Some art assets are generated or enhanced with AI assistance after hand-drawing.
- Creator
- GGOLDBIG
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art assets are generated or enhanced with AI assistance after hand-drawing.
Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam.
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
Some posters and advertisements in the video game world have been generated by AI.
This game uses AI to generate images for the game play and marketing.
# AI Usage in Our Game In our game, we have utilized generative artificial intelligence (AI) technology to enhance certain aspects of the visual experience. Specifically, we have employed AI-powered tools to assist in the creation of some background images and textures. Key points about our AI usage: 1. **Pre-rendered Content**: The AI-generated elements are pre-rendered during the development process. This means that the images you see in the game are not being created in real-time as you play. 2. **Limited Scope**: AI has been used primarily for non-essential background elements and textures. All main characters, story-critical environments, and core gameplay elements are hand-crafted by our artists. 3. **Human Oversight**: While AI tools have been used to generate initial ideas or base images, our art team carefully reviews, edits, and refines all AI-assisted content to ensure it meets our quality standards and fits seamlessly into the game's aesthetic. 4. **No Live Generation**: Our game does not use AI to generate any content during gameplay. All AI-assisted elements are fixed and do not change dynamically. 5. **Copyright Compliance**: We have taken great care to ensure that all AI-generated content is original and does not infringe on existing copyrights. Our use of AI tools is in compliance with their terms of service and licensing agreements. We believe that the thoughtful use of AI in our development process has allowed us to create richer, more detailed environments for players to explore, while maintaining the artistic integrity and vision of our game. As always, we welcome player feedback and are committed to providing a high-quality gaming experience.
The coloring of the images uses AI technology.
Some parts of the story were written with assistance using Chat GPT.
AI-Generated Artwork in A Tiny Space Adventure In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players. All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience. We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。 The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player.
This game uses AI in the processing stage of the portrait materials.
I've used AI to generate some 2D textures and background images.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
Some images in the game and promotional materials are made/modified using AI.
Some artwork in Deal of the Dead Final Cut was created with the assistance of OpenArt AI software.
Some Assets are AI generated.
A large majority of the images, textures, items, and characters are generated by hand or AI in post-production. Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI. Working with a very small team allows us to push the boundaries of game development.
Used in the production process of background illustrations.
The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI.
For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves!
- Are player-imported models being posed using AI No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved. -In what manner is the AI affecting the poses During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
For recipe art only: Our artist used an AI assistant. We made a hand-painted recipe base. Then we used AI to add a detail layer. Then we hand-painted all final details.
We make use of some generative AI modeled on images produced directly by our company.
Some art assets use a private Chinese ink style conversion model
In the game's background drawings, outputs of drawing samples from the Midjourney artificial intelligence were taken, and background drawings were produced by making corrections on those samples.
Chinese uses live voice acting, while other countries use AI generated voice acting.
Placeholder loading screens and some in-game materials were made with AI assistance.
PlaceHolder Photos.
AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management.
In order to achieve better results, some characters, scenes, and animations in the game are generated using AI.
In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay. For the responses to the player's voice input, we use AI-generated text.
I plan on phasing out the AI generated content and replacing it with my own assets as development continues.
Most art in the game is AI generated then edited.
The Store Page Art Utilizes A.I. generated art to depict the game's premise and content.
Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
AI was used to generate some of prototype art.
The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated.
2D generated ai images. ( Characters, map)
Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game.
This game uses AI assistance to generate some of its art and music assets.
Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TypeSpell Journey In-game content art | Some art assets are generated or enhanced with AI assistance after hand-drawing. | GGOLDBIG | - | Mar 18, 2026 | |
Nyanco Viewer Store/marketing art | Nyanco Viewer is designed to provide a rapid and user-friendly image viewing experience on Steam, specifically tailored for manga, photographs, and various forms of artwork, supporting an array of formats. It includes AI-generated content, used merely as examples to showcase the app's capabilities. We appreciate your consideration of Nyanco Viewer as your preferred application for discovering and appreciating visual content on Steam. | Nyanco Channel | - | Mar 18, 2026 | |
Find Cats 喵星寻猫 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 35 | Mar 18, 2026 | |
Fighters Forge In-game content audio | I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful. | Chaotix | - | Mar 18, 2026 | |
Paragon Slots In-game content art | Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs. | Depiction Games | - | Mar 18, 2026 | |
Academia Z In-game content art | Some posters and advertisements in the video game world have been generated by AI. | SWJC Studios | - | Mar 18, 2026 | |
The Crack (壳中之物) In-game content art | This game uses AI to generate images for the game play and marketing. | Riyuekong Studio | 21 | Mar 18, 2026 | |
MOE MOE DAIUNDOUKAI In-game content art | # AI Usage in Our Game
In our game, we have utilized generative artificial intelligence (AI) technology to enhance certain aspects of the visual experience. Specifically, we have employed AI-powered tools to assist in the creation of some background images and textures.
Key points about our AI usage:
1. **Pre-rendered Content**: The AI-generated elements are pre-rendered during the development process. This means that the images you see in the game are not being created in real-time as you play.
2. **Limited Scope**: AI has been used primarily for non-essential background elements and textures. All main characters, story-critical environments, and core gameplay elements are hand-crafted by our artists.
3. **Human Oversight**: While AI tools have been used to generate initial ideas or base images, our art team carefully reviews, edits, and refines all AI-assisted content to ensure it meets our quality standards and fits seamlessly into the game's aesthetic.
4. **No Live Generation**: Our game does not use AI to generate any content during gameplay. All AI-assisted elements are fixed and do not change dynamically.
5. **Copyright Compliance**: We have taken great care to ensure that all AI-generated content is original and does not infringe on existing copyrights. Our use of AI tools is in compliance with their terms of service and licensing agreements.
We believe that the thoughtful use of AI in our development process has allowed us to create richer, more detailed environments for players to explore, while maintaining the artistic integrity and vision of our game. As always, we welcome player feedback and are committed to providing a high-quality gaming experience. | RubberDucky | - | Mar 18, 2026 | |
Ekikoi: The Young Miss Falls for the Station Attendant - VAM Unclear art | The coloring of the images uses AI technology. | MediBang TraDe | - | Mar 18, 2026 | |
Super Chroma Bots : SEASON ONE In-game content text | Some parts of the story were written with assistance using Chat GPT. | NecroCatic Games | - | Mar 18, 2026 | |
A Tiny Space Adventure In-game content art | AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game. | Erhan Yıldırım | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
青春模拟器 In-game content art | 游戏的美术ui立绘部分使用人工智能ai生成使用的人工智能模型,主要以mj为主。之所以使用人工智能生成爱模型,是因为这款游戏是一款注重玩法的游戏,游戏中需要大量的立绘美术资源,并且这些美术资源出现的频率低,复用性低,为了兼顾开发的时间成本,以及给玩家一个更好的体验效果,使用了ai人工智能作为美术立绘的生产方式。请各位玩家相信我们会将把ai美术生成节约下的时间,全部都投入到游戏核心玩法当中,这并不是一种偷懒,而是一种取舍。再次感谢每一位玩家。
The art UI of the game uses artificial intelligence AI to generate artificial intelligence models, mainly MJ. The reason for using artificial intelligence to generate love models is that this game is a gameplay oriented game that requires a large amount of vertical art resources. These art resources have a low frequency of occurrence and low reusability. In order to balance the development time cost and provide players with a better experience, AI artificial intelligence is used as the production method for artistic vertical art. Please believe that we will devote all the time saved by AI art generation to the core gameplay of the game. This is not a laziness, but a trade-off. Thank you again to every player. | 吴中生 | - | Mar 18, 2026 | |
夏之幻形 In-game content art | This game uses AI in the processing stage of the portrait materials. | Bite Cake Game | - | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
Strangling a Snake Tale In-game content art | Some images in the game and promotional materials are made/modified using AI. | TrueHistory | - | Mar 18, 2026 | |
Deal of the Dead Final Cut In-game content art | Some artwork in Deal of the Dead Final Cut was created with the assistance of OpenArt AI software. | Snarkle Studios | 26 | Mar 18, 2026 | |
Medieval Life Unclear | Some Assets are AI generated. | Marek Slowig | - | Mar 18, 2026 | |
Iskelonia In-game content art | A large majority of the images, textures, items, and characters are generated by hand or AI in post-production.
Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI.
Working with a very small team allows us to push the boundaries of game development. | Elisabeth Mila Rose | - | Mar 18, 2026 | |
Cthulhu Mythos ADV The Isle Of Ubohoth Unclear art | Used in the production process of background illustrations. | Gotcha Gotcha Games | 32 | Mar 18, 2026 | |
Tickle Magnet In-game content art | The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI. | Agency Publishing, Inc. | - | Mar 18, 2026 | |
Ememe Live AI text | For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves! | Ememe Inc. | - | Mar 18, 2026 | |
手办工坊2 Dev only art | - Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package. | Megu Studio | - | Mar 18, 2026 | |
Ink Pen Typewriter In-game content artaudio | AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s. | Mrs. Battle's Games | - | Mar 18, 2026 | |
HANGRY In-game content art | For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details. | Game Pill | - | Mar 18, 2026 | |
Outbreak The Fedora Files: What Lydia Knows Unclear art | We make use of some generative AI modeled on images produced directly by our company. | Dead Drop Studios LLC | - | Mar 18, 2026 | |
新西游记 奇幻同行 - New Journey to the West In-game content art | Some art assets use a private Chinese ink style conversion model | 齐天之子 - Son of Qitian Studio | - | Mar 18, 2026 | |
The Tower Stories Green 1 In-game content art | In the game's background drawings, outputs of drawing samples from the Midjourney artificial intelligence were taken, and background drawings were produced by making corrections on those samples. | Seals and Equilibria | - | Mar 18, 2026 | |
Strange Parallel:Sele In-game content audio | Chinese uses live voice acting, while other countries use AI generated voice acting. | APOGAMES | - | Mar 18, 2026 | |
Wreckage In-game content art | Placeholder loading screens and some in-game materials were made with AI assistance. | Jupiter Lighthouse Games | - | Mar 18, 2026 | |
crystal caverns Unclear | PlaceHolder Photos. | Levi Martin | - | Mar 18, 2026 | |
Wild Witch In-game content artcode | AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management. | Giantmaker Studio | - | Mar 18, 2026 | |
我才不会被女孩子欺负呢 In-game content art | In order to achieve better results, some characters, scenes, and animations in the game are generated using AI. | lingdong | - | Mar 18, 2026 | |
Akpala Live AI text | In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay.
For the responses to the player's voice input, we use AI-generated text. | RedefineArts.Inc | 14 | Mar 18, 2026 | |
Midnight at the Disco Unclear | I plan on phasing out the AI generated content and replacing it with my own assets as development continues. | Taphouse Games | 25 | Mar 18, 2026 | |
Artovya In-game content art | Most art in the game is AI generated then edited. | Stand Off Software | 14 | Mar 18, 2026 | |
Project Almighty 2 Store/marketing art | The Store Page Art Utilizes A.I. generated art to depict the game's premise and content. | John C. Ragland | - | Mar 18, 2026 | |
The Little Clandestine In-game content art | Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc. | UglyCat Studios | - | Mar 18, 2026 | |
Stellar Orphans Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | 136 | Mar 18, 2026 | |
Outlaw Squadron Dev only art | AI was used to generate some of prototype art. | Pixel Perfect Worlds | - | Mar 18, 2026 | |
Squiggle Football In-game content art | The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated. | Max Barry | 127 | Mar 18, 2026 | |
Fruit Hoop 2 In-game content art | 2D generated ai images. ( Characters, map) | Teeter Games | - | Mar 18, 2026 | |
Office Life In-game content art | Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game. | LeiYun Games | 1.7k | Mar 18, 2026 | |
天生赢家 In-game content artaudio | This game uses AI assistance to generate some of its art and music assets. | GoldRiver | - | Mar 17, 2026 | |
Jaws of Hell In-game content artaudio | Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting. | Starving Lama Games | - | Mar 17, 2026 |