AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Nonlinear
TitleDisclosureCreatorSrcReviewsAdded
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Star Curve
Store/marketing
art
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
InnoStudio
-Jul 13, 2026
EXORCISMUS: Vade Retro Satana
In-game content
artaudiocode
Human-crafted with AI assistance. Generative AI was used to assist with selected programming tasks (such as code optimization and debugging), create or enhance some voice-over and audio elements, and help refine selected graphical assets. All AI-generated content was reviewed, edited, integrated, and finalized by the developer.
Airem
-Jul 9, 2026
Scrap Yard Simulator
In-game content
art
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Night Farm Studio
-Jul 7, 2026
Tap To Travel
Unclear
art
AI was used for partial asset generation and game development.
Walking Bear Studio
-Jul 7, 2026
Word Quest
In-game content
audio
I use AI for the music
Alpha ASTRO
-Jul 5, 2026
This Little World
Store/marketing
artcode
This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art.
nash.audio
-Jul 3, 2026
GEKOKUJO: Vagrant Crown
Live AI
text
English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.
Shirokuro Games
-Jul 2, 2026
Deadline Works
In-game content
art
Store page artwork (capsule images and header) was created with the assistance of AI image generation tools (Stable Diffusion / Flux). All in-game content, text, and gameplay logic is human-authored. No AI is used to generate content during gameplay.
Rivetforge
-Jul 2, 2026
CUMANIOK
Dev only
code
Artificial intelligence is used exclusively as a tool to assist the developer in editing the source code structure (optimizing Unity script logic), checking compilation errors, and assisting with stylistic design. The AI ​​is not constantly loaded during gameplay.
KUWA
-Jun 30, 2026
Star Haul Tycoon
In-game content
text
AI tools were used for polishing narrative text content and translations.
sugames
-Jun 29, 2026
Loot & Rush
Dev only
art
I use AI to accelerate my development process and improve the composition of my own graphic creations, which are made by hand on a graphics tablet.
Alex Falx
-Jun 28, 2026
Cytokine Storm
In-game content
art
Inventory icons, and some background images and textures.
Smooth Brain Studios
-Jun 28, 2026
A Cube's Choice
In-game content
artaudio
Images and Music made by AI are in game. Images for UI, and almost all music in game.
J-echo Entertainment
-Jun 28, 2026
Skillbound
In-game content
art
Artificial intelligence is not used during gameplay. It is used only for pre-rendered textures.
1337 Games
-Jun 28, 2026
SMTHNG WRNG
In-game content
arttext
This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards.
NytherMood Studio
-Jun 28, 2026
CUBE
Dev only
code
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
EURTSTUDIO
-Jun 28, 2026
Noctus Quarry
In-game content
audioart
We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio.
Molten Shard Games
-Jun 28, 2026
Crimson Monarch
Store/marketing
arttext
Generative AI is used for the marketing material
Miuze
-Jun 28, 2026
Dinosaur
In-game content
audioart
The game features characters voiced by artificial intelligence. The logos used on the Steam store were generated by artificial intelligence.
Digital Traveller Hradec
-Jun 27, 2026
Age of New Worlds
In-game content
art
Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.
ernest.dev
-Jun 27, 2026
Your Murder Is Served
In-game content
art
Portraits of fictional characters are generated using artificial intelligence.
Christian Hubel
-Jun 27, 2026
By My Side
In-game content
artaudiotext
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline: - 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand. - Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us. - Localization — translations are drafted with AI assistance and reviewed before release. All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
OverLKD Studio
-Jun 27, 2026
Type or Die
In-game content
art
I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.
Type or Die
29Jun 26, 2026
Iron Ledger
In-game content
art
Some of the visual assets in Iron Ledger, including the game icon and splash/menu artwork, were created with the assistance of generative AI image tools. All AI-assisted assets were reviewed and curated by the developer. No AI-generated content is produced live during gameplay.
Comfort Sibanda
-Jun 16, 2026
Gond I
Store/marketing
art
Used AI for store page promotional images
Peace (Munkhbat Enkh)
-Jun 12, 2026
Streamer Survival
In-game content
artcode
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
mein74555
-Jun 11, 2026
The Doorkeeper
In-game content
artaudiotext
This game uses generative artificial intelligence to assist with the creation of some pre-rendered content, including visual, audio, translation, or marketing elements. All AI-generated or AI-assisted content is selected, modified, corrected, and manually integrated by a human before final use. AI is used as a creative assistance tool, not as a replacement for human work. No content is generated in real time by AI within the game, and no generative AI directly interacts with players during gameplay.
Eragone
-Jun 11, 2026
Project: Roaring Citadel
In-game content
art
A few minor environmental assets such as some small stones were AI-generated as drafts and fully edited manually. No runtime AI content in-game.
Cyfall Studio
-Jun 11, 2026
Indefinite: Intake
In-game content
art
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
Mikail Erdal
-Jun 9, 2026
Atomcraft
In-game content
text
used for localized strings / translations
Triplejump
-Jun 8, 2026
No Return Address
Unclear
art
AI was used for image editing.
ASK_GAMES
-Jun 6, 2026
SCP-939: With Many Voices
In-game content
audioart
Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.
Lot Stories Studio
-Jun 5, 2026
The Curiosity Clerk
In-game content
art
All AI art assets within the game were generated using Adobe Firefly, ensuring full commercial compliance. The prompts used were strictly limited to general artistic styles without imitating any specific copyrighted artists. Furthermore, all generated assets underwent substantial manual refinement, including photo-bashing, manual composition, and layout optimization by the developer.
Feier Games
-Jun 5, 2026
Food Truck Rush
Store/marketing
art
Game logo has been created using AI.
Destiny Game Studios
-Jun 4, 2026
Labyrinth of Doom
In-game content
arttext
Character, monster, and object sprites, as well as the app icon, were created using AI image generation tools and subsequently hand-edited and refined by the developer. Some in-game text was written with AI assistance.
David Riggle
-Jun 4, 2026
Docket 87
In-game content
art
The current prototype of Docket 87 includes some temporary AI-assisted visual materials, mainly fictional photographic and video evidence used to test the tone, format and workflow of the case files. These materials are pre-generated, curated and edited by the development team. They are not generated during gameplay, and AI is not used to dynamically create story, dialogue, puzzles, music, sound effects, programming or player-specific content. For the final commercial release, all evidence assets will follow a rights-cleared production pipeline. If any AI-assisted material remains in the final game, it will be created with commercially licensed tools, transformed through human art direction, editing and retouching, and reviewed to avoid copyrighted images, real people, private individuals, artist-specific styles, brands or third-party intellectual property.
PATRONES & ESCONDITES
-Jun 3, 2026
DDoD
Dev only
During development, we may use AI-assisted tools to prototype and iterate on content. All assets in the final game are reviewed, refined, or recreated by our team. If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
The Future Entertainment Company
-Jun 3, 2026
Hex Tower Boogie
Dev only
Generative AI tools were used as part of the development and drafting workflow. Hex Tower Boogie does not generate content during gameplay, does not connect to external AI services, and all shipped/store content is reviewed and curated by the developer.
3ofus
-Jun 3, 2026
The Convergence
In-game content
art
Only a few static images for the Demo have been generated via AI. This is limited to these individual images (that are not relevant to gameplay) and not in-game sprites, menu UI or environments, which are still output of human artists.
resvagames
-Jun 3, 2026
暗面 Dark Side Void
In-game content
text
Al were used to assist with translating text into multiple languages.
Beyond The Light Cone
-Jun 3, 2026
末世方舟
Unclear
artcode
AI for image generation and coding assistance
馬吉氏
-Jun 3, 2026
Frozen Christmas Magic ; Santa’s Hidden Village
Store/marketing
art
Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline. No real-time generative AI is used during gameplay.
Rivardus
-Jun 3, 2026
GREEN WITCH WAGON
Dev only
code
AI tools were used to assist with code generation. All visual art is hand-drawn by the developer. All AI-assisted content has been manually reviewed and refined.
TunderWunder
-Jun 3, 2026
Skybound
Store/marketing
art
Images displayed in the Steam library uses AI generated images.
Astralium Games
-Jun 3, 2026
Labyrinth A Way Out
In-game content
art
Some promotional and visual branding materials, including capsule artwork, logos, and application icons, were created or assisted using generative AI tools.
JS Games
-May 23, 2026
Lovecraft Survivors
In-game content
art
Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound effects) is human-created or licensed from human-made asset packs.
Threshold Games
-May 23, 2026
Jixo 5: Mask Parade Collector’s Edition
Unclear
art
A part of the background and scenes. Some elements of the user interface.
MixoGames Ltd.
-May 23, 2026
Gallows & Gold
In-game content
audio
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Will Charles
-May 23, 2026
Today Tomorrow and the Next
In-game content
art
AI was used to make the paint streaks in the main menu and pause menu.
cloud__d
-May 23, 2026
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