AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Comic Book
TitleDisclosureCreatorSrcReviewsAdded
Pueblo Duerme
Live AI
text
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
D-Games
-Jul 13, 2026
Kritzel Krieg
In-game content
art
This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay.
Heftrand Games
-Jul 13, 2026
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
Egg Farm
Store/marketing
art
This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction.
Infinite Brainstorm Studio
-Jul 11, 2026
MeowPlay
In-game content
codetext
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
xingchunfang
-Jul 11, 2026
偷偷摸摸修个仙
In-game content
art
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
浪屿峻造
-Jul 11, 2026
Stickman Adventure
In-game content
art
AI tools were used during development to assist in creating part of the game's assets. All generated content has been thoroughly reviewed and refined to ensure originality and compliance with copyright standards.
SunGuide-Jack
-Jul 9, 2026
Peekr VR Manga Viewer
Store/marketing
art
Some store page and marketing images (the background art of the capsule assets) were created with image-generation AI (e.g. ChatGPT/DALL·E) and then selected, cropped, composited, and finalized by the developer. No generative AI is used in the application itself (UI or features) or in the content users view. Peekr is a viewer for the user's own media and ships with no content.
Peekr
-Jul 8, 2026
帮助老婆谈恋爱NTR
In-game content
artaudiotext
This game uses generative AI to assist with the creation of some visual, audio, text, and localization assets. All AI-assisted content is reviewed and edited by the development team before being included in the game.
HIBOX
-Jul 7, 2026
Rust Lords: Appliance Uprising
In-game content
art
Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime.
Daniel Schauffer
-Jul 7, 2026
Salt Chapel
In-game content
artaudio
Some pre-rendered visual artwork, store page imagery, and sound effects were created with the assistance of generative AI tools, then selected, edited, layered, and integrated by the developer. The game does not use live generative AI during gameplay.
escape2echo
-Jul 6, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
The Luraleid
In-game content
artaudio
The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.
Ripple Effect
-Jul 4, 2026
ZERRE
In-game content
art
I have utilized AI tools to assist in the creation of some store page assets and in-game textures. These AI-generated elements were used as a foundational base, which were then heavily edited, polished, and manually integrated by me to ensure they align with the game's unique art style and technical requirements. No AI tools were used to generate the core gameplay logic or narrative content; their usage was strictly limited to the visual asset production pipeline.
Solora Studio
-Jul 3, 2026
Keep Drawing: Webtoon Tycoon
In-game content
artcode
Keep Drawing was developed by HuDoes Interactive with AI-assisted tools used as part of our workflow — not as a fully automated production pipeline. Some in-game visuals and UI elements were created or refined with generative AI during development. All such assets were reviewed, edited, and integrated by the developer before release. Store and marketing graphics (including Steam capsule artwork) were also created with AI assistance and then manually adjusted for quality and consistency. AI-assisted coding tools were used to help write and refactor parts of the game's source code. The design, game systems, balance, and final implementation remain developer-directed.
HuDoEs
-Jun 28, 2026
Naomi’s End
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jun 28, 2026
Pluck Em!
Dev only
artcode
Assets and most of the coding was done through AI tools
Hidden Spark Games
-Jun 28, 2026
黑圣化:悟空
In-game content
art
Some of the UI elements in the game were generated by AI, and the images on the store pages were also generated by AI.
一半世界
-Jun 28, 2026
Phantom Protocol
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
XINGTU
In-game content
art
​AI-Generated Content Disclosure: Artificial intelligence technology was utilized during the development of this game to assist in the creation of in-game background art and certain cutscenes.
溯水流觞
-Jun 28, 2026
我的悟空
In-game content
art
This game uses AI-generated artwork.
https://steamcommunity.com/groups/mywukong
-Jun 28, 2026
Nybble
In-game content
arttext
The hacker portraits, boss illustrations, and some of the hackers' dialog were generated with AI-assisted tools.
Gummy Skunk
-Jun 28, 2026
Swing Rush
In-game content
audio
This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay.
You Should Be Studying Industries
-Jun 27, 2026
WarmSoul
Live AI
textaudio
This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input.
Mr.Yes
-Jun 27, 2026
Wall Street 1929
In-game content
art
Some in-game art assets have been generated using AI.
MindDream Game Studios
-Jun 16, 2026
WinWinWin
In-game content
artcode
We used AI to generate some of the artistic materials and some of the code development.
WingInNest Game
-Jun 16, 2026
Half Dead: A Zombie Story Game
In-game content
artaudiotext
This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
Karayel Games
-Jun 13, 2026
Snake With Bird
In-game content
codetext
Coding, proofreading, and localization were done by AI. All other content was created by humans.
TakoKun Studio
-Jun 9, 2026
双面魔君心上仙
In-game content
arttextaudio
This game contains pre-generated content created with the assistance of generative artificial intelligence (AI). Some or all character illustrations, background scenes, visual assets, story content, character dialogue, voice content, and background music were created or assisted using generative AI technologies during development. All such content was reviewed, refined, and integrated into the final version of the game by the development team.
未来梦科技有限公司
-Jun 9, 2026
Ace Expedition
In-game content
artcode
Portions of the art assets and code utilize AI-generated content.
Angry Eggplant
-Jun 8, 2026
Penguin Weapons
In-game content
artaudio
Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
UNIQAZI
-Jun 7, 2026
INORIGAMI HACK DOWN
In-game content
text
The original Japanese versions of the scenarios and texts are 100% original by the developers themselves, but to support multilingual support, generative AI is used only for translation from Japanese to English. Generative AI is not used for the game's visual assets or system programs.
Wuah Co.,Ltd.
-Jun 4, 2026
Dither Cleaning World
In-game content
text
Al were only used to assist with translating text into multiple languages.
Shaqi
-Jun 4, 2026
Science Has Left The Chat
In-game content
art
Use Ai to help create game assets.
星辰重工StellaGames
-Jun 3, 2026
A Knight's Fury - The Vaults of Venom
Unclear
AI was used to make this game.
PulpyGamesStudio
-Jun 3, 2026
海王模拟器
In-game content
art
Some visual assets used in this game, including character artwork, background images, UI-related artwork, and promotional images, were created or enhanced with the assistance of generative AI tools during development. All AI-assisted assets were reviewed, selected, edited, and integrated by the development team before being included in the final game. The game does not generate AI content in real time during gameplay.
Shanghai Shiyi Network Tech. Co., Ltd.
-Jun 3, 2026
狂華乙女~Crazy Bloom~
In-game content
audioart
During development, this game uses the following generative AI tools. All generated assets are reviewed, selected, and adjusted by the developer before being incorporated into the game. Music (BGM): Composed using Suno Battle animations: Generated using Seedance 2.0 Image assets (characters, backgrounds, etc.): Generated using GPT Image 2.0 Audio/Voice assets: Irodori-TTS (AI text-to-speech service) All of these are pre-generated content created during development. No AI-generated content is produced at runtime (live) during gameplay. All content generated by the above tools is licensed for commercial use in accordance with each service's terms of use, and does not infringe upon any third-party copyrights or other intellectual property rights.
Null and One
-Jun 3, 2026
Merge Hidden 合成寻物
In-game content
artaudio
Some artworks and music are created by first using AI generation and then further artistic refinement.
Happy Fish
-Jun 3, 2026
Dark Eyes - Super Soldier 2
In-game content
art
I used chatgpt to remaster some models, and to boost my artwork. I DID NOT: - let AI create any new models - design any of my levels or scripts - generate voices or music
Ruud Tacken
-Jun 3, 2026
德尼之塔
In-game content
art
We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements.
臨狼
-Jun 3, 2026
Chronicles of High Worlds 1
In-game content
artaudiotext
This game is based on the novel "The Right of Choice" by Zep Forever. The game features original writing and storylines created by the author. All images, videos, and voice acting were pre-generated using AI tools during the development process. No AI generation occurs live or in real-time while playing the game. All assets are static files included in the build.
RLM4U Studio
-Jun 3, 2026
Q-pid
In-game content
arttext
AI tools were utilized during the development of this application for programming code architecture, store description translations, and the creation of core visual content including avatar illustrations, outfits, and graphic assets. Based on these AI-generated visuals, we carefully handcrafted the layered asset separation and implemented real-time motion synchronization with keyboard and gamepad inputs to optimize it as a streamer tool. We have conducted thorough reviews regarding rights and usage to ensure that users can safely and freely use these avatars, including for commercial streaming purposes.
Bib Land
-Jun 3, 2026
她在烟花中消失的夜晚
In-game content
art
Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer. Some assets may be replaced or redrawn in future versions during development. Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer. This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project.
心室二
-Jun 3, 2026
NZ78
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jun 3, 2026
SKY LEGENDS - An Aeropostal Epic
In-game content
artaudio
Packshot has been partially done with AI. Voices are generated with AI.
SUPER AC
-Jun 3, 2026
Capyverse Odyssey
In-game content
art
Some artwork in Capyverse Odyssey was created with assistance from generative AI tools and further refined, polished, and modified by the studio’s artists and development team. Final gameplay systems, design, programming, and core game content are developed by Metazooie Studios.
Metazooie Studios
-Jun 3, 2026
Elsewhere
In-game content
text
AI tools are used for translation
Team Belladona
-May 23, 2026
RZIR
Store/marketing
art
Compliant WebP animated images are very hard to find. To demonstrate the image browsing feature, the images used here were generated by an AI video generation tool and then converted into animated images, solely for the purpose of demonstrating the feature.
RongHe Studio
-May 23, 2026
Battlefield Rats
In-game content
artcode
Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision.
Emirion Games
-May 23, 2026
大侠博士
In-game content
artaudio
Some art assets and music in this game were created with the assistance of artificial intelligence.
一刀叔
-May 23, 2026
323 results
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