AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
- Creator
- Waterfall Studio
- Reviews
- -
- Added
- Mar 18, 2026
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AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, and refined by the developer.
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to.
This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials.
Some of the in-game assets are produced by using AI Tools
Some item icons and images were created using generative AI.
Store capsules and background environments are crafted using creative design processes.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process.
Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content.
This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements. All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence.
Some of the visual assets and code of NonSense were AI Generated.
AI was used to help with some messages.
Generative AI is used to create imagery for paintings and notes that the player can interact with.
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court. The game uses zero generative AI art or audio assets.
Generative AI was used solely to assist in creating promotional materials and store page visuals. All in-game content is human-created and does not involve generative AI.
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems.
The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI.
AI-assisted tools were used extensively in the creation of this game’s assets.
We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI. Some sound effects were created using AI.
AI tools were used to assist in the creation of specific visual assets, translation localization, and voiceovers. All AI-generated content has been manually refined and adjusted to fit the game's artistic style.
This game uses generative AI only for certain 3D textures, background music, and translation during development.
Background images and some icons were generated using AI tools. Portions of the music were generated using the AI music tool Suno.
AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.
This game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
The game itself does not include AI content. But the pictures for the store page were made with help from AI.
Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay.
Image générée par IA et modifiée via un logiciel de retouche photo
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows: Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists. Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library. Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
This game uses generative artificial intelligence for voice-over narration. AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work.
Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content.
Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes. Generative AI is not used in real-time during gameplay.
Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists.
Some cutscenes and the game title are AI-generated images.
This game makes limited use of generative AI tools during development and marketing. Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character. All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions.
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
Voice Acting: Character voiceovers were created using AI-based voice synthesis tools. Music: Background music was prepared and edited with the assistance of AI technology. Store Assets: Capsule artwork was created/assisted using AI tools. In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools. Note: No other AI tools or AI-generated assets were used in any other part of the game or store page.
AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer.
For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming.
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
Some artwork in this game was created with AI assistance and edited by the developer.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
TapeSurfer In-game content artaudio | AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, and refined by the developer. | TapeSurfers | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
ひとりだるま Alone Rite In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | - | Mar 18, 2026 | |
幽深之羽 In-game content audio | The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to. | YANG ZHANGXING | 10 | Mar 18, 2026 | |
CARGO HUMAN In-game content arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
DREADROOM In-game content | Some of the in-game assets are produced by using AI Tools | Yusuf Arda Gocer | - | Mar 18, 2026 | |
這遺虚配信 In-game content art | Some item icons and images were created using generative AI. | TOMO GAME CREATE(トモクリ) | - | Mar 18, 2026 | |
Biomech Protocol art | Store capsules and background environments are crafted using creative design processes. | Raptor Entertainment | - | Mar 18, 2026 | |
After the Bite In-game content audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play. | True | - | Mar 18, 2026 | |
NO WAY OUT:Prison In-game content art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay. | Co's Studios | - | Mar 18, 2026 | |
A MAZE IN UNDERGROUND In-game content audio | In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process. | Tomea Entertainment | - | Mar 18, 2026 | |
Gerze The Deep In-game content artaudio | Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content. | Ceus Games | - | Mar 18, 2026 | |
ToMyX Unclear art | This game uses generative artificial intelligence tools as support in certain creative processes, including visual and/or production elements.
All final content has been supervised, edited, and directed by the developer to ensure artistic and narrative coherence. | Sinpla | - | Mar 18, 2026 | |
NonSense In-game content artcode | Some of the visual assets and code of NonSense were AI Generated. | Amorosa Entertainment | - | Mar 18, 2026 | |
Assessment Unclear text | AI was used to help with some messages. | Ignis Byte Studios | - | Mar 18, 2026 | |
Hollowborn In-game content art | Generative AI is used to create imagery for paintings and notes that the player can interact with. | Blackguard | - | Mar 18, 2026 | |
Dreams Of A Visionary In-game content artaudio | This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team. | Flunder Games | - | Mar 18, 2026 | |
False Flame Live AI text | The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court.
The game uses zero generative AI art or audio assets. | SigniLume | - | Mar 18, 2026 | |
Lighthouse Keeper: Lost At Sea Store/marketing art | Generative AI was used solely to assist in creating promotional materials and store page visuals.
All in-game content is human-created and does not involve generative AI. | Ascendara Games | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
Mercury Elopement Syndrome In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 137 | Mar 18, 2026 | |
Yellowcreek Stories - The Cabin Watcher In-game content art | Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems. | Carlos Azuaga | - | Mar 18, 2026 | |
Midnight Food Truck In-game content codearttext | The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI. | eroAlucard | - | Mar 18, 2026 | |
Snowy Heaven In-game content artaudiotextcode | AI-assisted tools were used extensively in the creation of this game’s assets. | Reinfree | - | Mar 18, 2026 | |
THE APARTMENT LIES In-game content artaudio | We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI.
Some sound effects were created using AI. | SIENTURE | - | Mar 18, 2026 | |
Ferryman of Wangchuan: River of Delusion In-game content arttextaudio | AI tools were used to assist in the creation of specific visual assets, translation localization, and voiceovers. All AI-generated content has been manually refined and adjusted to fit the game's artistic style. | Lingering Warmth Studio | - | Mar 18, 2026 | |
The Abandoned House in Yeongdeok In-game content artaudiotext | This game uses generative AI only for certain 3D textures, background music, and translation during development. | Utane | - | Mar 18, 2026 | |
Vector 2147 In-game content artaudio | Background images and some icons were generated using AI tools.
Portions of the music were generated using the AI music tool Suno. | Gabriel Jordaan | - | Mar 18, 2026 | |
Grey Legend: Survivors In-game content text | AI will not be used to generate any artwork or audio that ships with the game.
Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore. | Silver Legend | - | Mar 18, 2026 | |
7 Days in Dystopia In-game content textaudio | This game uses generative artificial intelligence as part of the development process.
AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing. | Yapability | - | Mar 18, 2026 | |
Aftermath 1944 Store/marketing art | The game itself does not include AI content. But the pictures for the store page were made with help from AI. | Offensive Player | - | Mar 18, 2026 | |
Galleries In-game content art | Some visual art assets displayed within the in-game gallery were created using generative AI tools. These images were manually curated, edited, and selected by the developer to fit the game's psychological themes and narrative structure. No live generation occurs during gameplay. | Black Gate Studios | - | Mar 18, 2026 | |
In Silent Walls : Origins Store/marketing art | Image générée par IA et modifiée via un logiciel de retouche photo | Hollow Signal Games | - | Mar 18, 2026 | |
聲姿迴響 In-game content artaudiotextcode | This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer. | Ocean Memory | - | Mar 18, 2026 | |
Case File: Archived In-game content audio | This game uses generative artificial intelligence for voice-over narration.
AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team. | Zippy Creative Studio | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
SIGE 202X Dev only | AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work. | Starry Void Studios | - | Mar 18, 2026 | |
But Why? In-game content art | Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
The Ladder In-game content art | Some visual assets and artistic elements in this project were created or refined with the assistance of generative AI tools during development.
All AI-assisted content was reviewed, edited, and integrated manually to ensure consistency with the game’s artistic vision and narrative themes.
Generative AI is not used in real-time during gameplay. | RunG215 | - | Mar 18, 2026 | |
What the House Remembers In-game content textart | Generative Ai is used for mainly Localization and to make a few Images (artwork) in game. Rest artwork, assets, sounds used in game are made by Real Human Artists. | V.S.Interactive | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
Nexus The Exception In-game content artaudio | This game makes limited use of generative AI tools during development and marketing.
Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character.
All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions. | Tris Games | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
The Unclosed Case: Pike In-game content audioart | Voice Acting: Character voiceovers were created using AI-based voice synthesis tools.
Music: Background music was prepared and edited with the assistance of AI technology.
Store Assets: Capsule artwork was created/assisted using AI tools.
In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools.
Note: No other AI tools or AI-generated assets were used in any other part of the game or store page. | CazimG | - | Mar 18, 2026 | |
Night Errors In-game content audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer. | Insomnia Interactive | - | Mar 18, 2026 | |
HootBox Dev only code | For the technical development of this title, I utilized AI tools to assist with writing and debugging the game's code, as I do not have a formal background in programming. | Gufo | - | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
A Quiet Place Between Us In-game content art | Some artwork in this game was created with AI assistance and edited by the developer. | Papersoul Games | - | Mar 18, 2026 | |
KAGARIBI In-game content artaudiotext | [AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding." | NewForeverSTUDIO | - | Mar 18, 2026 |