- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
- Creator
- Thibaut Billerot
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
Some music tracks in the game were created using AI-based tools such as Suno AI.
AI has been used to help develop the game's cover art.
As a small indie studio with limited budget, we use AI mainly to prototype and enhance, never to replace our artists' work.
Store cover images
Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them.
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
all the pictures are generated by artificial intelligence.
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
Yes. Code is made with chatgpt.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency. This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
Logo of game is AI made and some npc voices.
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player. We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations. We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through.
Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork.
Some images are generated by AI based on real photos provided by myself.
The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...)
AI was used to create some images. Textures are generated programmatically, not by AI.
Images, backgrounds, characters, styles are created by artificial intelligence.
Texture Upscaling and Logo Creation
Generative AI is used to help in the early stages of products' art creation and some marketing materials.
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue.
We used AI to generate some of the background images for our game.
We use AI to generate audio, facial animations and mockups.
Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated.
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
The description of game content translated with multiple languages helped by AI
The title splash art was generated with AI then manually modified by artists
Storepage capsules and community assets are edited AI generated images.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
Reference for artists and temporary artworks are AI-generated.
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
AI was used to create some of the artwork, sprites and music.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time. No content is generated dynamically during gameplay.
Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%). AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
AI has been used to help develop the game's cover art.
I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain!
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI
The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
A very small part of the environment textures is generated by AI.
I used AI to create the preview image.
Some NPC voices
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mandated Fate In-game content audio | - Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :) | Thibaut Billerot | - | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
Puzzled Cube Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Plaything Dev only art | As a small indie studio with limited budget, we use AI mainly to prototype and enhance, never to replace our artists' work. | Bandaloop Games GmbH | 10 | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 | |
Cursed Crown Live AI text | Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them. | Glade Studio | - | Mar 18, 2026 | |
The Shadow Cosmos In-game content text | The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI). | MadMedois | - | Mar 18, 2026 | |
Ведьмы зов In-game content art | all the pictures are generated by artificial intelligence. | STuNT | 25 | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
Writer Tycoon Dev only code | Yes. Code is made with chatgpt. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
Destiny Isle In-game content artaudio | Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights. | HiStory | - | Mar 18, 2026 | |
YUKOMON Store/marketing art | I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials. | Hoffnung Haydn | - | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
Medic Simulator In-game content artaudio | Logo of game is AI made and some npc voices. | Eathrabaria | - | Mar 18, 2026 | |
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
You Are Not Alice Live AI text | We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player.
We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations.
We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through. | Andrew Brown | - | Mar 18, 2026 | |
Tinker-World: Arrival at Kedhreon In-game content art | Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork. | From The Cave | - | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
Roadside Motel Simulator In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (capsule image, etc...) | Rubbish Game | - | Mar 18, 2026 | |
Arenosum In-game content art | AI was used to create some images. Textures are generated programmatically, not by AI. | macsimusfactorre | - | Mar 18, 2026 | |
Сумрак In-game content art | Images, backgrounds, characters, styles are created by artificial intelligence. | SvetaSky | 19 | Mar 18, 2026 | |
Perfect Sword In-game content art | Texture Upscaling and Logo Creation | Pixel-ate Bytes | - | Mar 18, 2026 | |
Game Store Chronicle Store/marketing art | Generative AI is used to help in the early stages of products' art creation and some marketing materials. | Imponix Game Studio | 58 | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
Faereld: Old Blood Live AI textcodeart | We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue. | Grimmwyrd Studios | - | Mar 18, 2026 | |
Tantalus In-game content art | We used AI to generate some of the background images for our game. | Team Anomaly | - | Mar 18, 2026 | |
Chronos Phantasia In-game content audioart | We use AI to generate audio, facial animations and mockups. | Radical Dreams Entertainment | - | Mar 18, 2026 | |
CS Manager In-game content art | Some of the 2D artwork/assets for the game has been AI generated, or partially AI generated. | Crumana | 70 | Mar 18, 2026 | |
Office Simulator Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 142 | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
SKYLARK In-game content text | The description of game content translated with multiple languages helped by AI | SKYWONDER | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Tiny Racing Store/marketing art | Storepage capsules and community assets are edited AI generated images. | 171Dev | 13 | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
Verfall In-game content artaudio | "Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments." | Hoffnung Haydn | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Ragnar In-game content audiotext | Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools. | Fimbulwinter Games | 44 | Mar 18, 2026 | |
Crux Diaries In-game content art | The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay. | Kravtology | - | Mar 18, 2026 | |
Who Killed John Malone? In-game content art | Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content. | Web2Print sp. z o.o. | - | Mar 18, 2026 | |
Malware Tycoon In-game content audioart | Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed. | JIMMY DIAMOND | - | Mar 18, 2026 | |
Bike Park Simulator: BMX, Dirt Jump & MTB Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Roots of Harmony In-game content text | I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain! | Guillaume Beaumel | 20 | Mar 18, 2026 | |
RPG1: Rancid Polluted Globe In-game content audiotextart | Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience. | Lost Astronaut Studios | - | Mar 18, 2026 | |
Requiem For a Lost World In-game content artaudio | Artificial Intelligence assisted in creation of character cards and shard assets.
Character music themes were generated by AI | TheNishishiro | 20 | Mar 18, 2026 | |
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
Aiphobia In-game content art | A very small part of the environment textures is generated by AI. | Andes Interactive | - | Mar 18, 2026 | |
Banisher Store/marketing art | I used AI to create the preview image. | CreakGames | - | Mar 18, 2026 | |
Warden In-game content audio | Some NPC voices | D.Forge | - | Mar 18, 2026 |