Loading screen images and some images in the game
- Creator
- Danil Koliada
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Loading screen images and some images in the game
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
IA is used for the background of the main menu
Generative AI was used to produce the images for levels in the game.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
The AI was used to generate character and some of in-game background and story illustrations.
I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined.
AI was used for the game's store page design and marketing materials.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
The Images used in this game are self created with the KI generating service from Gencraft. (all rights reserved, gencraft.com/terms)
Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot".
The Maze on the Cover was generated with A.I.
I am using AI for the NPC and narrator voice. Also some NPC portraits, and a few other 2D elements. Also some of the store assets like the box art.
Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page. All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only.
AI tools were used in the production process of some graphical assets. In these cases AI is mainly used as a middleman to add detail between first drafts and final product. AI was used to assist with minor code segments and some dialogue lines.
AI is used to generate text for some specific NPCs with non-interactive dialogue.
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
LLM was used to translate the text into different languages.
Special mode voice.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
The background of the capsule image on the store page was drawn by an artist, but then stylized using AI.
AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright.
Some of the game's images were generated by AI and then modified. AI was not used in any part of the gameplay. Only certain images on the store page and in the prologue involved the use of AI.
Some dialogue backgrounds and icons use AI generation.
The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds. AI works for us and not us working for AI!
Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand.
This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo.
The game includes AI-generated images.
Some steam community/marketing content
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tech Disorder In-game content art | Loading screen images and some images in the game | Danil Koliada | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
Color Hunt - Jigsaw Block Puzzle In-game content art | Generative AI was used to produce the images for levels in the game. | Petty Vindictive Games Inc. | 18 | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
Thousands of Heroes In-game content art | I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined. | radiuthree | - | Mar 18, 2026 | |
Shift'n Slay Store/marketing art | AI was used for the game's store page design and marketing materials. | DREBOT game studio | 87 | Mar 18, 2026 | |
Temple of Causality In-game content art | We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated. | GameEon Studios | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Cars In-game content art | The Images used in this game are self created with the KI generating service from Gencraft.
(all rights reserved, gencraft.com/terms) | Schwan OG | - | Mar 18, 2026 | |
wozitdev's 3D Chess Dev only code | Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot". | wozitdev | - | Mar 18, 2026 | |
The Alchemist's Apprentice in the Maze of Madness Store/marketing art | The Maze on the Cover was generated with A.I. | ERMedia | - | Mar 18, 2026 | |
Golel In-game content audioart | I am using AI for the NPC and narrator voice.
Also some NPC portraits, and a few other 2D elements.
Also some of the store assets like the box art. | Ofer Rubinstein | - | Mar 18, 2026 | |
Age of Tribulation In-game content art | Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page.
All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only. | Apostle Games | - | Mar 18, 2026 | |
Dead Underworld In-game content arttextcode | AI tools were used in the production process of some graphical assets. In these cases AI is mainly used as a middleman to add detail between first drafts and final product.
AI was used to assist with minor code segments and some dialogue lines. | Manmachina | - | Mar 18, 2026 | |
Trolddom In-game content text | AI is used to generate text for some specific NPCs with non-interactive dialogue. | Plant Based Games | 198 | Mar 18, 2026 | |
Nekograms Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | 18 | Mar 18, 2026 | |
Snow Cone: The Inside Scoop Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | - | Mar 18, 2026 | |
Math & Topology In-game content text | LLM was used to translate the text into different languages. | Panthera Titanium | - | Mar 18, 2026 | |
Flawless Darkness Unclear audio | Special mode voice. | Oldice | - | Mar 18, 2026 | |
Starcade FACTIONS Store/marketing art | Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand! | Starcade Arcade | 16 | Mar 18, 2026 | |
Get To The Gate Store/marketing art | The background of the capsule image on the store page was drawn by an artist, but then stylized using AI. | Maximan | 14 | Mar 18, 2026 | |
Pirate Code 2: Reign of the Pirate King In-game content art | AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright. | Circuit Hive | - | Mar 18, 2026 | |
Slayer : the Demon Haunted World In-game content art | Some of the game's images were generated by AI and then modified. AI was not used in any part of the gameplay. Only certain images on the store page and in the prologue involved the use of AI. | PLAY Mephistowaltz | 18 | Mar 18, 2026 | |
Those Who Rule In-game content arttext | Some dialogue backgrounds and icons use AI generation. | Eldin Turulja | 1k | Mar 18, 2026 | |
Dungeons of the Amber Griffin In-game content art | The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds.
AI works for us and not us working for AI! | Frozengem Studio | - | Mar 18, 2026 | |
Katana Punk In-game content art | Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand. | COOL AS HECK GAMES | - | Mar 18, 2026 | |
Ablockalypse Store/marketing art | This game has utilized materials generated by Adobe Firefly for both marketing banners on the store page and also the Ablockalypse game title logo. | Color It Company | - | Mar 18, 2026 | |
Ruin Hunters Unclear art | The game includes AI-generated images. | Prince Game Studio | - | Mar 18, 2026 | |
Relic Space Store/marketing | Some steam community/marketing content | Fourfold Games | 37 | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 |