence has been used to generate images, which you will be able to see as you progress! | Romain C. | 22 | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
おしかけケモミミついんず FURRY TWINS In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Hidden Cats of Mayan Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Millie and Friends: Hidden Object Puzzles Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Magic Puzzle King 2 In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 33 | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
Twist Logic In-game content art | Used artificial intelligence to generate some art assets | Magic Cat | - | Mar 18, 2026 | |
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
Budget Guardian: Health Realm Store/marketing art | Player selection screen have an AI generated background image. | CDH Games | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
Cats Fishing for Cats In-game content artaudiocodetext | Some of the assets in the game are processed and implemented from the output by the generation AI. | 1st-impact co.,Ltd. | 50 | Mar 18, 2026 | |
Feline Realms - The Ancients' Legacy In-game content art | AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game. | Eric Desjardins | - | Mar 18, 2026 | |
100 animals on island audio | "Ecos del Fuego"(Snakes song) is AI generated | KaiserGames | 193 | Mar 18, 2026 | |
Welcome to Doll Town text | AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned. | Bad Wish Games | 306 | Mar 18, 2026 | |
KAZEKAO In-game content audio | The music for the following rooms has been AI generated:
- Menus, Credits + Map
- Level 4, 5, 6, 7 and 8 | Cojico | 19 | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
Escape Of The Cat-Aslyum Store/marketing art | Concept art was generated by AI | CodingQuests | - | Mar 18, 2026 |