A small amount of public domain and commissioned art assets may have used genAI before passing to a human for modification/inclusion.
- Creator
- ManaScroll Games
- Reviews
- -
- Added
- Aug 20, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
A small amount of public domain and commissioned art assets may have used genAI before passing to a human for modification/inclusion.
AI polished artwork (for a part of the visual content) AI translation and proofreading
Artificial intelligence tools were utilized as a reference and assistive aid in the creation of certain art assets, audio elements, and localization translations for this game.
Some temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime.
Generative AI was used to assist in creating some visual assets, including certain background images and the game start screen artwork. Other game content, including gameplay, programming, character design, and world-building, was created independently by the development team.
Generative AI tools were used during development to assist with portions of the game's code, visual asset creation, localization, and marketing artwork. All included content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content during gameplay.
Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. Visual assets are licensed/purchased assets and are not AI-generated. No AI content is generated live during gameplay all content is fixed and authored before release.
AI was used to generate some of the assets and most of the code.
Some promotional materials for this game — including portions of the trailer and key art — were created with the assistance of generative AI tools. All such content is pre-generated, reviewed, and edited by the developer before publication. The game itself does not generate any content with AI at runtime.
Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services.
This game uses generative AI to assist in creating some monster and card artwork.
Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, including some user interface graphics, promotional artwork, and other supporting art elements. All AI-assisted content was reviewed, edited, and selected by the developer before being included in the game. Generative AI is not used to create content during gameplay.
Generative AI tools were used to assist in the creation of some 2D visual assets and artwork (including character illustrations and background art). All generated assets have been reviewed and refined to fit the game's pixel art style and quality standards.
Ai was used for coding, graphics, audio.
The Current Card Artworks are AI generated. It will Change in the future
Built with the help of machine learning algorithms for faster asset creation and tuning
Generative AI was only used to assist in creating some of the inventory icons and promotional artwork, as TEMPORARY PLACEHOLDERS. The game's environments, gameplay systems, characters, mechanics, world design, and narrative were created by the developer. No AI content is generated during gameplay.
Generative AI tools were used during development to create some pre-generated 2D concept art and visual assets that appear in the game and its marketing materials. These assets were selected, edited, integrated, and reviewed by the development team. The game does not generate AI content while it is running.
Ricochet Witch includes content created with the assistance of generative AI tools. Every AI-assisted element was directed, selected and edited by the developer, and all of it was reviewed before release. - 2D artwork (title illustration, game logo, clear end card, scoreboard background, and the application icon, which is a crop of the title illustration): generated with Google Gemini and OpenAI ChatGPT, then selected and edited by the developer. - Achievement icons: base images generated with OpenAI ChatGPT; the grayscale (locked) versions were made by the developer in Photoshop. - The player character 3D model: generated with Meshy AI, then adjusted and integrated into the game by the developer. - English localization text: translated with the assistance of a generative AI tool (Anthropic Claude), then reviewed and adjusted by the developer. - Store page description text (Simplified Chinese, Korean, Traditional Chinese, Brazilian Portuguese, German and Spanish): translated with the assistance of generative AI tools (OpenAI ChatGPT and Anthropic Claude), then reviewed and adjusted by the developer. - Store page images: these use the AI-assisted artwork described above. No content is generated by AI while the game is running.
Generative AI tools were used to create visual concepts and initial drafts for most of the game's artwork. These drafts were used as references and starting points for the final pixel art assets, which were manually created, reviewed, edited, and refined by the developer before being included in the game or its marketing materials. Generative AI tools were also used to assist with localization and the creation of some in-game names and text. All AI-assisted text was manually reviewed and edited by the developer before being included in the game. The game does not use generative AI to create content during gameplay.
Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.
Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay.
This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated.
This game used generative artificial intelligence to assist in creating certain content, including: concept designs for the opening comic and concept art for some UI elements. All AI-assisted content has been reviewed, edited, and remade manually. The game does not generate real-time AI content during runtime.
Pixel art, sound and music via AI tools, curated by the developer. No AI is present during gameplay.
Generative AI was used in the creation of BFX/SFX audio assets. No generative AI was used for the game's artwork.
Generative AI tools were used as part of the development workflow for selected visual and audio asset refinement and production. All final content is reviewed and edited by the developer. No generative AI is used during gameplay.
Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text.
AI-generated content is used in this product. The store page capsule artwork was created using an AI image generation tool. Portions of the store page description text were drafted with the assistance of an AI writing tool and reviewed/edited by the developer.
Generative AI tools were used during development for visual assets, 3D models, audio, and localization. Final assets were selected and integrated by the developer. Generative AI was also used to assist with translations. No AI content is generated during gameplay.
every part of the game is worked on by both AI and humans
Generative AI was used in the development of this game. 2D artwork (characters, familiars, cards, backgrounds, etc.) was created with image-generation AI, then curated, edited, and retouched by the developer. AI-assisted tools were also used during development (e.g., programming). No AI content is generated at runtime. BOT opponents are rule-based programs, not generative AI.
This game uses generative AI tools in parts of its development, including Pixellab, PixAI,claude.ai, ChatGPT, and Gemini AI.
All the art in Arcanum Solitarius, from the playing cards to the Arcana and the workshop backgrounds, was made with AI image generation using a model I trained myself. I was after one specific look: a medieval alchemist's workshop by candlelight, in aged parchment and dark walnut with verdigris and old gold. Most of the music was made the same way. I used AI to draft some of the in-game writing, then rewrote it into my own words. I picked and edited every piece before it went into the game, and the images on this page come from those same assets. Nothing is generated while you play.
RUSTCAN includes an optional live-generated AI guide called the Gnome. Players can ask the Gnome questions about gameplay, controls, progression, and the in-game world. The Gnome generates text responses at runtime through a server-side AI service. Responses may be inaccurate and are provided for entertainment and gameplay guidance only. The Gnome does not provide professional, financial, medical, or legal advice. Players access the feature after signing in, entering Hollow Pines, and selecting Ask the Gnome or speaking with the Gnome in town. Requests require an authenticated RUSTCAN account and server-side application verification. Requests are rate-limited and monitored. Server-side input moderation blocks or flags severe illegal, exploitative, violent, self-harm, and other prohibited requests. Generated replies are sanitized before display, and fallback responses are used when the AI service fails or produces no usable response. Players can report problems through the in-game bug/report tools.
Darcnia Monster is made by a single independent developer. Some of the game's visual assets — background illustrations, cinematic scenes, and character and card artwork — were created with the help of generative AI image tools, and the in-game character voices were produced using AI voice synthesis. Every AI-assisted asset was hand-selected, edited, and integrated by the developer to match the game's art direction and story. No AI runs while you play: nothing is generated in real time, and no player data is ever sent to any AI service.
Artificial Intelligence used to generate placeholder assets for card art and in code modification.
Generative AI tools were used to assist with creating some pre-generated images and icons used in the game.
Generative AI tools were used during development to assist with selected pre-generated 3D assets, translations into additional languages, and marketing artwork. Polish and English source texts were written by the developer. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Most of the game's 2D art assets — including monster sprites, map backgrounds, skill and skill tree icons, achievement icons, and store/marketing key art — were created with the assistance of generative AI image tools and then reviewed and edited by the developer. Portions of the localization text (store page and in-game translations) were produced with AI assistance under human review. The game does not generate any content with AI at runtime.
2D art and some in-game text were made with generative AI tools and hand-edited.
Generative AI was used to assist in the creation of character illustrations, selected artwork, store page assets, and localization. All AI-assisted content has been reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Some minor visual assets and text revisions in this game were enhanced with the assistance of generative AI tools. All content was reviewed and refined by the developer. AI was used solely as a supporting tool.
This work is fully developed and produced with the assistance of AI: character animations, scene maps, interface UI, sound effects, music and other art and audio materials are all generated by AI; The core gameplay mechanism of the game relies on manual planning to complete the development outline, and the implementation of segmented content and function building are all assisted by AI to complete the development work.
Some graphical elements of the user interface (menus, icons, and buttons), as well as store page assets (capsule images, header, and screenshots containing generated elements), were created with the assistance of generative AI tools and manually reviewed and edited by the developer
This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer. The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer.
Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer. Immortal Chess does not generate AI content during gameplay.
Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.
The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay.
Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gods of Pegana In-game content art | A small amount of public domain and commissioned art assets may have used genAI before passing to a human for modification/inclusion. | ManaScroll Games | - | Aug 20, 2026 | |
Spellarium 14 In-game content arttext | AI polished artwork (for a part of the visual content)
AI translation and proofreading | LGT SIA | - | Aug 20, 2026 | |
Tarot Gambit In-game content artaudiotext | Artificial intelligence tools were utilized as a reference and assistive aid in the creation of certain art assets, audio elements, and localization translations for this game. | XiaoyaoYi | - | Aug 20, 2026 | |
Etched Store/marketing arttext | Some temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime. | 에스케이게임즈 | - | Aug 20, 2026 | |
裂界勇士 In-game content art | Generative AI was used to assist in creating some visual assets, including certain background images and the game start screen artwork. Other game content, including gameplay, programming, character design, and world-building, was created independently by the development team. | BlackKnightStudio | - | Aug 20, 2026 | |
SLICKWAVE In-game content codearttext | Generative AI tools were used during development to assist with portions of the game's code, visual asset creation, localization, and marketing artwork. All included content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content during gameplay. | SLICK3R | - | Aug 19, 2026 | |
Scroll Shop In-game content audiocode | Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. Visual assets are licensed/purchased assets and are not AI-generated. No AI content is generated live during gameplay all content is fixed and authored before release. | indie-dir | - | Aug 19, 2026 | |
Prevail In-game content artcode | AI was used to generate some of the assets and most of the code. | Alboc Studios | - | Aug 19, 2026 | |
Otherworldly Business Store/marketing art | Some promotional materials for this game — including portions of the trailer and key art — were created with the assistance of generative AI tools. All such content is pre-generated, reviewed, and edited by the developer before publication. The game itself does not generate any content with AI at runtime. | Pinnah Studio | - | Aug 19, 2026 | |
Dusky's Nook Store/marketing art | Generative AI tools were used during development to create base 3D assets and some store images. The menu artwork, along with all design, direction, scene construction, lighting, and writing, is my own. Dusky's Nook does not generate any content while you play and never connects to external AI services. | Bellhound Studio | - | Aug 19, 2026 | |
Arrow Rain In-game content art | This game uses generative AI to assist in creating some monster and card artwork. | potg | - | Aug 19, 2026 | |
Barracks Brawl In-game content art | Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, including some user interface graphics, promotional artwork, and other supporting art elements. All AI-assisted content was reviewed, edited, and selected by the developer before being included in the game. Generative AI is not used to create content during gameplay. | Hrothgar Peak Studios | - | Aug 19, 2026 | |
灭世至尊 In-game content art | Generative AI tools were used to assist in the creation of some 2D visual assets and artwork (including character illustrations and background art). All generated assets have been reviewed and refined to fit the game's pixel art style and quality standards. | QZ Studio | - | Aug 19, 2026 | |
SideTower Unclear artaudiocode | Ai was used for coding, graphics, audio. | Spellativity | - | Aug 19, 2026 | |
Reliquary Store/marketing art | The Current Card Artworks are AI generated.
It will Change in the future | DiaP | - | Aug 19, 2026 | |
Misfits Legion Unclear art | Built with the help of machine learning algorithms for faster asset creation and tuning | lukyn111 | - | Aug 18, 2026 | |
Witherwood In-game content art | Generative AI was only used to assist in creating some of the inventory icons and promotional artwork, as TEMPORARY PLACEHOLDERS.
The game's environments, gameplay systems, characters, mechanics, world design, and narrative were created by the developer. No AI content is generated during gameplay. | Cunning Craft LLC | - | Aug 18, 2026 | |
Starwood: Lantern In-game content art | Generative AI tools were used during development to create some pre-generated 2D concept art and visual assets that appear in the game and its marketing materials. These assets were selected, edited, integrated, and reviewed by the development team. The game does not generate AI content while it is running. | Coronal Magic | - | Aug 17, 2026 | |
Ricochet Witch In-game content arttext | Ricochet Witch includes content created with the assistance of generative AI tools. Every AI-assisted element was directed, selected and edited by the developer, and all of it was reviewed before release.
- 2D artwork (title illustration, game logo, clear end card, scoreboard background, and the application icon, which is a crop of the title illustration): generated with Google Gemini and OpenAI ChatGPT, then selected and edited by the developer.
- Achievement icons: base images generated with OpenAI ChatGPT; the grayscale (locked) versions were made by the developer in Photoshop.
- The player character 3D model: generated with Meshy AI, then adjusted and integrated into the game by the developer.
- English localization text: translated with the assistance of a generative AI tool (Anthropic Claude), then reviewed and adjusted by the developer.
- Store page description text (Simplified Chinese, Korean, Traditional Chinese, Brazilian Portuguese, German and Spanish): translated with the assistance of generative AI tools (OpenAI ChatGPT and Anthropic Claude), then reviewed and adjusted by the developer.
- Store page images: these use the AI-assisted artwork described above.
No content is generated by AI while the game is running. | MisoSoupW | - | Aug 17, 2026 | |
Iris's Idle Log In-game content arttext | Generative AI tools were used to create visual concepts and initial drafts for most of the game's artwork. These drafts were used as references and starting points for the final pixel art assets, which were manually created, reviewed, edited, and refined by the developer before being included in the game or its marketing materials.
Generative AI tools were also used to assist with localization and the creation of some in-game names and text. All AI-assisted text was manually reviewed and edited by the developer before being included in the game.
The game does not use generative AI to create content during gameplay. | Eary Studio | - | Aug 17, 2026 | |
FOIL QUEST: a TCG:RPG In-game content artaudiocode | Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay. | House of Tactics LLC | - | Aug 17, 2026 | |
Embermaze: Descent Store/marketing art | Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay. | Graeme Scott | - | Aug 17, 2026 | |
Carpetorium: A Carpet-Cleaning Purgatory In-game content text | This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated. | onionknight621 | - | Aug 17, 2026 | |
Void Forge In-game content art | This game used generative artificial intelligence to assist in creating certain content, including: concept designs for the opening comic and concept art for some UI elements. All AI-assisted content has been reviewed, edited, and remade manually. The game does not generate real-time AI content during runtime. | CombatSlayer | - | Aug 17, 2026 | |
Journey TD In-game content artaudio | Pixel art, sound and music via AI tools, curated by the developer.
No AI is present during gameplay. | Christian Forner | - | Aug 16, 2026 | |
YellowJacket In-game content audio | Generative AI was used in the creation of BFX/SFX audio assets. No generative AI was used for the game's artwork. | BusyPotato | - | Aug 16, 2026 | |
Moonhollow In-game content artaudio | Generative AI tools were used as part of the development workflow for selected visual and audio asset refinement and production. All final content is reviewed and edited by the developer. No generative AI is used during gameplay. | Questfinity | - | Aug 16, 2026 | |
Wall of Symbols Store/marketing art | Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text. | Canis Majoris | - | Aug 16, 2026 | |
Dice Chemist Store/marketing arttext | AI-generated content is used in this product. The store page capsule artwork was created using an AI image generation tool. Portions of the store page description text were drafted with the assistance of an AI writing tool and reviewed/edited by the developer. | Jihwan | - | Aug 16, 2026 | |
GemSlasher In-game content artaudiotext | Generative AI tools were used during development for visual assets, 3D models, audio, and localization. Final assets were selected and integrated by the developer. Generative AI was also used to assist with translations. No AI content is generated during gameplay. | UneGames | - | Aug 16, 2026 | |
Solspire Unclear | every part of the game is worked on by both AI and humans | Mr Crops | - | Aug 16, 2026 | |
Winner Takes Tea In-game content artcode | Generative AI was used in the development of this game. 2D artwork (characters, familiars, cards, backgrounds, etc.) was created with image-generation AI, then curated, edited, and retouched by the developer. AI-assisted tools were also used during development (e.g., programming). No AI content is generated at runtime. BOT opponents are rule-based programs, not generative AI. | Cocoa Dice | - | Aug 16, 2026 | |
NodeFantasy~管理型RPG~ arttext | This game uses generative AI tools in parts of its development, including Pixellab, PixAI,claude.ai, ChatGPT, and Gemini AI. | 倦怠期 | - | Aug 14, 2026 | |
Arcanum Solitarius In-game content artaudiotext | All the art in Arcanum Solitarius, from the playing cards to the Arcana and the workshop backgrounds, was made with AI image generation using a model I trained myself. I was after one specific look: a medieval alchemist's workshop by candlelight, in aged parchment and dark walnut with verdigris and old gold. Most of the music was made the same way. I used AI to draft some of the in-game writing, then rewrote it into my own words. I picked and edited every piece before it went into the game, and the images on this page come from those same assets. Nothing is generated while you play. | Arcanica Games | - | Aug 14, 2026 | |
RUSTCAN Live AI text | RUSTCAN includes an optional live-generated AI guide called the Gnome. Players can ask the Gnome questions about gameplay, controls, progression, and the in-game world. The Gnome generates text responses at runtime through a server-side AI service.
Responses may be inaccurate and are provided for entertainment and gameplay guidance only. The Gnome does not provide professional, financial, medical, or legal advice.
Players access the feature after signing in, entering Hollow Pines, and selecting Ask the Gnome or speaking with the Gnome in town.
Requests require an authenticated RUSTCAN account and server-side application verification. Requests are rate-limited and monitored. Server-side input moderation blocks or flags severe illegal, exploitative, violent, self-harm, and other prohibited requests.
Generated replies are sanitized before display, and fallback responses are used when the AI service fails or produces no usable response. Players can report problems through the in-game bug/report tools. | RustCan LLC | - | Aug 14, 2026 | |
Darcnia Monster In-game content artaudio | Darcnia Monster is made by a single independent developer. Some of the game's visual assets — background illustrations, cinematic scenes, and character and card artwork — were created with the help of generative AI image tools, and the in-game character voices were produced using AI voice synthesis. Every AI-assisted asset was hand-selected, edited, and integrated by the developer to match the game's art direction and story. No AI runs while you play: nothing is generated in real time, and no player data is ever sent to any AI service. | Labo Pixel | - | Aug 14, 2026 | |
Deck Beasts Dev only artcode | Artificial Intelligence used to generate placeholder assets for card art and in code modification. | Constellation Studios | - | Aug 14, 2026 | |
Pandora Battle In-game content art | Generative AI tools were used to assist with creating some pre-generated images and icons used in the game. | WIGWAG Studio | - | Aug 14, 2026 | |
Divine Bond In-game content arttext | Generative AI tools were used during development to assist with selected pre-generated 3D assets, translations into additional languages, and marketing artwork. Polish and English source texts were written by the developer. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | EdgeCraft | - | Aug 14, 2026 | |
Incremental Magic In-game content arttext | Most of the game's 2D art assets — including monster sprites, map backgrounds, skill and skill tree icons, achievement icons, and store/marketing key art — were created with the assistance of generative AI image tools and then reviewed and edited by the developer. Portions of the localization text (store page and in-game translations) were produced with AI assistance under human review. The game does not generate any content with AI at runtime. | Natural Nomad | - | Aug 14, 2026 | |
Quartermark In-game content arttext | 2D art and some in-game text were made with generative AI tools and hand-edited. | ACA Games | - | Aug 13, 2026 | |
PRINCESS VANGUARD In-game content arttext | Generative AI was used to assist in the creation of character illustrations, selected artwork, store page assets, and localization. All AI-assisted content has been reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay. | きなこ棒(Kinakoboo) | - | Aug 13, 2026 | |
Magic Mess: Restore Order to the Wizard's Tower In-game content arttext | Some minor visual assets and text revisions in this game were enhanced with the assistance of generative AI tools. All content was reviewed and refined by the developer. AI was used solely as a supporting tool. | TinyClaw Games | - | Aug 13, 2026 | |
Invasion of the Abyss In-game content artaudio | This work is fully developed and produced with the assistance of AI: character animations, scene maps, interface UI, sound effects, music and other art and audio materials are all generated by AI; The core gameplay mechanism of the game relies on manual planning to complete the development outline, and the implementation of segmented content and function building are all assisted by AI to complete the development work. | 陈易狄 | - | Aug 13, 2026 | |
Archibaldo: Invitation to Darkness In-game content art | Some graphical elements of the user interface (menus, icons, and buttons), as well as store page assets (capsule images, header, and screenshots containing generated elements), were created with the assistance of generative AI tools and manually reviewed and edited by the developer | Peludo Games | - | Aug 13, 2026 | |
Apocalypse Elysium In-game content arttext | This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer.
The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer. | megmix | - | Aug 11, 2026 | |
Immortal Chess In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer.
Immortal Chess does not generate AI content during gameplay. | Arcane Square Games | - | Aug 11, 2026 | |
Spellk In-game content audioart | Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed. | bascorp | - | Aug 11, 2026 | |
Arithmetrick In-game content artaudio | The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay. | WeiLuo | - | Aug 11, 2026 | |
Resonurgy In-game content art | Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer. | Manafold Studio | - | Aug 11, 2026 |