This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay.
- Creator
- Fassi Blue
- Reviews
- 27
- Added
- Mar 18, 2026
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This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay.
This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork. Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets. We confirm that all content used is free of illegal or copyright-infringing material.
The game's soundtrack includes tracks produced with the help of AI-based music generation tools.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai.
enhanced Gameplay images
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented.
Just like additional helper (for faster 3d models creation)
I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were taken by me during the gameplay, just like the trailer.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI used for: cover art elements.
Sound effects, 3D assets, store art, code
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
AI is used to create some graphic content.
Some development tools using machine-learning assistance were part of the early asset-creation workflow. These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
Use Deepseek help with coding
Some icons, background images, and sound effects are generated by AI
AI was used for the minor UI elements ,some backgrounds and one BGM.
In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI.
The CG character design, UI design, and posters all use authorized AI tools.
It can be used in game videos.
The images on the Steam store page use artificial intelligence.
In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input. Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players.
As a small Indie studio, we can't afford a composer and voice actors, so for the moment we decided to use AI. Ideally, for the release, we will be using real voices actors and music composed by a real composer.
You can have voice chats with artificial intelligence customer avatars.
The main image on the screensaver is generated by artificial intelligence
In-game content, including images and voices, is created using advanced generation tools
The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay.
This game does not use generative AI in real time. Generative models were used only during early development to create draft materials (such as texture sketches, concept art, or music prototypes), which were then manually refined. All final assets are original and fully adapted for the game.
Artificial intelligence was used in the cover photo and visuals of the game.
We use AI to create graphic content.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology. And also, Character meshes and a few item meshes were generated using AI-assisted tools.
Some UI icons and store artwork have been AI generated.
The title screen was created using generative AI.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
AI used For Marketing Materials
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The game logo is partly AI generated. One piece of music is AI generated. The computer voice is mainly AI generated.
AI was used in the images on the store page
The game logo and some of the artwork in the store page were created with the assistance of AI.
AI has been used to help develop the game's cover art.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
"Certain promotional visuals and music in this game were produced with the assistance of generative AI tools.
Only for the Steam page description.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Delta Manager In-game content artcode | This game uses AI-generated content for team logos. AI tools were also used to assist with coding and debugging, but no live AI generation occurs during gameplay. | Fassi Blue | 27 | Mar 18, 2026 | |
Endless Racing In-game content art | This game makes significant use of pre-generated AI content.
Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork.
Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets.
We confirm that all content used is free of illegal or copyright-infringing material. | Fearless Games Studio | - | Mar 18, 2026 | |
Warp Mania In-game content audio | The game's soundtrack includes tracks produced with the help of AI-based music generation tools. | DNA Games Studio | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Cube Dodger 3D In-game content arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai. | Darren Keathley | - | Mar 18, 2026 | |
The City Life In-game content art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
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Street-Spec: Japan In-game content artcode | AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented. | osoiDev | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
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Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
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SABORACE In-game content art | Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer. | bluetear games | - | Mar 18, 2026 | |
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AI女友 AI girlfriend Live AI text | In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input.
Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players. | fpygames | - | Mar 18, 2026 | |
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Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
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RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
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Why Is Driving So Hard? | Only for the Steam page description. | SteleDev | - | Mar 18, 2026 |