AI was used to generate some assets and marketing material.
- Creator
- Kyle Rogstad
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate some assets and marketing material.
We used AI to partially improve the draft artwork.
We use some AI art for game background
I use AI for text translation.After that, the text is manually adjusted by humans.
The images for the game loading page are generated by AI
This game use AI on characters images and enemies images
マップチップの一部でAIによる画像生成の素材を加工し使用。
Some graphics of the game are generated by AI.
AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game.
Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events.
We used AI to generated the background images for the store page and then edited them in a photo editing software. We also generated some tapestries for our battle types.
Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
This game utilizes generative artificial intelligence for refining the game scenario.
All main character illustrations and story CGs in the game are hand-drawn by artists. Some background images use free AI-generated background assets licensed for commercial use. In addition, AI was used as a supplementary reference during the creation of certain scene assets.
The characters and promotional images were generated using AI
Character artworks were made by AI.
Character artworks were made by AI.
Character artworks were made by AI.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
AI was specifically used for the cover artwork of this game. That is the only AI used.
The characters, environment, all images, and the melody are generated using AI.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
We used AI to generate images when designing the page in steam and some backgrounds
Character artwork and title screen background.
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
部分遊戲美術有使用Stable Diffusion來進行製作。
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
For the game start screen, icon and game art.
Music are initially created by AI then modified by myself
We use AI to generate some of the characters and backgrounds.
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
Just the icons for the items in the menu are AI generated.
Includes some assets created with AI tools
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
This game utilized midjourney to generate its backgrounds, which were then refined through redrawing in Stable Diffusion.
Generative AI was used to creat arts in development.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
Some lines are generated by AI, using free and open source voice. Some music is generated by AI, and paid for legal use. Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
May be used in some images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gravenfall: Veil of Darkness Store/marketing art | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Gun Of Fate : The Silver Gun Of Ylia In-game content art | We use some AI art for game background | NiceandSimple Gaming | - | Mar 18, 2026 | |
Asuka Idol Journey In-game content text | I use AI for text translation.After that, the text is manually adjusted by humans. | dhr-Lab | - | Mar 18, 2026 | |
Goblin: Mutation In-game content art | The images for the game loading page are generated by AI | richard | 13 | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
Dungeon Overdose In-game content art | マップチップの一部でAIによる画像生成の素材を加工し使用。 | SHIGEFUSA.WORKS | - | Mar 18, 2026 | |
诸天刷宝录 - 东汉三国 In-game content art | Some graphics of the game are generated by AI. | 游戏养家工作室 | 188 | Mar 18, 2026 | |
Feline Realms - The Ancients' Legacy In-game content art | AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game. | Eric Desjardins | - | Mar 18, 2026 | |
Claritas - Dungeon Crawler RPG In-game content art | Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events. | playclaritas | 31 | Mar 18, 2026 | |
Prince Arthur Monsters of Albion Store/marketing art | We used AI to generated the background images for the store page and then edited them in a photo editing software.
We also generated some tapestries for our battle types. | Jason Bowen | - | Mar 18, 2026 | |
Morvyn Gutter In-game content artaudio | Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game. | LuN | 17 | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
死んで死んで強くなれ!…? In-game content text | This game utilizes generative artificial intelligence for refining the game scenario. | 死にスタ | - | Mar 18, 2026 | |
Spiritual Bond ~Breaking the curse, Intertwining fates~ In-game content art | All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets. | MONRA | 85 | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Click Me In-game content artaudio | The characters, environment, all images, and the melody are generated using AI. | Mistiuk Creations | - | Mar 18, 2026 | |
悪役令嬢の目覚め〜紅と純白のロマンス〜 In-game content arttext | AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game! | PikaPika Inc. | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Dream Warrior In-game content art | I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there. | High Tower Games | - | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
Untold Story In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Fall From Eden In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Dragon Daughter In-game content art | It was used for the playable characters' artworks. | Anima Games | - | Mar 18, 2026 | |
逃离新手村 In-game content art | This game utilized midjourney to generate its backgrounds, which were then refined through redrawing in Stable Diffusion. | 平民医馆 Folk's Healer | - | Mar 18, 2026 | |
莫比乌斯疑案 Dev only art | Generative AI was used to creat arts in development. | YiMiao Game | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
梦恋依心 Yixin In-game content audioart | Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues. | 神風教主 (Master Kamikaze) | 96 | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 |