Cover and banners in the store page.
- Creator
- Onduck Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Cover and banners in the store page.
Some photos icons.
I've used AI to generate some 2D textures and background images.
We are using AI for : - Ambiant music in-game - For store page illustration like thumbnails
Used for creating the game banner
To make references of previously made designs, to later do post production of them
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
A minimum amount of AI-coded content to design levels and additional materials for the game.
This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
The game’s logo + the achievment logos was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. All in-game content was manually created. The AI-generated logo does not affect gameplay or user experience.
Some of the store artwork (Steam capsules) are designed with assistance of generative AI. The game itself - includding the music, levels, code and all artwork - is "hand made" without any of this AI stuff.
Generative AI tools were used during development to assist with early concept art exploration, general coding support, and the creation of background music (BGM). All in-game assets, gameplay systems, level design, and final implementation are fully handcrafted and curated by the developer. No AI-generated content is created dynamically during gameplay.
The gameplay teaser has AI music currently
AI was used to assist with voice modification for certain characters. AI was used to help with soundtrack enhancement and editing. AI was used to create or refine some visual symbols and sigil designs.
Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows: 2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration. 3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project. Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility. Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters. All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality.
I used AI to create some of the music.
The characters where created using IA
AI is not used in game. However it was used for the capsule images.
Our skyboxes are AI generated.
Cover art.
Basic, limited AI use in one of the promotional art assets.
Some of the 2D elements in the game have been made with the help of AI. This includes Character images, world logos and billboard designs.
Music is generated by AI
Store page translation into other languages was made with the assistance of AI.
Store page is AI generated
AI used to generate promotional images
The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance.
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
Some achievement icons and loading screen artwork were created by the developer using generative AI tools.
This game has used AI to partially create the following art assets: Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam.
It's used to generate noize for some cinematics
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deadly Parkour Store/marketing art | Cover and banners in the store page. | Onduck Games | - | Mar 18, 2026 | |
Mortal Fight: Lethal Revenge Unclear art | Some photos icons. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
Challenge N°1 In-game content audioart | We are using AI for :
- Ambiant music in-game
- For store page illustration like thumbnails | Fakiapps | - | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
Hype Me For Your Life! Dev only art | To make references of previously made designs, to later do post production of them | Debonita Conker | - | Mar 18, 2026 | |
Sqube Escape Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Jump Queen In-game content codeart | A minimum amount of AI-coded content to design levels and additional materials for the game. | StartMyGame | - | Mar 18, 2026 | |
Conquistador Rex | This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 | |
Dash Or Die In-game content art | The game’s logo + the achievment logos was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
All in-game content was manually created. The AI-generated logo does not affect gameplay or user experience. | Clocknotionstudio | - | Mar 18, 2026 | |
Gravity Force Store/marketing art | Some of the store artwork (Steam capsules) are designed with assistance of generative AI.
The game itself - includding the music, levels, code and all artwork - is "hand made" without any of this AI stuff. | Coffeeshock Studios | - | Mar 18, 2026 | |
Experiment 00 In-game content artaudiocode | Generative AI tools were used during development to assist with early concept art exploration, general coding support, and the creation of background music (BGM).
All in-game assets, gameplay systems, level design, and final implementation are fully handcrafted and curated by the developer. No AI-generated content is created dynamically during gameplay. | Moss Game Dev | - | Mar 18, 2026 | |
Captain Buttface In-game content audio | The gameplay teaser has AI music currently | Jilted Generation Productions | - | Mar 18, 2026 | |
Apex Path: BOLT In-game content audioart | AI was used to assist with voice modification for certain characters.
AI was used to help with soundtrack enhancement and editing.
AI was used to create or refine some visual symbols and sigil designs. | Sanswolf | - | Mar 18, 2026 | |
Academy: Become a Hero In-game content arttextaudio | Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows:
2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration.
3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project.
Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility.
Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters.
All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality. | More Dev Games | - | Mar 18, 2026 | |
Show Guts In-game content audio | I used AI to create some of the music. | DECA MAGIS | - | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 | |
Baby Snow Store/marketing art | AI is not used in game. However it was used for the capsule images. | D.G. Mason | - | Mar 18, 2026 | |
Monkey See Monkey Doo Doo In-game content art | Our skyboxes are AI generated. | Continuum XR | - | Mar 18, 2026 | |
Carrying Carrots Store/marketing art | Cover art. | Kind Cat Games | - | Mar 18, 2026 | |
Smells Like a Mushroom Store/marketing art | Basic, limited AI use in one of the promotional art assets. | Red Limb Studio | - | Mar 18, 2026 | |
Bolt Bot Screwy Viruses In-game content art | Some of the 2D elements in the game have been made with the help of AI. This includes Character images, world logos and billboard designs. | Dream Safe | 16 | Mar 18, 2026 | |
ReUpRise In-game content audio | Music is generated by AI | Livinskii Aleksandr | 11 | Mar 18, 2026 | |
Square In-game content text | Store page translation into other languages was made with the assistance of AI. | Unusualsoft | 80 | Mar 18, 2026 | |
Beyond Up Store/marketing art | Store page is AI generated | Reiko Tennosaar | - | Mar 18, 2026 | |
Orbital Challenge In-game content art | AI used to generate promotional images | Ghostshok | - | Mar 18, 2026 | |
Vylan In-game content text | The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance. | Jesse Madyson | - | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 | |
One Gun Guy In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Ritual Games | 58 | Mar 18, 2026 | |
MotoTrials In-game content art | Some achievement icons and loading screen artwork were created by the developer using generative AI tools. | Proud Arts | - | Mar 17, 2026 | |
UP UP UP UP In-game content art | This game has used AI to partially create the following art assets:
Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam. | SG Bad Games | - | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
Rocket Rush Store/marketing art | AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated. | Broken Byte Studios | - | Mar 17, 2026 |